cocos2d for iphone 1 game development cookbook source

Cocos2d for iPhone 1 Game Development Cookbook pptx

Cocos2d for iPhone 1 Game Development Cookbook pptx

Ngày tải lên : 14/03/2014, 21:20
... accelerometer for steering 99 Using the accelerometer for 3D rotation 10 1 Pinch zooming 10 3 Performing gestures 10 6 Chapter 3: Files and Data 11 1 Introduction 11 1 Reading PLIST data les 11 2 Reading ... best-selling games. Do you want to take your Cocos2d game development skills to the next level and become more professional in Cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook ... d f r o m W o w ! e B o o k < w w w.woweb o o k . c o m > Cocos2d for iPhone 1 Game Development Cookbook Copyright â 2 011 Packt Publishing All rights reserved. No part of this book may...
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AndEngine for Android Game Development Cookbook docx

AndEngine for Android Game Development Cookbook docx

Ngày tải lên : 07/03/2014, 02:20
... context,"sprite_sheet.png" ,11 ,1) ; What this code does is it tells AndEngine to divide the sprite_sheet.png image into 11 individual segments, each 15 pixels wide (since 16 5 pixels divided by 11 segments equals 15 ). ... images in these steps, 12 0 x 12 0 pixels will be just ne. www.it-ebooks.info Preface 3 What you need for this book AndEngine for Android Game Development Cookbook is useful for the majority of ... a Split-screen Game, for more specic details on setting up these types of Engine objects. www.it-ebooks.info AndEngine for Android Game Development Cookbook Copyright â 2 013 Packt Publishing All...
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Microsoft XNA 4.0 Game Development Cookbook pdf

Microsoft XNA 4.0 Game Development Cookbook pdf

Ngày tải lên : 14/03/2014, 21:20
... 93 Introduction 93 Modeling triangles 94 Modeling discs 10 4 Modeling spheres 10 6 Modeling tori 11 4 Modeling trees 11 7 Chapter 1 11 5. Create the vertex shader's partner-in-crime, the pixel shader, ... LightViewProj; float3 LightDirection; float4 AmbientColor = float4(0 .15 , 0 .15 , 0 .15 , 0); Microsoft XNA 4.0 Game Development Cookbook Copyright â 2 012 Packt Publishing All rights reserved. No part of this ... this information. First published: June 2 012 Production Reference: 11 30 612 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 84969 -19 8-7 www.packtpub.com Cover...
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Microsoft XNA 4.0 Game Development Cookbook ppt

Microsoft XNA 4.0 Game Development Cookbook ppt

Ngày tải lên : 15/03/2014, 02:20
... this information. First published: June 2 012 Production Reference: 11 30 612 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 84969 -19 8-7 www.packtpub.com Cover ... nextBandRadius, nextVY, nextBandRadius); for (var u = MathHelper.Pi; u > -MathHelper.Pi; Microsoft XNA 4.0 Game Development Cookbook Copyright â 2 012 Packt Publishing All rights reserved. ... pictured in the following illustration: Microsoft XNA 4.0 Game Development Cookbook Over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drumm BIRMINGHAM -...
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Learn iPhone and iPad cocos2d Game Development pdf

Learn iPhone and iPad cocos2d Game Development pdf

Ngày tải lên : 06/03/2014, 07:20
... Levels 10 3 CCColorLayer 10 4 Subclassing Game Objects from CCSprite 10 5 Composing Game Objects using CCSprite 10 6 Curiously Cool CCNode Classes 11 2 CCProgressTimer 11 2 CCParallaxNode 11 3 CCRibbon ... 11 2 CCParallaxNode 11 3 CCRibbon 11 4 CCMotionStreak 11 5 Conclusion 11 6 ■Chapter 6: Sprites In-Depth 11 7 CCSpriteBatchNode 11 7 When to Use the CCSpriteBatchNode 11 9 ■ CONTENTS xv Preface ... 208 Conclusion 210  ■Chapter 10 : Working with Tilemaps 211  What Is a Tilemap? 211  Preparing Images with Zwoptex 214  Tiled Map Editor 216  Creating a New Tilemap 216  Designing a Tilemap 218  Using...
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Learn gamesalad for ios: Game Development for iPhone, iPad, and HTML5 potx

Learn gamesalad for ios: Game Development for iPhone, iPad, and HTML5 potx

Ngày tải lên : 14/03/2014, 10:20
... http://developer.apple.com/programs/terms/registered_apple_developer_2 01 003 01. pdf www.it-ebooks.info CHAPTER 1: Preparing the Design Environment 18 Figure 1- 16. Terms of Service 3. Drag the GameSalad icon into the Application folder, as per Figure 1- 17. ... targeted platform)  Xcode 4.2 or higher  GameSalad Creator 0.9. 91 or higher  GameSalad Viewer 0.9. 91 or higher www.it-ebooks.info CHAPTER 1: Preparing the Design Environment 11  Free Applications ... CHAPTER 2: The Pong Game 45 Figure 2 -13 . Actor Editor for Actor 1 Now let's change the following attributes:  Name: Rack Player 1  Size/Width: 16  Size/Height: 12 0  Color: White...
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OGRE 3D 1.7 Application Development Cookbook pot

