... accelerometer for steering 99
Using the accelerometer for 3D rotation 10 1
Pinch zooming 10 3
Performing gestures 10 6
Chapter 3: Files and Data 11 1
Introduction 11 1
Reading PLIST data les 11 2
Reading ... best-selling games. Do you want to take your Cocos2dgamedevelopment
skills to the next level and become more professional in Cocos2dgame design?
Cocos2d foriPhone1GameDevelopmentCookbook ... d f r o m W o w ! e B o o k < w w w.woweb o o k . c o m >
Cocos2dforiPhone1GameDevelopment
Cookbook
Copyright â 2 011 Packt Publishing
All rights reserved. No part of this book may...
... context,"sprite_sheet.png" ,11 ,1) ;
What this code does is it tells AndEngine to divide the sprite_sheet.png image into 11
individual segments, each 15 pixels wide (since 16 5 pixels divided by 11 segments equals
15 ). ... images in these steps, 12 0 x 12 0 pixels will
be just ne.
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Preface
3
What you need for this book
AndEngine for Android GameDevelopmentCookbook is useful for the majority of ... a Split-screen Game, for more specic details on setting up these types of
Engine objects.
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AndEngine for Android GameDevelopment
Cookbook
Copyright â 2 013 Packt Publishing
All...
... 93
Introduction 93
Modeling triangles 94
Modeling discs 10 4
Modeling spheres 10 6
Modeling tori 11 4
Modeling trees 11 7
Chapter 1
11
5. Create the vertex shader's partner-in-crime, the pixel shader, ... LightViewProj;
float3 LightDirection;
float4 AmbientColor = float4(0 .15 , 0 .15 , 0 .15 , 0);
Microsoft XNA 4.0 GameDevelopment
Cookbook
Copyright â 2 012 Packt Publishing
All rights reserved. No part of this ... this information.
First published: June 2 012
Production Reference: 11 30 612
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978 -1- 84969 -19 8-7
www.packtpub.com
Cover...
... this information.
First published: June 2 012
Production Reference: 11 30 612
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978 -1- 84969 -19 8-7
www.packtpub.com
Cover ... nextBandRadius,
nextVY,
nextBandRadius);
for (var u = MathHelper.Pi;
u > -MathHelper.Pi;
Microsoft XNA 4.0 GameDevelopment
Cookbook
Copyright â 2 012 Packt Publishing
All rights reserved. ... pictured in the following illustration:
Microsoft XNA 4.0
Game Development
Cookbook
Over 35 intermediate-advanced recipes for taking
your XNA development arsenal further
Luke Drumm
BIRMINGHAM -...
...
http://developer.apple.com/programs/terms/registered_apple_developer_2 01
003 01. pdf
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CHAPTER 1: Preparing the Design Environment
18
Figure 1- 16. Terms of Service
3. Drag the GameSalad icon into the Application folder, as per
Figure 1- 17. ... targeted platform)
Xcode 4.2 or higher
GameSalad Creator 0.9. 91 or higher
GameSalad Viewer 0.9. 91 or higher
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CHAPTER 1: Preparing the Design Environment
11
Free Applications ... CHAPTER 2: The Pong Game
45
Figure 2 -13 . Actor Editor for Actor 1
Now let's change the following attributes:
Name: Rack Player 1
Size/Width: 16
Size/Height: 12 0
Color: White...
... Chapter 1
11
11. Edit the Library Directories property in the same way. Add the library directory
\ \ \OgreSDK_vc10_v1-7 -1\ boost _1_ 42\lib for Boost, and \ \ \
OgreSDK_vc10_v1-7 -1\ lib\debug
for ... instruct the Ogre::ResourceGroupManager to initialize all
resource groups.
// Load resources
Ogre::ResourceGroupManager::getSingleton().
initialiseAllResourceGroups();
19 . Next, we create and ... Windows Forms Application in the
Templates pane. Name the project OgreInWinForms. For Location, browse to your
Recipes folder, append \Chapter_ 01_ Examples, and click on OK.
Chapter 1
25
18 . Then,...
... everything in Game1 . As
a general rule, putting too much functionality in Game1 is a terrible idea, but for really small
projects, it’s forgivable. If we were making a larger game, or a game we might ... order. This can be done via
the standard for loop:
Box[] boxes = new Box [10 ];
for (int i = 0; i < 10 ; i++)
boxes[i] = new Box();
Box[] boxes = new Box [10 ];
for (int i = 9; i >= 0; i )
boxes[i] ... Street, 6th Floor,
New York, NY 10 013 . Phone 1- 800-SPRINGER, fax 2 01- 348-4505, e-mail orders-ny@springer-sbm.com,
or visit http://www.springeronline.com.
For information on translations, please...
... Remember that the
iPhone SDK 3.2 supports only iPad development. If you also need to work on iPhone apps, also
select iPhone SDK 3 .1. 3 in the Custom Install list. If your iPhone apps need to ... portal.
Installing iPhone SDK 3.2
If you haven’t already installed the iPhone SDK 3.2, download it now from Apple’s
iPhone Dev Center (http://developer.apple.com /iphone/ ).
The iPhone SDK 3.2 requires ...
■Chapter 1: Quick Welcome to the Paradigm Shift 1
Reinventing the Tablet 1
It’s All About the Software 2
The iPad Is Not a Big iPod touch 3
Personal Computing for the Masses 5
Developing Apps for...
... “Bookmark” 10 7
Registering the “EntityType” 10 9
Displaying Some Fake Bookmarks 11 0
Creating the Form 11 0
Showing the Bookmarks 11 7
Wiring Up the Bookmarks 12 2
Building the “Sync” Class 12 4
Calling ... Building the Logon Form and Consuming REST Services 237
■Chapter 10 : iOS: An ORM Layer on SQLite 2 91
■Chapter 11 : iOS : Pushing Changes Back to the Server 3 81
■Chapter 12 : iOS: MonoTouch 427 ...
Constraining SQL Filters 15 5
Excluding Deleted Entities from the View 16 1
Getting a Bookmark by Ordinal 16 2
Building the Configuration Form 16 3
Configuring Singletons 18 6
CHAPTER 2 ■ THE SIX...