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Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

Thiết kế - Đồ họa - Flash

... analyses the content of the items according to some features depending on the domain in order to profile the users according to their preferences These two fundamental approaches are presented in a ... underlying the strengths and the shortcomings of each, thus driving the need of combining them in forming hybrid recommender systems Hybrids form the last subsection of the recommender systems ... because they not require a list of ratings from the user Instead they have the problem of gathering the requisite demographic information In content-based filtering the features used to describe the...
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Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

Thiết kế - Đồ họa - Flash

... original dataset is separated in two subsets randomly selected: a training set containing the 80% of ratings of each available user and a test set including the remaining 20% of the ratings Furthermore, ... ratings have been split in the two subsets The ratings that belong to the test set are ignored by the system and we try to produce predictions for them using only the remaining ratings of the ... movies The elements of the vector state the existence or non-existence (Boolean) of a specific feature in the description of the movie To calculate the similarity of two movies, we use the cosine...
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Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

Thiết kế - Đồ họa - Flash

... filtering and ranking, which aims at producing rankings of the search result in order to present them in an ordered list with the most interesting one at the top Furthermore it performs the deletion ... obvious link to the original keyword(s) given by the user) Since the links from keyword to related ontology concepts are kept, they can be presented in the user interface Furthermore, they could ... increasing in the first minutes for the more popular Another interesting observation in both figures is that during the whole broadcasting time, there were some intervals of about five to ten minutes,...
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Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

Thiết kế - Đồ họa - Flash

... viewer’s preferring TV viewing as shown in Fig The numbers in Fig represent the order of the preferring TV viewing time bands The time band from 18 to 24 is the most preferred viewing time, and the ... date of watching TV program A day of the week for TV program Beginning time point of watching TV Ending time point of watching TV Scheduled beginning time of TV program Scheduled ending time of ... data set into a training set (80% of the users) and a test set (20% of the users) The training set was used to estimate the model The test set was used for evaluating the accuracy of the recommendations...
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Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

Thiết kế - Đồ họa - Flash

... explanation of these ideas Figure shows a schematic model of the HVS The visual stimulus in the form of light from the environment passes through the optics of the eye and is imaged on the retina Due to ... masking is used to model the contrast making property of the HVS, which refers to a reduction in the visibility of a signal component due to the presence of another spatial component of the same frequency ... complicates the prediction of quality, since the de-interlacing algorithm can introduce further distortion before computation of algorithm scores Further, the VQEG study included distortions only from...
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Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

Thiết kế - Đồ họa - Flash

... scheme then determines the regions which intersect with the expression of interest of the players Thus, an area of interest becomes the union of the intersected regions with respect to the expression ... respect to the players’ visibility scope (Figure 9) To determine an object is visible to a player, it traces a line from the position of the player to the position of the object If the line does ... can vary from being very fast to being too slow – The timbre of the singing may be very different from that of the original singer This is because a singer needs to be trained so as to properly...
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Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

Thiết kế - Đồ họa - Flash

... every player interested in joining the game, the size of gameQueue, which is also the number of players participating in the actual game, is set dynamically by the server prior to the beginning of ... over the offer (i.e a NO decision) With the latter decision, the server deals this player’s bandwidth to the rest of the players waiting in the game to make their initial decision, i.e the players ... get (be moved to) a better seat in the game The closer to the end of the round a player gets to make the initial decision the better his position is in relation that of the previous players This...
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Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

Thiết kế - Đồ họa - Flash

... settlement of the gameQueue players, the server offers this bandwidth to each one of each one of the players that declined its offers earlier If one of the players takes the offer then this round terminates ... at time t0 The player moves the avatar by clicking the mouse at the point d0 in the virtual world The game client then stores this coordinates into memory and initiates the avatar to d2 d0 p1 ... Turning points of the avatar when the player clicks the mouse Destination coordinates clicked by the player The final path of the avatar Fig Movement of an avatar in typical massively multiplayer...
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Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

Thiết kế - Đồ họa - Flash

... not informed of this Within these category groups, users worked together in smaller experiment groups of 3-6 users to ease the logistics of all users in the group collaborating together at the ... eliminates the need to state the avatar’s position directly in the update packets Even if the cheater is able to modify the data in the update packets, the cheater cannot spoof other players to ... experiment interviews, form the basis of the open coding process The memoing process is then performed on a number of levels The process commences on the individual level where all the data from the individual...
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Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

Thiết kế - Đồ họa - Flash

... where X is the item identifier of the item being inserted and sup.X / registers the number of sequences containing the item X The process of stream mining is composed of three phases: window initialization ... factor indicates the tonality of the signal The factor ranges from to A value of “1” indicates, that the spectrum is completely noise-like and a value of “0” indicates, that the spectrum is sinusoidal-like ... results in a linear combination of the orige inal feature vector elements, sorted by decreasing significance Thus, the number of elements in the feature vector can be limited, according to the requirements...
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Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

Thiết kế - Đồ họa - Flash

... circumvents the typical problems of how to acquire melody information in a clever way They let their end-users maintain and update the melody database The input can be either singing, humming or whistling ... computed information for a certain task in a certain context in order to optimise the decision process or to assess the precision of data sources in order to autonomousely suppress uncertain information ... reference sets the winning song determines the subregion in the visualization space, the rhythmic one for the x-axis and the other for the y-axis The exact position in the subregion is in uenced by...
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Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