OGRE 3D 1.7 Application Development Cookbook pot

Ngày tải lên : 05/03/2014, 10:20
... Chapter 1 11 11. Edit the Library Directories property in the same way. Add the library directory \ \ \OgreSDK_vc10_v1-7 -1\ boost _1_ 42\lib for Boost, and \ \ \ OgreSDK_vc10_v1-7 -1\ lib\debug for ... instruct the Ogre::ResourceGroupManager to initialize all resource groups. // Load resources Ogre::ResourceGroupManager::getSingleton(). initialiseAllResourceGroups(); 19 . Next, we create and ... Windows Forms Application in the Templates pane. Name the project OgreInWinForms. For Location, browse to your Recipes folder, append \Chapter_ 01_ Examples, and click on OK. Chapter 1 25 18 . Then,...
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt

Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt

Ngày tải lên : 05/03/2014, 22:21
... everything in Game1 . As a general rule, putting too much functionality in Game1 is a terrible idea, but for really small projects, it’s forgivable. If we were making a larger game, or a game we might ... order. This can be done via the standard for loop: Box[] boxes = new Box [10 ]; for (int i = 0; i < 10 ; i++) boxes[i] = new Box(); Box[] boxes = new Box [10 ]; for (int i = 9; i >= 0; i ) boxes[i] ... Street, 6th Floor, New York, NY 10 013 . Phone 1- 800-SPRINGER, fax 2 01- 348-4505, e-mail orders-ny@springer-sbm.com, or visit http://www.springeronline.com. For information on translations, please...
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Begining iPad Development for iPhone Developers pptx

Begining iPad Development for iPhone Developers pptx

Ngày tải lên : 06/03/2014, 07:20
... Remember that the iPhone SDK 3.2 supports only iPad development. If you also need to work on iPhone apps, also select iPhone SDK 3 .1. 3 in the Custom Install list. If your iPhone apps need to ... portal. Installing iPhone SDK 3.2 If you haven’t already installed the iPhone SDK 3.2, download it now from Apple’s iPhone Dev Center (http://developer.apple.com /iphone/ ). The iPhone SDK 3.2 requires ... ■Chapter 1: Quick Welcome to the Paradigm Shift 1 Reinventing the Tablet 1 It’s All About the Software 2 The iPad Is Not a Big iPod touch 3 Personal Computing for the Masses 5 Developing Apps for...
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fun class activities book 1 (game and activities for teacher) peter watcyn-jones

fun class activities book 1 (game and activities for teacher) peter watcyn-jones

Ngày tải lên : 11/03/2014, 03:28
... class="bi x0 y0 w14 h15" alt=""
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Multimobile Development: Building Applications for iPhone and Android pptx

Multimobile Development: Building Applications for iPhone and Android pptx

Ngày tải lên : 15/03/2014, 06:20
... “Bookmark” 10 7 Registering the “EntityType” 10 9 Displaying Some Fake Bookmarks 11 0 Creating the Form 11 0 Showing the Bookmarks 11 7 Wiring Up the Bookmarks 12 2 Building the “Sync” Class 12 4 Calling ... Building the Logon Form and Consuming REST Services 237 ■Chapter 10 : iOS: An ORM Layer on SQLite 2 91 ■Chapter 11 : iOS : Pushing Changes Back to the Server 3 81 ■Chapter 12 : iOS: MonoTouch 427 ... Constraining SQL Filters 15 5 Excluding Deleted Entities from the View 16 1 Getting a Bookmark by Ordinal 16 2 Building the Configuration Form 16 3 Configuring Singletons 18 6 CHAPTER 2 ■ THE SIX...
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Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices pdf

Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices pdf

Ngày tải lên : 22/03/2014, 15:21
... Graphics Performance 11 2  Multitasking 11 2 Processing and Graphical Complexity 11 2 Development Mode vs. Released Code 11 2 Overcoming Performance Inconsistencies 11 2 Fixed Interval Updates 11 3 Dynamic ... Device 10 3 Checking Device Capabilities 10 6 Future Enhancements 10 9 Next Steps 10 9 ■Chapter 5: Timing to Perfection 11 1 Affirming the Need for Consistent Timing 11 1 Processor Speed 11 1 CHAPTER ... Update Intervals 11 3 Interpolated Updates 11 5 Using an External Timer 12 0 DateTime.Now 12 0 Environment.TickCount 12 0 The High-Performance Timer 12 0 Timing in the Game Engine 12 1 Initializing...
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