... that can help
you program games like the pros.
This icon points out Java 1.1 differences from Java 1.02.
This icon points out Java 1.2 differences from Java 1.1 or Java 1.02.
This icon marks ... This book includes "Ten Secrets for
Making Fun Games," "Ten Ways to Say Game Over" and "Ten Ways to Optimize
Your Java Code."
The CD-ROM included with this book ... quits.
Java GameProgramming For Dummies
1cans used in This Book
-e_ k
The tip icon marks information that can save you time or keep you out of
trouble.
This icon introduces a special technique or programming...
... PersonalJava emulation environment and software for ensuring that
your Java code is PersonalJava compatible, can be found at
http://www.javasoft.com/products/personaljava/.
JavaTV
JavaTV is ... systems capable of running Java.
JavaCard
8
Picking a Game Genre
There are literally millions of games in the world, and tens of thousands of computer games. But
all these games can be broken down ... unexpected results. This type of game usually
appeals to adolescents or hard-core RPG gamers.
•
Games of Chance—Any game based upon random result. Most casino games are games
of chance, with a little...
... 9:57 AM Page 27
TLFeBOOK
Who Should Read This Book
This book is intended for programmers who are just getting started in 3D game develop-
ment. We assume that you’re comfortable programming in C++ ... at least looked at, OpenGL Game Programming, you may be wondering
what’s different about this book.
The most obvious change is that this book is much smaller. This book covers most of the
material ... example, game
logic would consist of physics and particle systems, while graphics might have a 2D and/or
3D renderer. Figure 1.1 shows an example of a simplistic game architecture.
Why Make Games...
...
Summary 41
Chapter 3. Big Games, Small Screens 42
Your Competition 42
WAP Games 43
i-mode Games 54
SMS Games 55
J2ME MIDP Games 57
J2ME Palm Games 65
iAppli Games 67
What Are You ... PersonalJava
and JavaPhone.
NOTE
Note that not every device with EPOC currently supports PersonalJava out of the box. Adding
Java support is available, but up to the device manufacturer.
vi
java. lang ... Hierarchy 397
java. util Class Hierarchy 397
java. util Interface Hierarchy 397
javax.microedition.io Class Hierarchy 397
javax.microedition.io Interface Hierarchy 397
javax.microedition.lcdui...
... images using a Blob upload servlet
import java. io.*;
import java. util.*;
import java. sql.*;
import javax.sql.*;
import javax.servlet.*;
import javax.servlet.http.*;
public class BlobUploadServlet ... elements as text
nodes.
Listing 15-7: JavaBean that returns a ResultSet as XML
package JavaDatabaseBible.ch15;
import java. io.*;
import java. sql.*;
import javax.sql.*;
public class DetailPageXMLBean{ ... 14-1.
Listing 14-1: Inserting a Blob into a table
package JavaDatabaseBible.ch14;
import java. io.*;
import java. sql.*;
import javax.sql.*;
Please purchase PDF Split-Merge on www.verypdf.com...
... and organize resources
for use in the game. We encountered this concept when building our Emaga sample games
in earlier chapters.
Chapter 19
■
Creating and Programming Sound550
Table 19.10 Shortcut ... for use in a game, and then how to insert a
sound into a Torque game. You've also seen how you can adjust a sound using Torque
Script, as well as position a sound in the 3D game world.
In ... touch on the issue of in -game music and how you can use it. I'm not going to
even attempt to teach you how to compose music—that's far out of scope for this book.
However, I will include...
... Enterprise JavaBeans
(EJBs) and of the ways they interact with databases.
Enterprise JavaBeans Overview
The Enterprise JavaBeans Specification defines EJBs as follows: "Enterprise JavaBeans ... this example.
Listing 20-2: Home interface of HelloEJB
package java_ database.ch20.HelloSLBean;
import javax.ejb.*;
import java. rmi.RemoteException;
public interface HelloHome extends ... this watermark.
Chapter 20:Enterprise JavaBeans
-506 -
Chapter 20: Enterprise JavaBeans
In This Chapter
This chapter gives a brief overview of Enterprise JavaBeans (EJBs). The features and purposes...
... server to ran-
domly select a map for each game.
The time limit is saved by the control
in the variable
$Game: :Duration
, and
the score limit is saved as
$Game: :MaxPoints
.
FindServer Interface
The
FindServer
interface, ... via the Internet to contact the master servers at GarageGames and
find games for you to connect to. You are not required to use the GarageGames master
servers, but then you will have to write your ... the requirements that remain outstanding are the following:
2. Internet multiplayer game play.
3. Global in -game chat.
11. All other players are enemies.
12. All point values configurable from...
... to the GarageGames Web site (http://www.garagegames.com) and click the
Make Games button, you will find a user community that is large, active, and thriving.
Several of the retail games made with ... companion CD for this
book. At the GarageGames forums you will see the developers of these games in continu-
ous conversation with people designing and making their own games—every one of them
an ... in this book features you've been learning how to use to make your game
but you also get the access to the core engine code, with the right to change it as you like
to make your game do...
... SimDataBlock
ParticleEmitterData GameBaseData
ParticleEmitterNodeData GameBaseData
PlayerData ShapeBaseData
PrecipitationData GameBaseData
ProjectileData GameBaseData
ShapeBaseData GameBaseData
ShapeBaseImageData GameBaseData
SimDataBlock
none
SplashData ... Developer's Lair
Game development news, articles, and resources.
http://www.gamedeveloper.net
GameDev.net
Game development news, articles, and resources.
http://www.gamedev.net
Appendix B
■
Game Development ... game production and development.
http://www.gameinstitute.com
Gamer's Technical Resources
Game development news, articles, and resources
http://knockout.ww4.us:7979/index.php
iDevGames
Game...
... students changed
the world of 3D programming.
Before Windows, DOS was the most popular operating system for the PC. Games were
programmed exclusively in DOS for many years. Game developers resisted ... user’s computer hardware doesn’t provide all of the 3D operations
required to play the game. Nowadays, the software /game manufacturer must develop the
hardware emulation device, whereas in former incarnations ... a
profiler that helps you to optimize your game. These and the Visual C++ compilers from
Microsoft are the fundamental development tools that the majority of PC game program-
mers use nowadays.
Additional...
... OpenGL and OS/2 gameprogramming for German jour-
nals, coauthored a German book, and started on Windows game programming.
In 1997, I wrote my first online tutorials on DirectX programming and ... her that he
was going to be a game programmer.
About two years later, after becoming a member of the Gamedev Forum on CompuServe
and reading a few books on gameprogramming by André La Mothe ... Anja
Beginning
Direct3D
®
Game
Programming
2
nd
Edition
Wolfgang F. Engel
which features advanced shader programming material by 27 authors. The tremendous
success of Beginning Direct3D Game Programming...