... reliability of software has become the focus of basic requirement for computer system The reliability of software can get even worse with the increase of software complexity at the same time The software ... review 2.1 Software Reliability Models Software reliability is one of a number of aspects of computer software which can be taken into consideration when determining the quality of the software Building ... out by Xie (1991), some of the disadvantages of the Duane model are that it gives an infinite ROCOF (Rate Of oCcurrence Of Failures) at time zero and it gives zero ROCOF at time infinity Littlewood...
... resource fair strategies, throughput fair strategies and QoS strategies targeting a certain bit rate All derivations are done under the assumption of an adaptive transmission bandwidth scheduler ... integration We generate a large number S of random C-tuples {v1,s , v2,s , , vC,s } with s = S containing samples of the random variables v1 , v2 , , vC As long as the number of samples S ... limitation of the model A remedy could be based on the principles of [25], where the rate function is elaborated by the introduction of a correlation between the SINR at the moment of choosing...
... , m, ∅} Let further ch(i) denote the set of children of node Xi in G and ch(∅) denote the “children of none,” that is, the roots of the component trees of G The corresponding model family FBF ... OF THEOREMS In this section, we provide detailed proofs of two theorems presented in the paper Proof of Theorem (naive Bayes recursion) Proof of Theorem (multinomial recursion) CNB (K0 , n) We ... family, and each of the elements M(ϕ) is a model class The associated parameter space is denoted by Θϕ The model class selection problem can now be and the sum goes over the space of data samples of...
... Configurations of Branch Prediction Schemes 104 5.3 Observed and Estimated WCET and Misprediction Counts of Gshare, GAg and Local Schemes 105 5.4 Combined Analysis of ... by the branch outcomes of the program, which is independent of the behaviors of both the pipeline and the instruction cache Next, we give the organization of the pipeline and explain in more details ... (WCET) of tasks are an essential input to the schedulability analysis of hard real-time systems Obtaining the WCET of a program by exhaustive simulation over all sets of data input is often unaffordable...
... 13 Block diagram of baseband and passband channel models for SISO transmission 16 2.4 Spectral diagram of baseband and passband signals and channel ... dealing with passband signals and their baseband representations Figure 2.4 illustrates the parallel nature of these operations in baseband and passband Baseband Passband ~ x: x: f ~ H: H: f ~ y: ... transmitted and received signals and the radio channel However, all theory and development presented in this work will deal with the baseband representation of signals and channels The baseband and passband...
... and accounts Manually producing the reports is a cumbersome job when there are hundreds and thousands of records Management plans to expand the library, in terms of books, number of members and ... speed, memory size, and defects reported over some set of time Indirect measures of the software process include measurement of resulting features of the software Indirect measures of the product ... of code (LOC) LOC method measures software and the process by which it is being developed Before an estimate for software is made, it is important and necessary to understand software scope and...
... between the system and its software portion, and will place external performance and functionality requirements upon the software portion Of course the SRS should then agree with and expand upon these ... activities outside of IEEE that have expressed an interest in participating in the development of the standard Use of an IEEE Standard is wholly voluntary The existence of an IEEE Standard does not ... E1340-96, Standard Guide for Rapid Prototyping of Computerized Systems.1 IEEE Std 610.12-1990, IEEE Standard Glossary of Software Engineering Terminology.2 IEEE Std 730-1998, IEEE Standard for Software...
... verification of the existence of economy of scale or economy of scope among different projects to optimize the use of the resources and so the profitability of the projects; optimization of the available ... Finally, the more and more increasing requirement to concentrate strategic management of the projects in a single professional profile (multiproject manager), generates new requirements (and so new ... Communities of Practice (CoPs) First, it is provided the state -of- the art of these tools, in terms of diffusion and usage, and then emergent Communities are analysed in terms of targets, goals, models and...
... John Carmack, co-founder and lead programmer of id; Adrian, his brother and lead artist; and the rest of the id Software team shocked the world in 1992 with the release of Wolfenstein 3D This game ... Bibiana Gasparik, and to Norm Fortier, for tech-supporting me to the end On the other side of the globe in New Zealand, thank you Right Hemisphere, and Mary Alice Krayecki (hey, cup of coffee at the ... every single detail of the design, art, and modeling of this weapon is detailed When you’re done with that, David takes you deeper and deeper into every single aspect of 2D art and 3D modeling for...
