... location and
a random speed. The random location is made by the simple use of
Math.random
. For a
random speed, however, I used a separate function that returns a value between 70 and
100, positive ... objects at random locations with random speeds
for(var i:uint=0;i<50;i++) {
var a:AnimatedObject =
new AnimatedObject(Math.random()*550, Math.ran-
dom()*400, getRandomSpeed(), getRandomSpeed());
addChild(a);
}
}
// ... across and
five rows down. We will use a nested loop with
x
and
y
variables to create all 40 bricks.
The positions of each brick are spaces 60 pixels vertically and 20 horizontally, with a
65- and...
... Answers: Trivia and Quiz Games
330
10
Questions and Answers:
Trivia and Quiz Games
■
Storing and Retrieving Game Data
■
Trivia Quiz
■
Deluxe Trivia Quiz
■
Picture Quiz
Different games can be used for ... test.
And few people like taking tests.
Quiz and trivia games are data driven. They rely on the questions and answers as pri-
mary game elements. This text data is best stored in external files and ... retrieve the quiz data:
// set up game state and load questions
questionNum = 0;
numQuestionsAsked = 0;
Chapter 10: Questions and Answers: Trivia and Quiz Games
336
When deciding on the location of...
... brand names to prove their trustworthiness. A company that spends
millions of dollars promoting its brand name obviously cares about its long-term
reputation and won't decimate its brand-name's ... fight to the death, then leave your troops behind on the
island. If your enemies see you leave and believe that no one else on the island has the
ability to call off the attack, then they will ... markets 9 and 10. Consequently, you shouldn’t ever bother setting them in market 8.
Obviously, this chain of logic continues, and you shouldn’t set suicide prices in market 7,
6, 5, and so on....
... books on games:
GAMES FOR THE PLAYGROUND, HOME, SCHOOL AND GYMNASIUM, Jessie Bancroft,
Macmillan Co., N.Y.
GAMES FOR EVERYBODY, Hofmann, Dodge Publishing Co., N.Y.
SOCIAL GAMESAND GROUP ... AND
YOUNG MEN
94
II. OUTDOOR GAMES FOR BOYS 103
III. GAMES OF STRENGTH 110
PART IV. GAMES FOR SPECIAL OCCASIONS
I. GAMES AT DINING TABLE 113
II. A COUNTY FAIR PLAY FESTIVAL 119
III. GAMES ... in
the front seat of the aisle, who, upon being tapped, stands up, clapping his hands
above his head. The first to stand and clap hands above head wins the race.
Rat-a-tat Race
Similar to...
... conjunctions both and and.
2. the words hire and higher.
3. a collective noun, a day of the week, and an adverb.
4. all words that begin with the same letter.
5. two pronouns, two subjects, and a day ... conjunction, a color, and a season of the year.
7. a question mark, a plural subject, and a prepositional phrase.
8. a compound verb, a plural subject, a conjunction, a direct object, and a prepositional
phrase.
9. ... everyone was old or stupid or young and foolish and me and Sugar
were the only ones just
right, this lady moved on our block with nappy hair and proper
speech and
no makeup.” From “The Lesson”...
... Deduction
146
4
Brain Games:
Memory and Deduction
■
Arrays and Data Objects
■
Memory Game
■
Deduction Game
Arrays are a common and indispensable data structure used in games. In fact, the rest
of ... of using the frames numbers, 1 and 2, we could have also labeled the frames
“on” and “off” and used frame label names. This would come in particularly handy in
games where there are even more ... use a horizontal and vertical offset for all the rows, and the row spacing and peg
spacing. This makes it easy to adjust the location of the pegs depending on the size of
the pegs and the surrounding...
... letters and words for games has been popular since the mid-20th century with
board games, such as Scrabble, and paper games, such as crosswords and word
searches.
These games work well as computer games ... computer gamesand as web-based games. This chapter
looks at two traditional games: hangman and word search. First, however, we need to
take a closer look at how ActionScript handles strings and text ... the
gameSprite
is added
to the stage; all the others are added to the
gameSprite
:
// set up the sprites
gameSprite = new Sprite();
addChild(gameSprite);
oldOutlineSprite = new Sprite();
gameSprite.addChild(oldOutlineSprite);
outlineSprite...