... chapters cover many aspects of
Java that are particularly useful forgame programming, but not necessarily
specific to game programming. If you're still new to coding Java and want to
brush up ... ).
void
Clean up after the applet
destroy()
before it quits.
Java GameProgrammingFor Dummies
1cans used in This Book
-e_ k
The tip icon marks information that can save you time or keep you out ... technique or programming trick that can help
you program games like the pros.
This icon points out Java 1.1 differences from Java 1.02.
This icon points out Java 1.2 differences from Java 1.1 or Java...
... http://
www.wiley.com/go/permissions.
Trademarks: Wiley, the Wiley logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!,
The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies. com, Making Everything Easier, ... book.
www.it-ebooks.info
Android GameProgrammingForDummies
xiv
Chapter 2: Designing Your Game 27
Deciding What Kind of Game to Make 27
Genre 28
Number of players 29
Thinking about how and when people will play your game ... program, including the basics of designing
a mobile gamefor Android.
www.it-ebooks.info
by Derek James
Android
™
Game
Programming
FOR
DUMmIES
‰
www.it-ebooks.info
Part I
Adopting the
Android...
... your screen.
In the attribute byte, there are three bits for the foreground color: one
bit for Red, another for Green and another for Blue. Here’s how that looks
in the handy eight-bits-in-a-byte ... stuff.
The PC’s text screen normally uses the 0x07 attribute for all
characters. That is, 0 for black background and 7 for a gray foreground.
Finally, the annoying blink bit
There are eight ... 0x03, for Green+Blue colored text, Cyan
0000-0101 is 5, or 0x05, for Red+Blue colored text, Magenta
0000-0110 is 6, or 0x06, for Red+Green colored text, Brown
0000-0111 is 7, or 0x07, for...
... the game, and it runs just before and during the
end of the game. It closes all open files, deletes any running variables, and quits the game.
The First Game: KONG 17
Figure 1.9
Compiling the game.
;demo02-05.bb ... called “Call for
Help” on TechTV. I decided to demonstrate this
game, KONG, on the show, because it was an easy
to understand and play game. Turns out I made a
bad choice. During the game, some ... of the loop is one frame of the game.
Usually, there are at least 30 frames, or iterations, per second. See Figure 1.10 for a
description of initialization, the game loop (also known as the main...
... has taught gameprogramming on TechTV’s Call for Help and
at gameprogramming conferences such as the XGDX. He is the author of Game
Programmingfor Teens (First Edition) and Web Design for Teens, ... easier.
W
elcome to the amazing world of game programming! This book will show you
the ins and outs of video games and teach you to develop your own. Game
programming is a huge topic, however, and ... lists the keys you will use for this game.
The First Game: KONG 7
Figure 1.6
BlitzPlus menus.
Table 1.2 BlitzPlus Menu Commands
Command Description
Program>Check for errors This command allows...
... Visual
BASIC.NET For Windows For Dummies, by Wallace Wang; C For Dummies, by
Dan Gookin; Visual C++ .NET For Dummies, by Michael Hyman and Bob
Arnson; C++ ForDummies and C# For Dummies, by Stephen ... Dummies, by Stephen R. Davis;
Beginning Programming with JavaFor Dummies, by Barry Burd; Windows
Game ProgrammingFor Dummies, by Andre LaMothe; or Perl For Dummies,
by Paul Hoffman (all published ... even write your own programs for personal use or for sale to others.
And after you read Beginning ProgrammingFor Dummies, 3rd Edition, you
can find more detailed information about specific languages...