java game programming book

Java Game Programming for Dummies

Java Game Programming for Dummies

Ngày tải lên : 04/11/2013, 11:15
... that can help you program games like the pros. This icon points out Java 1.1 differences from Java 1.02. This icon points out Java 1.2 differences from Java 1.1 or Java 1.02. This icon marks ... This book includes "Ten Secrets for Making Fun Games," "Ten Ways to Say Game Over" and "Ten Ways to Optimize Your Java Code." The CD-ROM included with this book ... quits. Java Game Programming For Dummies 1cans used in This Book -e_ k The tip icon marks information that can save you time or keep you out of trouble. This icon introduces a special technique or programming...
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Micro java game development

Micro java game development

Ngày tải lên : 16/08/2012, 11:34
... PersonalJava emulation environment and software for ensuring that your Java code is PersonalJava compatible, can be found at http://www.javasoft.com/products/personaljava/. JavaTV JavaTV is ... systems capable of running Java. JavaCard 8 Picking a Game Genre There are literally millions of games in the world, and tens of thousands of computer games. But all these games can be broken down ... unexpected results. This type of game usually appeals to adolescents or hard-core RPG gamers. • Games of Chance—Any game based upon random result. Most casino games are games of chance, with a little...
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Beginning OpenGL Game Programming (2004)

Beginning OpenGL Game Programming (2004)

Ngày tải lên : 03/11/2012, 11:30
... 9:57 AM Page 27 TLFeBOOK Who Should Read This Book This book is intended for programmers who are just getting started in 3D game develop- ment. We assume that you’re comfortable programming in C++ ... at least looked at, OpenGL Game Programming, you may be wondering what’s different about this book. The most obvious change is that this book is much smaller. This book covers most of the material ... example, game logic would consist of physics and particle systems, while graphics might have a 2D and/or 3D renderer. Figure 1.1 shows an example of a simplistic game architecture. Why Make Games...
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Micro java game development

Micro java game development

Ngày tải lên : 10/10/2013, 12:20
... Summary 41 Chapter 3. Big Games, Small Screens 42 Your Competition 42 WAP Games 43 i-mode Games 54 SMS Games 55 J2ME MIDP Games 57 J2ME Palm Games 65 iAppli Games 67 What Are You ... PersonalJava and JavaPhone. NOTE Note that not every device with EPOC currently supports PersonalJava out of the box. Adding Java support is available, but up to the device manufacturer. vi java. lang ... Hierarchy 397 java. util Class Hierarchy 397 java. util Interface Hierarchy 397 javax.microedition.io Class Hierarchy 397 javax.microedition.io Interface Hierarchy 397 javax.microedition.lcdui...
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Java Database Programming Bible- P8

Java Database Programming Bible- P8

Ngày tải lên : 18/10/2013, 00:15
... images using a Blob upload servlet import java. io.*; import java. util.*; import java. sql.*; import javax.sql.*; import javax.servlet.*; import javax.servlet.http.*; public class BlobUploadServlet ... elements as text nodes. Listing 15-7: JavaBean that returns a ResultSet as XML package JavaDatabaseBible.ch15; import java. io.*; import java. sql.*; import javax.sql.*; public class DetailPageXMLBean{ ... 14-1. Listing 14-1: Inserting a Blob into a table package JavaDatabaseBible.ch14; import java. io.*; import java. sql.*; import javax.sql.*; Please purchase PDF Split-Merge on www.verypdf.com...
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3D Game Programming All in One- P22

3D Game Programming All in One- P22

Ngày tải lên : 18/10/2013, 00:15
... and organize resources for use in the game. We encountered this concept when building our Emaga sample games in earlier chapters. Chapter 19 ■ Creating and Programming Sound550 Table 19.10 Shortcut ... for use in a game, and then how to insert a sound into a Torque game. You've also seen how you can adjust a sound using Torque Script, as well as position a sound in the 3D game world. In ... touch on the issue of in -game music and how you can use it. I'm not going to even attempt to teach you how to compose music—that's far out of scope for this book. However, I will include...
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Java Database Programming Bible- P11

Java Database Programming Bible- P11

Ngày tải lên : 24/10/2013, 18:15
... Enterprise JavaBeans (EJBs) and of the ways they interact with databases. Enterprise JavaBeans Overview The Enterprise JavaBeans Specification defines EJBs as follows: "Enterprise JavaBeans ... this example. Listing 20-2: Home interface of HelloEJB package java_ database.ch20.HelloSLBean; import javax.ejb.*; import java. rmi.RemoteException; public interface HelloHome extends ... this watermark. Chapter 20:Enterprise JavaBeans -506 - Chapter 20: Enterprise JavaBeans In This Chapter This chapter gives a brief overview of Enterprise JavaBeans (EJBs). The features and purposes...
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Java Database Programming Bible- P12

