... unexpected results. This type of game usually
appeals to adolescents or hard-core RPG gamers.
•
Games of Chance—Any game based upon random result. Most casino games are games
of chance, with a little ... using a more sophisticated game board, as
with Trivial Pursuit.
Most game shows are based on trivia. The audience for trivia games is the mass market.
•
Word Games—These games involve the creation ... machines, or the card game War
are the most basic games of chance.
Games such as Backgammon involve chance, but also require a great amount of strategy.
•
Sports Games—These games allow the player...
... professional game companies often spend as much as a third of the game
development cycle on playtesting and redesign.
Show Me the Money: Micro Game Business Models
If you are a commercial game developer, ... you
do it, every game designer will need to and answer the following questions:
•
What is the game& apos;s genre?
•
What are the limitations of the game?
•
What is the game& apos;s central ... 24
Mobile Phones and Pagers 31
Low-End Java Devices: Smart Cards and Embedded Chips 40
Summary 41
Chapter 3. Big Games, Small Screens 42
Your Competition 42
WAP Games 43
i-mode Games...
... called
usability.
Having far less development
resources to tap than Microsoft, Eidos
Chapter 3: What Makes GameDevelopment Hard?
27
ruthless pursuit of a clean, tight game
can you hope to make a great game.
The rest ... with no
26
Chapter 3: What Makes GameDevelopment Hard?
A Brief History of Software Development
How to make a game, I believe, is the
most elusive question in the game
industry. In fact, the software ... including the
PC, PlayStation, PlayStation 2, N64,
Game Boy Color, GameCube, and Xbox.
Role-Playing Games
Role-Playing Games
No discussion of game making could be
complete without discussing storytell
-
ing....
... teams.
Game Development Is Software Development
Games are certainly special; however,
a point I will be making repeatedly
throughout this book is that game
development is software development.
Games ... 8
Gambling, Puzzle, and Parlor Games 8
Military and Sports Simulations 10
Role-Playing Games 12
Youth Making Games 13
On Money 13
Why Make Games? 14
Chapter 3
What Makes GameDevelopment Hard? 15
The ... a
cursory exposure to formalized game
development.
Parts I and II discuss the chal
-
lenges of game development
thoroughly and introduce you to effec
-
tive methods of gamedevelopment to
use on your...
... unexpected results. This type of game usually
appeals to adolescents or hard-core RPG gamers.
• Games of Chance—Any game based upon random result. Most casino games are games
of chance, with a little ... using a more sophisticated game board, as
with Trivial Pursuit.
Most game shows are based on trivia. The audience for trivia games is the mass market.
• Word Games—These games involve the creation ... board games such as chess, Reversi, Connect Four, and
checkers are strategy games. The audience for this type of classic turn-based game is truly
mass market.
• Role Playing Games (RPG)—These games...
... the page
render immediately in a mobile friendly view. This is where jQuery Mobile enters.
Getting jQuery Mobile
In the preface we talked about how jQuery Mobile is "just" a set of ... with jQuery Mobile for free. It's zero cost to
you to download, develop, and publish jQuery Mobile sites.
Who this book is for
This book is for anyone looking to embrace mobiledevelopment ... 1
Chapter 1: Preparing your First jQuery Mobile Project 11
Important preliminary points 11
Building an HTML page 11
Getting jQuery Mobile 13
Implementing jQuery Mobile 14
Working with data attributes...
... 59
Designing the Game Framework 59
The GameObjectBase Class 60
The SpriteObject Class 60
The TextObject Class 64
The GameHost Class 66
The GameHelper Class 71
Using the Game Framework 71
Referencing ... the GameFramework Project 72
Setting Inheritance for the Main Game Class 73
Creating Derived SpriteObject Classes 73
Adding Game Objects to the Game Host 78
Removing Objects from the Game ... Considerations 86
Game in Focus: Cosmic Rocks (Part I) 89
Designing the Game 90
Creating the Graphics 90
Creating the Game Objects 91
Running the Game 97
Creating XNA Games 98
■Chapter...
