... unexpected results. This type of game usually
appeals to adolescents or hard-core RPG gamers.
•
Games of Chance—Any game based upon random result. Most casino games are games
of chance, with a little ... using a more sophisticated game board, as
with Trivial Pursuit.
Most game shows are based on trivia. The audience for trivia games is the mass market.
•
Word Games—These games involve the creation ... machines, or the card game War
are the most basic games of chance.
Games such as Backgammon involve chance, but also require a great amount of strategy.
•
Sports Games—These games allow the player...
... professional game companies often spend as much as a third of the game
development cycle on playtesting and redesign.
Show Me the Money: Micro Game Business Models
If you are a commercial game developer, ... you
do it, every game designer will need to and answer the following questions:
•
What is the game& apos;s genre?
•
What are the limitations of the game?
•
What is the game& apos;s central ... 24
Mobile Phones and Pagers 31
Low-End Java Devices: Smart Cards and Embedded Chips 40
Summary 41
Chapter 3. Big Games, Small Screens 42
Your Competition 42
WAP Games 43
i-mode Games...
... called
usability.
Having far less development
resources to tap than Microsoft, Eidos
Chapter 3: What Makes GameDevelopment Hard?
27
ruthless pursuit of a clean, tight game
can you hope to make a great game.
The rest ... with no
26
Chapter 3: What Makes GameDevelopment Hard?
A Brief History of Software Development
How to make a game, I believe, is the
most elusive question in the game
industry. In fact, the software ... including the
PC, PlayStation, PlayStation 2, N64,
Game Boy Color, GameCube, and Xbox.
Role-Playing Games
Role-Playing Games
No discussion of game making could be
complete without discussing storytell
-
ing....
... teams.
Game Development Is Software Development
Games are certainly special; however,
a point I will be making repeatedly
throughout this book is that game
development is software development.
Games ... 8
Gambling, Puzzle, and Parlor Games 8
Military and Sports Simulations 10
Role-Playing Games 12
Youth Making Games 13
On Money 13
Why Make Games? 14
Chapter 3
What Makes GameDevelopment Hard? 15
The ... a
cursory exposure to formalized game
development.
Parts I and II discuss the chal
-
lenges of game development
thoroughly and introduce you to effec
-
tive methods of gamedevelopment to
use on your...
... unexpected results. This type of game usually
appeals to adolescents or hard-core RPG gamers.
• Games of Chance—Any game based upon random result. Most casino games are games
of chance, with a little ... using a more sophisticated game board, as
with Trivial Pursuit.
Most game shows are based on trivia. The audience for trivia games is the mass market.
• Word Games—These games involve the creation ... board games such as chess, Reversi, Connect Four, and
checkers are strategy games. The audience for this type of classic turn-based game is truly
mass market.
• Role Playing Games (RPG)—These games...
... the page
render immediately in a mobile friendly view. This is where jQuery Mobile enters.
Getting jQuery Mobile
In the preface we talked about how jQuery Mobile is "just" a set of ... with jQuery Mobile for free. It's zero cost to
you to download, develop, and publish jQuery Mobile sites.
Who this book is for
This book is for anyone looking to embrace mobiledevelopment ... 1
Chapter 1: Preparing your First jQuery Mobile Project 11
Important preliminary points 11
Building an HTML page 11
Getting jQuery Mobile 13
Implementing jQuery Mobile 14
Working with data attributes...
... 59
Designing the Game Framework 59
The GameObjectBase Class 60
The SpriteObject Class 60
The TextObject Class 64
The GameHost Class 66
The GameHelper Class 71
Using the Game Framework 71
Referencing ... the GameFramework Project 72
Setting Inheritance for the Main Game Class 73
Creating Derived SpriteObject Classes 73
Adding Game Objects to the Game Host 78
Removing Objects from the Game ... Considerations 86
Game in Focus: Cosmic Rocks (Part I) 89
Designing the Game 90
Creating the Graphics 90
Creating the Game Objects 91
Running the Game 97
Creating XNA Games 98
■Chapter...
