... 635 xxi xxii Contents ChapterChapterChapterChapterChapterChapterChapterChapterChapterChapterChapterChapterChapterChapterChapterChapter Appendix B ... 11 9 Chapter Programming the Keyboard, Mouse, and Joystick 14 5 elcome to Part I of Game Programming Allin One, 2nd Edition Part I includes five chapters that introduce ... you are applying for a job in the game industry), 11 12 Chapter I Demystifying Game Development develop your own game engines, and so on Even if you are interested in game programming (which is...
... formatting HTML gets past this problem by storing everything in plain text www.it-ebooks.info 05_9780470537558-bk01ch 01. indd 11 10 /7 /10 8:28 PM 12 Meeting Your New Friends, the Tags ✦ It works on all ... 93 Chapter 7: Creating Forms 12 1Chapter 8: The Future of HTML: HTML 14 1 Book II: Styling with CSS 15 7 Chapter 1: Coloring Your World 15 9 Chapter 2: Styling ... 10 6 Resizing your images 10 8 Enhancing image colors 10 9 Using built -in effects 11 0 Other effects you can use 11 5 Batch processing 11 5 Using Images...
... 12 9 Giving Your Document Structure 12 9 Making a paragraph 12 9 Adding a line break 13 0 Making a heading 13 1 Adding a horizontal line 13 2 Grouping inline ... relative URLs 13 9 www.it-ebooks.info xiv Creating Web Pages All- in- One For Dummies, 4th Edition Making a link 14 0 Linking to a location inside a page 14 1 Linking to an e-mail ... 11 5 Chapter 1: Exploring HTML and XHTML Documents 11 7 Under the Hood: Understanding HTML 11 7 Opening and closing tags 11 8 Case doesn’t matter — sort of 11 9...
... 12 9 Giving Your Document Structure 12 9 Making a paragraph 12 9 Adding a line break 13 0 Making a heading 13 1 Adding a horizontal line 13 2 Grouping inline ... relative URLs 13 9 www.it-ebooks.info xiv Creating Web Pages All- in- One For Dummies, 4th Edition Making a link 14 0 Linking to a location inside a page 14 1 Linking to an e-mail ... 11 5 Chapter 1: Exploring HTML and XHTML Documents 11 7 Under the Hood: Understanding HTML 11 7 Opening and closing tags 11 8 Case doesn’t matter — sort of 11 9...
... through your installation issues www.it-ebooks.info CHAPTER Installing and Configuring MySQL In this chapter, you learn the following: How to install MySQL Basic security guidelines for running MySQL ... “Troubleshooting Your Installation” section Installing MySQL on Windows The MySQL installation process on Windows uses a standard Microsoft Windows Installer (MSI) file to walk you through the installation ... shown in Figure 1. 4 www.it-ebooks.info 10 CHAPTER 1: Installation QuickStart Guide with XAMPP FIGURE 1. 4 The XAMPP installation is complete The XAMPP Control Panel, as shown in Figure 1. 5, provides...
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... .29 Chapter 3: Troubleshooting and Configuring Linux 71 Chapter 4: Trying Out Linux 10 1 Book II: Linux Desktops 12 1Chapter 1: Introducing the GUI Desktops 12 3 Chapter ... shell 11 6 Understanding shell commands 11 7 Trying a few Linux commands 11 7 Shutting Down .11 9 Book II: Linux Desktops 12 1Chapter 1: Introducing the GUI Desktops ... 95 Installing software in SUSE 96 Installing software in Xandros 97 Chapter 4: Trying Out Linux 10 1 Starting Linux 10 1 Exploring GUI...
... is doing int main() { //initialize Allegro allegro_init(); //display version info printf(“Allegro version printf(“Operating system = %s\n”, allegro_id); = %s\n”, OSName(os_type)); 61 62 Chapter ... just created, type in the following code: #include #include #include “allegro.h” int main() { allegro_init(); printf(“Allegro version = %s\n”, allegro_id); printf(“\nPress any ... and point B Horizontal Lines The horizontal line-drawing function is called hline: void hline(BITMAP *bmp, int x1, int y, int x2, int color); Because this is your first function for drawing lines,...
... x -16 , rectfill(screen, x +11 , } else if (dir == || dir == 3) { rectfill(screen, x -16 , rectfill(screen, x -16 , } orientation y -16 , x -11 , y +16 , 8); y -16 , x +16 , y +16 , 8); y -16 , x +16 , y -11 , 8); y +16 , ... || dir == 3) { rectfill(screen, x -16 , rectfill(screen, x -16 , } orientation y -16 , x -11 , y +16 , 8); y -16 , x +16 , y +16 , 8); y -16 , x +16 , y -11 , 8); y +16 , x +16 , y +11 , 8); //draw the turret based on direction ... int x, int y); void updatebullet(int num); int checkpath(int x1,int y1,int x2,int y2,int x3,int y3); void clearpath(int num); void fireweapon(int num); void forward(int num); void backward(int num);...
... x +11 , } else if (dir == || dir == 3) { rectfill(tank_bmp[num][dir], x -16 , rectfill(tank_bmp[num][dir], x -16 , } y -16 , x -11 , y +16 , 8); y -16 , x +16 , y +16 , 8); y -16 , x +16 , y -11 , 8); y +16 , x +16 , y +11 , ... x -1, y, x +1, y -16 , 8); x, y -1, x +16 , y +1, 8); x -1, y, x +1, y +16 , 8); x, y -1, x -16 , y +1, 8); } Now that wasn’t difficult at all, was it? Just a single parameter on all the rectfill function calls ... in order to limit drawing to a smaller region using the set_clip function void set_clip(BITMAP *bitmap, int x1, int y1, int x2, int y2); The screen object in Allegro and all bitmaps that are created...
... setupscreen(); int inside(int,int,int,int,int,int); BITMAP *grabframe(BITMAP *, int, int, int, int, int, int); #endif Bullet Functions I have transplanted all of the routines related to handling bullets ... 3 81 382 Chapter 11 I Timers, Interrupt Handlers, and Multi-Threading some kind of timing involved To install the primary timer in Allegro that makes it possible to use the timer functions and interrupt ... 384 Chapter 11 I Timers, Interrupt Handlers, and Multi-Threading The first section of code includes the defines, structs, and variables #include #include #include #include #define #define #define...
... changes noted in bold //main function void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(time(NULL)); 423 424 Chapter 11 I Timers, Interrupt ... following code into the main.c file Figure 12 .11 shows the program running Figure 12 .11 The ArrayMapTest program demonstrates how to use an exported Mappy level 437 438 Chapter 12 I Creating a ... major topics in this chapter: I I Building a vertical scroller engine Writing a vertical scrolling shooter Building a Vertical Scroller Engine Scrolling shooters are interesting programming problems...
... 12 8; int pitch = 10 00; int n; //initialize the program allegro_init(); install_keyboard(); install_timer(); set_color_depth (16 ); set_gfx_mode(MODE, WIDTH, HEIGHT, 0, 0); text_mode(0); //install ... stop when landing on top of a tile 5 01 502 Chapter 14 I Horizontal Scrolling Platform Games #include #include #include “mappyal.h” #define #define #define #define MODE GFX_AUTODETECT_FULLSCREEN ... as well InChapter 10 , I explained how to develop a simple scrolling engine using a single large bitmap (This engine was put to use to enhance the Tank War game.) Later, inChapter 12 , I introduced...