... the iPhone SDK 4.0.
Included in the SDK 4.0 is the SDK 3.2, which allows applications to be written for the iPad. You can get
the SDK at http://developer.apple.com/iphone/.
The SDK is free, ... Profiling 454
A Simple Memory Leak Test 455
Development Steps: A Memory Leak Test 459
Development Steps Continued: Using the Instruments Application 467
Development Steps Continued: Using Build ... and Popping Items 3
A Simple Navigation Bar 3
Development Steps: A Simple Navigation Bar 4
Test Your Application 17
The Toolbar 17
A Simple Toolbar 18
Development Steps: A Simple Toolbar 18
Test...
... 382
Creating the GameInformation and DiceGame Supporting Classes 383
DiceGame.cs 383
GameInformation.cs 385
Button.cs 385
Creating the Game Lobby 386
GameLobby.cs 386
Message.cs 394
Creating the GameInfo ... two development strategies: Silverlight, which is primarily used for
application development, and XNA, which is used for game development. This book focuses
on gamedevelopment with XNA Game ... <www.wowebook.com>
xv
CONTENTS
MainGame.cs 215
InGameMenu.cs 219
GameOver.cs 221
Keeping Score 224
Score.cs 224
ScoreList.cs 225
Scores.cs 226
SerializableDictionary.cs 228
Screen.cs 231
MainGame.cs 231
GameOver.cs...
... Development
Let’s take a look now at the steps required to begin development of Windows Phone games and
applications.
Installing Visual Studio
Installing Visual Studio for Windows Phone development ...
Gameboy, people realized that they could take their games out and about with them, and as technology
has become more sophisticated these games have grown, too. They now encompass complex game ... entertainment.
Writing games for mobile devices allows both these trends to be brought together into the same
place. It is very easy for people to “pick up and play” a game on their mobile device as...
... jQuery Mobile. Not surprisingly, this website too uses jQuery Mobile, which
makes it yet another way to sample jQuery Mobile:
For More Information:
www.packtpub.com/jquery -mobile- web -development- essentials/book ...
www.packtpub.com/jquery -mobile- web -development- essentials/book
Where to buy this book
You can buy jQuery Mobile Web Development Essentials from the Packt Publishing
website: http://www.packtpub.com/jquery -mobile- web -development-
essentials/book. ...
For More Information:
www.packtpub.com/jquery -mobile- web -development- essentials/book
jQuery Mobile Web
Development Essentials
What is jQuery Mobile?
On August 11, 2010, nearly two years...
... entities using
objects in Chapter 6.
Adding the Game Logic
Now we can start on the actual game logic. Game logic includes any code that actually makes the
game play happen. It can be composed of physics, ... everything in Game1 . As
a general rule, putting too much functionality in Game1 is a terrible idea, but for really small
projects, it’s forgivable. If we were making a larger game, or a game we might ... start doing
some substantial gamedevelopment in upcoming chapters. For example, you’ll see more
versatile SpriteBatch rendering in Chapter 4, and learn how to organize game entities using
objects...
... experienced game developer. She started her game
development career in game programming. She has programmed for an acon game,
KengoZero on the Xbox360, and for a Massively Mulplayer Online Game ... data types 143
Summary 145
CryENGINE 3 GameDevelopment
Beginner's Guide
Discover how to use the CryENGINE 3 free SDK, the
next-generaon, real-me gamedevelopment tool
Sean Tracy
Paul Reindell
... Express and C++ game code
As discussed earlier, programmers basically rule the world when it comes to game
development. For this reason, having C++ game code released in the Free SDK for the
CryENGINE...
... all the files the cocos2d game engine
consists of. Feel free to explore these files. You don’t need to know the details of the
cocos2d game engine, but it’s good to have the source files sitting ... director for Nanaimo Studio, a game studio
based out of Seattle and Shanghai that specializes in web and mobile
games. He has extensive experience with gamedevelopment and
interactive media, ... share of my gamedevelopment experiences to show how
interactive games are made. I believe that learning to program is not at all about
memorizing API methods, yet a lot of game development...