... template.
Download from Wow! eBook <www.wowebook.com>
PROFESSIONAL
iPhone
®
and iPad
™
Application
Development
Gene Backlin
Download from Wow! eBook <www.wowebook.com>
xxi
CONTENTS
Interface ... 542
Download from Wow! eBook <www.wowebook.com>
Download from Wow! eBook <www.wowebook.com>
... 382
Creating the GameInformation and DiceGame Supporting Classes 383
DiceGame.cs 383
GameInformation.cs 385
Button.cs 385
Creating the Game Lobby 386
GameLobby.cs 386
Message.cs 394
Creating the GameInfo ... two development strategies: Silverlight, which is primarily used for
application development, and XNA, which is used for game development. This book focuses
on gamedevelopment with XNA Game ... 228
Screen.cs 231
MainGame.cs 231
GameOver.cs 234
Proper Care and Feeding of the Back Button 237
Screen.cs 237
Title.cs 240
MainGame.cs 240
InGameMenu.cs 241
GameOver.cs 241
Creating a Base Game Template...
... Creating a new Windows Phone Game XNA project
www.it-ebooks.info
2
www.it-ebooks.info
iii
For Ritu and Kieran.
www.it-ebooks.info
Discover the world of 2D and 3D game programming in C# ... Development
Let’s take a look now at the steps required to begin development of Windows Phone games and
applications.
Installing Visual Studio
Installing Visual Studio for Windows Phone development ... entertainment.
Writing games for mobile devices allows both these trends to be brought together into the same
place. It is very easy for people to “pick up and play” a game on their mobile device as...
... jQuery Mobile. Not surprisingly, this website too uses jQuery Mobile, which
makes it yet another way to sample jQuery Mobile:
For More Information:
www.packtpub.com/jquery -mobile- web -development- essentials/book ...
www.packtpub.com/jquery -mobile- web -development- essentials/book
Where to buy this book
You can buy jQuery Mobile Web Development Essentials from the Packt Publishing
website: http://www.packtpub.com/jquery -mobile- web -development-
essentials/book. ...
For More Information:
www.packtpub.com/jquery -mobile- web -development- essentials/book
jQuery Mobile Web
Development Essentials
What is jQuery Mobile?
On August 11, 2010, nearly two years...
... entities using
objects in Chapter 6.
Adding the Game Logic
Now we can start on the actual game logic. Game logic includes any code that actually makes the
game play happen. It can be composed of physics, ... everything in Game1 . As
a general rule, putting too much functionality in Game1 is a terrible idea, but for really small
projects, it’s forgivable. If we were making a larger game, or a game we might ... start doing
some substantial gamedevelopment in upcoming chapters. For example, you’ll see more
versatile SpriteBatch rendering in Chapter 4, and learn how to organize game entities using
objects...
... experienced game developer. She started her game
development career in game programming. She has programmed for an acon game,
KengoZero on the Xbox360, and for a Massively Mulplayer Online Game ... data types 143
Summary 145
CryENGINE 3 GameDevelopment
Beginner's Guide
Discover how to use the CryENGINE 3 free SDK, the
next-generaon, real-me gamedevelopment tool
Sean Tracy
Paul Reindell
... Express and C++ game code
As discussed earlier, programmers basically rule the world when it comes to game
development. For this reason, having C++ game code released in the Free SDK for the
CryENGINE...
... director for Nanaimo Studio, a game studio
based out of Seattle and Shanghai that specializes in web and mobile
games. He has extensive experience with gamedevelopment and
interactive media, ... share of my gamedevelopment experiences to show how
interactive games are made. I believe that learning to program is not at all about
memorizing API methods, yet a lot of gamedevelopment ... iPhone SDK
4 was just released while the cocos2d stable version from the web site was still using the
iPhone SDK 3, which is no longer part of the iPhone SDK distribution. Hence it says “Base
SDK...