... rotate around to the back of the sphere While holding down the Ctrl key, click two of the upper points of the sphere and scale them outward, forming the back and shoulders of the beast (see Figure ... the slogre carries it in one hand I figure a beast that possesses the size and strength of a slogre can handle a weapon that’s roughly two meters in length—half of his height—with the height ... 3.12 Make a copy of the existing sphere object, and then scale and position it as shown 10 Right-click the copy to enter Point Edit mode 11 Select and delete the first two segments of the new copy,...
... side of the cuff and sweep it several times, adjusting the width to conform to a hand shape as I have done in Figure 4.35 Select a pad of faces on the inside of the hand and move, rotate, and/ or ... every other face of the cylinder and apply the Tip tool Figure 4.32 Select all the tips and scale them down TE 84 To create the rest of the arm, select the top face of the cylinder and use the Sweep ... definition, making it more pronounced, right-click one of the top points of the hump to bring up the control handles, and click and drag the handles to change the sharpness at that point (see Figure...
... Slogre with DeepUV Figure 6.26 Select and cut away one of the hands in the Front view Figure 6.27 Apply Planar mapping to the hand The top and bottom of the hand itself are what you’re interested ... part of the hand and relax it 11 Notice that after you relax the top and bottom of the palm, a small piece sticks out of one that apparently belongs to the other Select the piece, cut it away, and ... selection around the bottom of one foot 10 Click Cut to cut the points of the bottom of the foot away from the rest of the leg, and click the Planar mapping button in the Command panel to unfold it...
... combination of a photo and a hand-drawn image I like to make composites, often because a flat-out photo can be too, well, dorky Integrating a part of a live picture with something you’ve created by hand ... you’ll see random belches of steam coming out of a pipe, or a flow of water gushing down a drain Both are cases of texture animation, but the first might be considered a sprite, or a series of 2D textures ... often created of all textures, and there are a gazillion ways of doing every type In this section, I’ll show you the foundations for texturing brick, give you some cool tricks and examples, and...
... good! Still, it’s a good idea to offset it to make sure the colors blend smoothly Click Filter, Other, Offset, and enter one-half the amount of the length and width of the image (64 × 64 pixels) ... canvas with it.) Figure 8.48 shows a before and after of this step Figure 8.48 Offset the texture and use the Clone Stamp tool to get rid of things that stand out Please purchase PDF Split-Merge ... remove this watermark Rock and Stone Textures 239 Offset the texture for tiling To so, click Filter, Other, Offset, and set the Horizontal and Vertical values to one-half of the image’s dimensions—in...
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... example, instead of coding ranges of values as shades of green and red, or shades of yellow and blue, select an axis that is a combination of the red-green and the yellow-blue channels, and then code ... process of mixing the emissions of light sources that cover different parts of the spectrum, where black is the result of no colors mixed in (zero energy), white is the result of mixing of maximum ... which operate on the basis of light addition, and subtractive, which operate on the basis of light subtraction (or filtering out) Additive systems Additive systems, such as stage lights and color...
... Adjusting Perceptual Steps of Color Scales Linearization of Color Scales Summary and Notes INTEGRATED VISUALIZATION OF MULTIPARAMETER DISTRIBUTIONS 9.1 Introduction and Background 9.2 Visually-based ... the result of over a dozen years of research, teaching, consulting, and advising, first a t the Medical Image Processing Group, Department of Radiology, the University of Pennsylvania, and then ... visual system? Of light? It is all of the above Color is our perception, our response to the combination of light, object, and observer Remove either one, and there is no perception of color That...
... Rivets and Screws Rivets and screws are just about the same thing, and are fairly simple to create If I were you, I’d set up a handful of actions to automatically generate different types of rivets ... separate layers Figure 8.131 Select half of the image and cut it onto its own layer To raise the surface of the doors, double-click one of the door’s layers to bring up the Styles screen and ... textures can be hand-made, taken from photograph, and more often than not, a composite of both What I find most striking about texturing metal is how sharp and effective beveling styles and displacement...
... Preferences, Guides and Grid and configure the grid in increments of 64 pixels This represents the width of the boards on the crate texture Set your foreground and background to medium and dark browns, ... layer and the frame above it (see Figure 9.11) Figure 9.11 Create a cross-bracing board by making a copy of one of the boards in the background layer, rotating and positioning it, and hacking off ... And the Rest 325 And the Rest There’s only a handful of stuff left that I want to show you, so I didn’t bother to try to sort everything into separate main categories...