... accelerometer for steering 99
Using the accelerometer for 3D rotation 10 1
Pinch zooming 10 3
Performing gestures 10 6
Chapter 3: Files and Data 11 1
Introduction 11 1
Reading PLIST data les 11 2
Reading ... best-selling games. Do you want to take your Cocos2dgamedevelopment
skills to the next level and become more professional in Cocos2dgame design?
Cocos2d foriPhone1GameDevelopmentCookbook ... this information.
First published: December 2 011
Production Reference: 10 812 11
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978 -1- 849 51- 400-2
www.packtpub.com
Cover...
... context,"sprite_sheet.png" ,11 ,1) ;
What this code does is it tells AndEngine to divide the sprite_sheet.png image into 11
individual segments, each 15 pixels wide (since 16 5 pixels divided by 11 segments equals
15 ). ... images in these steps, 12 0 x 12 0 pixels will
be just ne.
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Preface
3
What you need for this book
AndEngine for Android GameDevelopmentCookbook is useful for the majority of ... a Split-screen Game, for more specic details on setting up these types of
Engine objects.
www.it-ebooks.info
AndEngine for Android GameDevelopment
Cookbook
Copyright â 2 013 Packt Publishing
All...
... 93
Introduction 93
Modeling triangles 94
Modeling discs 10 4
Modeling spheres 10 6
Modeling tori 11 4
Modeling trees 11 7
Chapter 1
11
5. Create the vertex shader's partner-in-crime, the pixel shader, ... LightViewProj;
float3 LightDirection;
float4 AmbientColor = float4(0 .15 , 0 .15 , 0 .15 , 0);
Microsoft XNA 4.0 GameDevelopment
Cookbook
Copyright â 2 012 Packt Publishing
All rights reserved. No part of this ... this information.
First published: June 2 012
Production Reference: 11 30 612
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978 -1- 84969 -19 8-7
www.packtpub.com
Cover...
... this information.
First published: June 2 012
Production Reference: 11 30 612
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978 -1- 84969 -19 8-7
www.packtpub.com
Cover ... nextBandRadius,
nextVY,
nextBandRadius);
for (var u = MathHelper.Pi;
u > -MathHelper.Pi;
Microsoft XNA 4.0 GameDevelopment
Cookbook
Copyright â 2 012 Packt Publishing
All rights reserved. ... pictured in the following illustration:
Microsoft XNA 4.0
Game Development
Cookbook
Over 35 intermediate-advanced recipes for taking
your XNA development arsenal further
Luke Drumm
BIRMINGHAM -...
...
http://developer.apple.com/programs/terms/registered_apple_developer_2 01
003 01. pdf
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CHAPTER 1: Preparing the Design Environment
18
Figure 1- 16. Terms of Service
3. Drag the GameSalad icon into the Application folder, as per
Figure 1- 17. ... targeted platform)
Xcode 4.2 or higher
GameSalad Creator 0.9. 91 or higher
GameSalad Viewer 0.9. 91 or higher
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CHAPTER 1: Preparing the Design Environment
11
Free Applications ... CHAPTER 2: The Pong Game
45
Figure 2 -13 . Actor Editor for Actor 1
Now let's change the following attributes:
Name: Rack Player 1
Size/Width: 16
Size/Height: 12 0
Color: White...
... Chapter 1
11
11. Edit the Library Directories property in the same way. Add the library directory
\ \ \OgreSDK_vc10_v1-7 -1\ boost _1_ 42\lib for Boost, and \ \ \
OgreSDK_vc10_v1-7 -1\ lib\debug
for ... Windows Forms Application in the
Templates pane. Name the project OgreInWinForms. For Location, browse to your
Recipes folder, append \Chapter_ 01_ Examples, and click on OK.
Chapter 1
25
18 . Then, ...
menu editor.
11 . Add the submenu Load to the main menu, expand it, and add a new item named
Robot Mesh.
Chapter 1
17
You may wonder why you might want to have multiple viewports for a single...
... everything in Game1 . As
a general rule, putting too much functionality in Game1 is a terrible idea, but for really small
projects, it’s forgivable. If we were making a larger game, or a game we might ... order. This can be done via
the standard for loop:
Box[] boxes = new Box [10 ];
for (int i = 0; i < 10 ; i++)
boxes[i] = new Box();
Box[] boxes = new Box [10 ];
for (int i = 9; i >= 0; i )
boxes[i] ... Street, 6th Floor,
New York, NY 10 013 . Phone 1- 800-SPRINGER, fax 2 01- 348-4505, e-mail orders-ny@springer-sbm.com,
or visit http://www.springeronline.com.
For information on translations, please...
... portal.
Installing iPhone SDK 3.2
If you haven’t already installed the iPhone SDK 3.2, download it now from Apple’s
iPhone Dev Center (http://developer.apple.com /iphone/ ).
The iPhone SDK 3.2 requires ... Remember that the
iPhone SDK 3.2 supports only iPad development. If you also need to work on iPhone apps, also
select iPhone SDK 3 .1. 3 in the Custom Install list. If your iPhone apps need to ...
these simple steps:
1.Download the beta SDK from Apple’s iPhone Dev Center (an iPhone
Developer Program membership is required to download betas).
2. Open/mount the downloaded disk image...
... “Bookmark” 10 7
Registering the “EntityType” 10 9
Displaying Some Fake Bookmarks 11 0
Creating the Form 11 0
Showing the Bookmarks 11 7
Wiring Up the Bookmarks 12 2
Building the “Sync” Class 12 4
Calling ... Building the Logon Form and Consuming REST Services 237
■Chapter 10 : iOS: An ORM Layer on SQLite 2 91
■Chapter 11 : iOS : Pushing Changes Back to the Server 3 81
■Chapter 12 : iOS: MonoTouch 427 ...
Constraining SQL Filters 15 5
Excluding Deleted Entities from the View 16 1
Getting a Bookmark by Ordinal 16 2
Building the Configuration Form 16 3
Configuring Singletons 18 6
CHAPTER 2 ■ THE SIX...