... chapters cover many aspects of
Java that are particularly useful for game programming, but not necessarily
specific to game programming. If you're still new to coding Java and want to
brush up ... that can help
you program games like the pros.
This icon points out Java 1.1 differences from Java 1.02.
This icon points out Java 1.2 differences from Java 1.1 or Java 1.02.
This icon marks ... false;
public void run () {
while (running) {
repaint();
(continued)
k(jj%%
Java GameProgramming For Dummies
Matching Animations to Game Events with Scripts 224
Interfacing the programmer and the artist...
... PersonalJava emulation environment and software for ensuring that
your Java code is PersonalJava compatible, can be found at
http://www.javasoft.com/products/personaljava/.
JavaTV
JavaTV is ... systems capable of running Java.
JavaCard
8
Picking a Game Genre
There are literally millions of games in the world, and tens of thousands of computer games. But
all these games can be broken down ... unexpected results. This type of game usually
appeals to adolescents or hard-core RPG gamers.
•
Games of Chance—Any game based upon random result. Most casino games are games
of chance, with a little...
... FM 3/1/04 2:14 PM Page xxi
TLFeBOOK
audio necessary to provide the gamer with a rich, multimedia, believable, and virtual
experience. Designers come up with the game concept, and producers coordinate ... expertise, the game must be divided into
various elements that will get pieced together in the end. In general, games are divided
into these areas:
■
Graphics
■
Input
■
Music and sound
■
Game logic ... example, game
logic would consist of physics and particle systems, while graphics might have a 2D and/or
3D renderer. Figure 1.1 shows an example of a simplistic game architecture.
Why Make Games...
...
Summary 41
Chapter 3. Big Games, Small Screens 42
Your Competition 42
WAP Games 43
i-mode Games 54
SMS Games 55
J2ME MIDP Games 57
J2ME Palm Games 65
iAppli Games 67
What Are You ... PersonalJava
and JavaPhone.
NOTE
Note that not every device with EPOC currently supports PersonalJava out of the box. Adding
Java support is available, but up to the device manufacturer.
vi
java. lang ... Hierarchy 397
java. util Class Hierarchy 397
java. util Interface Hierarchy 397
javax.microedition.io Class Hierarchy 397
javax.microedition.io Interface Hierarchy 397
javax.microedition.lcdui...
... images using a Blob upload servlet
import java. io.*;
import java. util.*;
import java. sql.*;
import javax.sql.*;
import javax.servlet.*;
import javax.servlet.http.*;
public class BlobUploadServlet ... elements as text
nodes.
Listing 15-7: JavaBean that returns a ResultSet as XML
package JavaDatabaseBible.ch15;
import java. io.*;
import java. sql.*;
import javax.sql.*;
public class DetailPageXMLBean{ ... 14-1.
Listing 14-1: Inserting a Blob into a table
package JavaDatabaseBible.ch14;
import java. io.*;
import java. sql.*;
import javax.sql.*;
Please purchase PDF Split-Merge on www.verypdf.com...
... and organize resources
for use in the game. We encountered this concept when building our Emaga sample games
in earlier chapters.
Chapter 19
■
Creating and Programming Sound550
Table 19.10 Shortcut ... for use in a game, and then how to insert a
sound into a Torque game. You've also seen how you can adjust a sound using Torque
Script, as well as position a sound in the 3D game world.
In ... in business.
Chapter 20
■
Game Sound and Music564
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
Chapter 19
■
Creating and Programming Sound548
Table...
... Enterprise JavaBeans
(EJBs) and of the ways they interact with databases.
Enterprise JavaBeans Overview
The Enterprise JavaBeans Specification defines EJBs as follows: "Enterprise JavaBeans ... this example.
Listing 20-2: Home interface of HelloEJB
package java_ database.ch20.HelloSLBean;
import javax.ejb.*;
import java. rmi.RemoteException;
public interface HelloHome extends ... this watermark.
Chapter 20:Enterprise JavaBeans
-506 -
Chapter 20: Enterprise JavaBeans
In This Chapter
This chapter gives a brief overview of Enterprise JavaBeans (EJBs). The features and purposes...
... server to ran-
domly select a map for each game.
The time limit is saved by the control
in the variable
$Game: :Duration
, and
the score limit is saved as
$Game: :MaxPoints
.
FindServer Interface
The
FindServer
interface, ... via the Internet to contact the master servers at GarageGames and
find games for you to connect to. You are not required to use the GarageGames master
servers, but then you will have to write your ... the requirements that remain outstanding are the following:
2. Internet multiplayer game play.
3. Global in -game chat.
11. All other players are enemies.
12. All point values configurable from...
... to the GarageGames Web site (http://www.garagegames.com) and click the
Make Games button, you will find a user community that is large, active, and thriving.
Several of the retail games made with ... not been
involved in the creation of the game for testing. Once you start letting outsiders play-test
your game, you are now in the beta test phase. If the game is fun (and it will be, right?)
then ... be more wrong with
the game than simple (or not-so-simple) bugs. You need to ensure that the game is fun to
play, and you need to ensure that the things you can do in the game have the effect you
want...