Java Database Programming Bible- P12

Ngày tải lên : 24/10/2013, 18:15
... Yang * @version: 1.0 */ package java_ database.YachtEBean; import java. rmi.*; import java. util.*; import java. sql.*; import javax.ejb.*; import javax.naming.*; import common.*; import ... Listing 23-2: A test client for the persistent class Yacht package java_ database.jdo; import java. util.*; import javax.jdo.*; import com.prismt.j2ee.connector.jdbc.ManagedConnectionFactoryImpl; ... that the club owns. Listing 22-5: YachtManager.jsp <%@ page import="javax.naming.*, java. rmi.*, javax.ejb.*, YachtEBean.*, common.*" session="true" %> <%...
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3D Game Programming All in One- P25

3D Game Programming All in One- P25

Ngày tải lên : 24/10/2013, 18:15
... server to ran- domly select a map for each game. The time limit is saved by the control in the variable $Game: :Duration , and the score limit is saved as $Game: :MaxPoints . FindServer Interface The FindServer interface, ... via the Internet to contact the master servers at GarageGames and find games for you to connect to. You are not required to use the GarageGames master servers, but then you will have to write your ... the requirements that remain outstanding are the following: 2. Internet multiplayer game play. 3. Global in -game chat. 11. All other players are enemies. 12. All point values configurable from...
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3D Game Programming All in One- P26

3D Game Programming All in One- P26

Ngày tải lên : 24/10/2013, 18:15
... to the GarageGames Web site (http://www.garagegames.com) and click the Make Games button, you will find a user community that is large, active, and thriving. Several of the retail games made with ... companion CD for this book. At the GarageGames forums you will see the developers of these games in continu- ous conversation with people designing and making their own games—every one of them an ... in this book features you've been learning how to use to make your game but you also get the access to the core engine code, with the right to change it as you like to make your game do...
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3D Game Programming All in One- P27

3D Game Programming All in One- P27

Ngày tải lên : 29/10/2013, 01:15
... Torque Game Engine Reference710 RedbookClose() Parameters: none Return: numeric 1 = success, 0 = fail. Description: Closes the currently open redbook (CD) device. Usage: %result = RedbookClose(); RedbookGetDeviceCount() Parameters: ... RedbookClose(); RedbookGetDeviceCount() Parameters: none Return: numeric Description: Queries for the number of redbook (CD) devices. Usage: %count = RedbookGetDeviceCount(); RedbookGetDeviceName(idx) Parameters: ... redbook (CD) at the specified device index. Usage: %name = RedbookGetDeviceName(1); RedbookGetLastError() Parameters: none Return: string Description: Queries for the last error from a redbook...
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3D Game Programming All in One- P28

3D Game Programming All in One- P28

Ngày tải lên : 29/10/2013, 01:15
... SimDataBlock ParticleEmitterData GameBaseData ParticleEmitterNodeData GameBaseData PlayerData ShapeBaseData PrecipitationData GameBaseData ProjectileData GameBaseData ShapeBaseData GameBaseData ShapeBaseImageData GameBaseData SimDataBlock none SplashData ... Developer's Lair Game development news, articles, and resources. http://www.gamedeveloper.net GameDev.net Game development news, articles, and resources. http://www.gamedev.net Appendix B ■ Game Development ... game production and development. http://www.gameinstitute.com Gamer's Technical Resources Game development news, articles, and resources http://knockout.ww4.us:7979/index.php iDevGames Game...
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Beginning Direct 3D Game Programming P2

Beginning Direct 3D Game Programming P2

Ngày tải lên : 06/11/2013, 11:15
... students changed the world of 3D programming. Before Windows, DOS was the most popular operating system for the PC. Games were programmed exclusively in DOS for many years. Game developers resisted ... user’s computer hardware doesn’t provide all of the 3D operations required to play the game. Nowadays, the software /game manufacturer must develop the hardware emulation device, whereas in former incarnations ... a profiler that helps you to optimize your game. These and the Visual C++ compilers from Microsoft are the fundamental development tools that the majority of PC game program- mers use nowadays. Additional...
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Beginning Direct 3D Game Programming P1

Beginning Direct 3D Game Programming P1

Ngày tải lên : 06/11/2013, 11:15
... OpenGL and OS/2 game programming for German jour- nals, coauthored a German book, and started on Windows game programming. In 1997, I wrote my first online tutorials on DirectX programming and ... her that he was going to be a game programmer. About two years later, after becoming a member of the Gamedev Forum on CompuServe and reading a few books on game programming by André La Mothe ... Anja Beginning Direct3D ® Game Programming 2 nd Edition Wolfgang F. Engel which features advanced shader programming material by 27 authors. The tremendous success of Beginning Direct3D Game Programming...
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