... game
screen
Summary
Chapter 11: Creating 3D Graphics with
WebGL
3D for the Web
Getting started with WebGL
Debugging WebGL
Creating a helper module
Shaders
Variables and data types
Using shaders with WebGL
Uniform ... Local Storage and Multiplayer
Games
Chapter 12: Local Storage and
Caching
Storing Data with Web Storage
replacement for Flash. You must know where
the new standards fall short and where
alternative ... andgames can take
Adding a progress bar
Improving the Background
Building the Game Screen
Drawing the board with
canvas
Drawing the board with CSS
and images
Summary
Chapter 8: Interacting with...
... Hall Regents. Duplication for classroom use is permitted.
Fun with Grammar
Situation #1
Plan a birthday party, complete
with entertainment and food, for a
classmate.
Verb suggestions: advise, stop,
consider, ... students in groups of four. Give each group a die and
a copy of the worksheet, and give a marker to each student.
2. When a student lands on a space with a sentence, he/she must
provide the correct ... when
she comes to Llanview to visit her cousin, Andrew. Max, a friend of
Andrew’s, is a widower with one-year-old twins. After Maggie spends
some time with the twins, she suspects that one of them,...
... 139
9 HTML5andCSS3
140
Exploring additional HTML5 elements . 142
More design options withCSS3 . 148
Summary . 169
10 Other mobile frameworks
170
Emulating the iOS experience with
PhoneGap and ... / DESIGN STARTS WITH PEOPLE AND ENDS WITH CODE
11
behaviors by doing most of the heavy code liing for us (which begs the
question: How much does code weigh?). e code to achieve some very
niy ... starts with people and ends withcode . 10
Summary . 12
2 Establishing your app design studio
14
Geing an Apple Developer ID . 16
Downloading and installing the iOS SDK . 20
Downloading and installing...
... housekeeping and standardization is a
signicant contribution of HTML5.
The new features in HTML5 (and the related features in CSS3) are of more interest
for designers.
HTML5& apos;s
<video> and ...
co-dependent partner (in a good way!) with HTML5.
HTML4.1, XHTML, and HTML5
HTML5 was preceded by XHTML, and before that, HTML 4 (in various versions).
In some ways, HTML5 is not a continuation on ... Here and now, we will focus
on setting up Dreamweaver so that it can generate HTML5 pages and then we will
actually create those pages.
With the basic understanding of HTML5 layout elements and...
... housekeeping and standardization is a
signicant contribution of HTML5.
The new features in HTML5 (and the related features in CSS3) are of more interest
for designers.
HTML5& apos;s
<video> and ...
co-dependent partner (in a good way!) with HTML5.
HTML4.1, XHTML, and HTML5
HTML5 was preceded by XHTML, and before that, HTML 4 (in various versions).
In some ways, HTML5 is not a continuation on ... asides and notes to
enable designers using earlier versions of Dreamweaver, back to Version 3, to take
advantage of Adobe-provided tools for creatingHTML5and CSS3- based websites.
Creating HTML5...
... 6
HTML5 the cutting edge of web design 6
HTML4.1, XHTML, andHTML5 7
Compatibility issues withHTML5 8
HTML5 and Dreamweaver CS5.5 9
Dreamweaver generates code 9
Dreamweaver—catching up to HTML5 ... powerful, and exible tool for
creating the web page content, including HTML5and CSS3. Thus, the basic
ow of this book will be exploring the key powerful features of HTML5and
CSS3 and generating ...
latest technology and approaches HTML5, CSS3, and JavaScript. It demonstrates
how to create or customize pages withHTML5 layouts and add multimedia to these
pages withHTML5 elements. Then,...
... 443
Chapter 9: Making Video Games 487
Chapter 10: Maze Games 533
Chapter 11: Platform Gamesand Physics 601
Chapter 12: Touch and the Mouse 671
Index 721
Learning HTML and CSS
3
■ Komodo Edit or ... a document. HTML5 is extremely
flexible and lenient about how to structure HTML documents. However, most games, applications, and web-
sites that are made with HTML follow some standard conventions ... enemies, sound effects, and music
Build robust gameswith modern JavaScript programming techniques that are
easy to maintain and simple to extend
Foundation Game Design withHTML5 & JavaScript
If...
... release details.
Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of
O’Reilly Media, Inc. Building Hypermedia APIs withHTML5and Node, the image of ... publisher, and ISBN. For example: “Building Hypermedia APIs with HTML5
and Node by Mike Amundsen (O’Reilly). Copyright 2012 O’Reilly Media, Inc.,
978-1-449-30657-1.”
If you feel your use of code examples ... transfer
bodies within documentation and encourage client applications to embed the rules for
handling this limited set directly in the client code.
Ad-Hoc
A very familiar method for handling client-initiated...
... document and use script and
link elements to reference the JavaScript and
CSS files. Use the WinJS.UI.Pages.define and
WinJS.UI.Pages.render methods to register a
callback function and load ... good understanding of HTML and JavaScript, ideally from creating rich web
apps. You need to understand the DOM API, know how events work, and have a solid grasp of
the HTML elements and their ...
HTML and its associated JavaScript and CSS. ese techniques allow for the eective partition-
ing of application content and functionality, which makes for an easier development experi-
ence and...
... development, and the Android team offers
native Android development tools for Eclipse. If you are working with both web and
native Android development, you may prefer to continue with the Eclipse ...
and build upon. For the most part this vision has been realized, and a number of
manufacturers have built devices that ship with Android installed and have also become
part of the Open Handset ... this
book and your own applications
An overview of the tools that come with the Android development kit,
and some supporting tools to assist you in building web apps
Understanding Android...