Thiết kế - Đồ họa - Flash

... and the similarity to the original video (similarity), meaning the extent to which the original story-line is presented The ‘mood’ term is related to the distribution of the velocity vector and ... denotes the minimum value of filtering performance that TV viewers can accept; in other words, the minimum value the filtering system should maintain during changes in the sampling rate or number of ... video prevents the calculation of an accurate region boundary So we fix the size of the region of interest at 1/4 of the total image size We denote the velocity vectors in the region of interest...
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Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

Thiết kế - Đồ họa - Flash

... variations The actors stand in a circle One actor begins the game by saying a word The actor to the right of this actor says the first word that comes to their mind, and this continues around the circle ... horizontal line), represents the minimum number of channels, i.e., one channel 418 Y.M Ro and S.H Jin To maintain stability in the filtering system, the number of input channels and the sampling rate ... that the number of input channels is inversely proportional to b with the processing time of Gp line is the range of sampling rate required to maintain over 80% filtering performance And line (the...
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Handbook of Multimedia for Digital Entertainment and Arts- P16 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P16 pdf

Thiết kế - Đồ họa - Flash

... timeline on the screen depends on the vertical position of the pen At the bottom, close to the original slider widget, the timeline has the same coarse resolution At the very top of the screen, the ... explicit use of any widget but by doing direct interactions on top of the video In the first case, clicking anywhere on the screen creates a virtual horizontal timeline Moving the pointer to the left ... iPhone by flicking By flicking their fingers over the touch screen, users can “push” the video along the timeline Fig Applying flicking to video browsing causes scrolling to slow down due to frictional...
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Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

Thiết kế - Đồ họa - Flash

... a single pixel movement of the widget in the direction of the pointer movement If the pointer is moving beyond the dead zone and the rim, the widget will be relocated to include the pointer in ... direction (e.g from outside to inside, or from top to bottom), while holding the mouse button This technique avoids pointing the cursor and pressing a button at the same time Crossing widget can ... Huaxin Wei Introduction The interactive entertainment industry is one of the fastest growing industries in the world In 1996, the U.S entertainment software industry reported $2.6 billion in sales...
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Handbook of Multimedia for Digital Entertainment and Arts- P18 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P18 ppt

Thiết kế - Đồ họa - Flash

... is the intensity of the specular highlight, V is the vector from the viewer to the point to be lit, R is the vector to the light reflected through the plane of the surface, and ˛ is a shininess ... Action and Pose to Pose – animating the action chronologically, from the beginning forwards, vs creating the beginning and ending, then filling in the middle with “inbetween” drawings Follow Through ... properties of the object under the current pixel, and by taking into account the effect of the lights in the environment, an approximation of the shading of the object may be generated The advantage of...
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Handbook of Multimedia for Digital Entertainment and Arts- P19 potx

Handbook of Multimedia for Digital Entertainment and Arts- P19 potx

Thiết kế - Đồ họa - Flash

... in the two-dimensional output image, the sampling rate of the image is determined by the spacing of the pixels, in other words, the image resolution However, the input signal is essentially the ... hard edges in the rendered image reduces with the increased number of shades used to represent the edge There are a large number of other methods of implementing antialiasing Many of these methods ... absence of an intersection The lack of an intersection between the ray and the bounding volume allows the volume to be skipped in the tree, but the presence of an intersection with a bounding volume...
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Handbook of Multimedia for Digital Entertainment and Arts- P20 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P20 pdf

Thiết kế - Đồ họa - Flash

... come from different backgrounds The project includes the people involved from the development phase of the project to the users of the artwork The actors of the project are namely the artist, software ... research begins from the study of the cooperative behaviour of inspection robots by combining the concept of art and complex systems The role of chaotic synchronization in the generation of the kinematic ... for the motor commands inside the brain through the concepts of mirror neurons and with the background of the Simulation theory of MindReading of Gallese and Goldman, [49] All the concepts and the...
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Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

Thiết kế - Đồ họa - Flash

... forms of involving the spectator in the artwork and enhancing the shift from object to concept in the form of the “virtual object” This virtual object is usually seen as a structure in the process, ... intended to give the user a sense of immediacy, enabling the user to look past the medium of the computer altogether in an attempt to make the technology transparent and to establish a sense of the ... Hyperlink (2006), Fino-Radin weaves together the visual symbol for connectivity from the Internet For further information on artistic references to the GUI see the following texts: From Digital Interface...
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Handbook of Multimedia for Digital Entertainment and Arts- P22 pps

Handbook of Multimedia for Digital Entertainment and Arts- P22 pps

Thiết kế - Đồ họa - Flash

... data in the form of: observation notes, participants’ interpretations of their actions after showing them the video of their interaction with Facade, and system tracing revealing the systems’ ¸ inner ... unfolding story In the prototype, the player acts as an invisible actor, or in “god” view, and can change the story world to foil plans or coach players into achieving their goals In addition, researchers ... consciousness of it and the meaning if found within (4) Phenomenology calls for the refusal of subject-object dichotomy Reality is only in the meaning of the experience of the individual According to Moustakas,...
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