... PersonalJava emulation environment and software for ensuring that your Java code is PersonalJava compatible, can be found at http://www.javasoft.com/products/personaljava/. JavaTV JavaTV is ... systems capable of running Java. JavaCard 8Picking a Game Genre There are literally millions of games in the world, and tens of thousands of computer games. But all these games can be broken ... unexpected results. This type of game usually appeals to adolescents or hard-core RPG gamers. ã Games of ChanceAny game based upon random result. Most casino games are games of chance, with a little...
... Summary 41 Chapter 3. Big Games, Small Screens 42 Your Competition 42 WAP Games 43 i-mode Games 54 SMS Games 55 J2ME MIDP Games 57 J2ME Palm Games 65 iAppli Games 67 What Are You ... PersonalJava and JavaPhone. NOTE Note that not every device with EPOC currently supports PersonalJava out of the box. Adding Java support is available, but up to the device manufacturer. vi java. lang ... Hierarchy 397 java. util Class Hierarchy 397 java. util Interface Hierarchy 397 javax.microedition.io Class Hierarchy 397 javax.microedition.io Interface Hierarchy 397 javax.microedition.lcdui...
... unexpected results. This type of game usually appeals to adolescents or hard-core RPG gamers. ã Games of ChanceAny game based upon random result. Most casino games are games of chance, with a little ... using a more sophisticated game board, as with Trivial Pursuit. Most game shows are based on trivia. The audience for trivia games is the mass market. ã Word GamesThese games involve the creation ... board games such as chess, Reversi, Connect Four, and checkers are strategy games. The audience for this type of classic turn-based game is truly mass market. ã Role Playing Games (RPG)These games...
... that can helpyou program games like the pros.This icon points out Java 1.1 differences from Java 1.02.This icon points out Java 1.2 differences from Java 1.1 or Java 1.02.This icon marks ... chapters cover many aspects of Java that are particularly useful for game programming, but not necessarilyspecific to game programming. If you're still new to coding Java and want tobrush up ... multiplayer blackjack game, master 2-Dsprites, and combine sprites with code to generate random mazes andcreate a maze chase game. This part moves you beyond the flat world of 2-D games into the realm...
... calledusability.Having far less development resources to tap than Microsoft, EidosChapter 3: What Makes GameDevelopment Hard?27 ruthless pursuit of a clean, tight game can you hope to make a great game. The rest ... with no26Chapter 3: What Makes GameDevelopment Hard? A Brief History of Software Development How to make a game, I believe, is themost elusive question in the game industry. In fact, the software ... including thePC, PlayStation, PlayStation 2, N64, Game Boy Color, GameCube, and Xbox.Role-Playing GamesRole-Playing GamesNo discussion of game making could becomplete without discussing storytell-ing....
... teams. Game Development Is Software Development Games are certainly special; however,a point I will be making repeatedlythroughout this book is that game development is software development. Games ... 8Gambling, Puzzle, and Parlor Games 8Military and Sports Simulations 10Role-Playing Games 12Youth Making Games 13On Money 13Why Make Games? 14Chapter 3What Makes GameDevelopment Hard? 15The ... acursory exposure to formalized game development. Parts I and II discuss the chal-lenges of game development thoroughly and introduce you to effec-tive methods of gamedevelopment touse on your...
... in terms of web development. In Model 2 for Java web applications,JavaBeans represent the model. Notice that this may include simple JavaBeans,Enterprise JavaBeans (EJBs), or JavaBeans that ... application. A brief history of Java web development 5quickly expanded into other realms of development, including distributed andweb development. When Java took its first baby steps into ... to apply best software-engineering practices to the development of web applications in Java. 1.1 A brief history of Java web development Java began life as a programming language designed for...
... 564Plain old Java objects 564■Enterprise JavaBeans 564 Java data objects (JDO) 565■Hibernate 56619.2 HTML and the user interface 566HTML/XHTML 567■Cascading Style Sheets 56719.3 JavaScript ... make the job of warfare (or cooking) easier.Art of Java Web Development strives for the same breadth and depth of coverage forweb development in Java. It is not a random selection of topics. Rather, ... site.The servlet engineThe web applications in this book utilize standard Java web development code, sothey all run in any Java 2 Enterprise Edition (J2EE)-compliant servlet engine.Unless otherwise...
... 59Designing the Game Framework 59The GameObjectBase Class 60The SpriteObject Class 60The TextObject Class 64The GameHost Class 66The GameHelper Class 71Using the Game Framework 71Referencing ... the GameFramework Project 72Setting Inheritance for the Main Game Class 73Creating Derived SpriteObject Classes 73Adding Game Objects to the Game Host 78Removing Objects from the Game ... Considerations 86 Game in Focus: Cosmic Rocks (Part I) 89Designing the Game 90Creating the Graphics 90Creating the Game Objects 91Running the Game 97Creating XNA Games 98■Chapter...
... Profiling 454A Simple Memory Leak Test 455 Development Steps: A Memory Leak Test 459 Development Steps Continued: Using the Instruments Application 467 Development Steps Continued: Using Build ... for the iPhone and iPod Touch 95 Development Steps: Creating a Modal View for the iPhone and iPod Touch 96Test Your Application 105A Modal View for the iPad 106 Development Steps: Creating a ... and Popping Items 3A Simple Navigation Bar 3 Development Steps: A Simple Navigation Bar 4Test Your Application 17The Toolbar 17A Simple Toolbar 18 Development Steps: A Simple Toolbar 18Test...
... 382Creating the GameInformation and DiceGame Supporting Classes 383DiceGame.cs 383GameInformation.cs 385Button.cs 385Creating the Game Lobby 386GameLobby.cs 386Message.cs 394Creating the GameInfo ... two development strategies: Silverlight, which is primarily used for application development, and XNA, which is used for game development. This book focuses on gamedevelopment with XNA Game ... xvCONTENTSMainGame.cs 215InGameMenu.cs 219GameOver.cs 221Keeping Score 224Score.cs 224ScoreList.cs 225Scores.cs 226SerializableDictionary.cs 228Screen.cs 231MainGame.cs 231GameOver.cs...
... About the Technical Reviewers xv Chapter 1: Introducing JSP and Tomcat 1 Installing Java 3 Java Test 5 Installing Tomcat 6 Simple Tomcat Test 8 What Is JSP? 9 Viewing a JSP Page 10 ... Styles 359 HTML Elements div and span 360 Using a Style Sheet to Implement Tabs 361 JavaScript 364 Placing JavaScript Inside a Web Page 364 Responding to Events 365 Checking and Correcting ... Abbreviations and Acronyms 405 Index 409 www.it-ebooks.info Beginning JSP, JSF and Tomcat Java Web Development Giulio Zambon www.it-ebooks.info xv About the...
... Development Let’s take a look now at the steps required to begin development of Windows Phone games and applications. Installing Visual Studio Installing Visual Studio for Windows Phone development ... Gameboy, people realized that they could take their games out and about with them, and as technology has become more sophisticated these games have grown, too. They now encompass complex game ... in a game, we can take care to behave nicely under these conditions: we can save the game state to the device prior to exiting so that it can be automatically restored the next time the game...