... note with a few recreational (and educational) uses of Perl.
7 / 216
AdvancedPerl Programming, 2nd Edition
BySimon Cozens
Publisher: O'Reilly
Pub Date: June 2005
ISBN: 0-596-00456-7
Pages: ... programmer.
O'Reilly's most high-level Perl tutorial to date, AdvancedPerl Programming, Second Edition teaches you all the complex techniques for production-ready Perl
programs. This completely updated ... asked me to update the original Advanced Perl
Programming way back in 2002.
The Perl world had changed drastically in the five years since the publication of the first edition, and it continues to...
... Know?
Advanced Perl
Programming
Next:
Conventions
What Must I Know?
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Index
Conventions
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References
Advanced Perl
Programming
Next: 1.7 References in Other
Languages
1.5 ... References in Other
Languages
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Recall that a block can...
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Anonymous Storage
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ARRAY(0xc70858), HASH(0xb75ce8)
This issue...
... bytesToRead = 1024;
byte[] input = new byte[bytesToRead];
while (bytesRead < bytesToRead) {
bytesRead += in.read(input, bytesRead, bytesToRead - bytesRead);
}
This technique is especially ... account for this, the
multibyte read methods return the number of bytes actually read. For example,
consider this code fragment:
byte[] input = new byte[1024];
int bytesRead = in.read(input); ... to 60 bytes long and a payload that contains up to 65,515
bytes of data. (In practice most IP datagrams are much smaller, ranging from a few
dozen bytes to a little more than eight kilobytes.)...
... princi-
pal causes us sometimes to speak of ‘dynamic programming squared.’ dynamic
programming! squaredThe planner ‘earns’ y
t
− c
t
from the agent at time t by
commandeering the agent’s endowment but returning ... risk by trading
one-period contingent claims. For simplicity, assume that the saving possibility
represented by the budget constraint (1.3.2) is no longer available
4
but that
it is replaced by ... 4, and 5 introduce aspects of dynamic programming, includ-
ing numerical dynamic programming. Chapter 3 describes the basic functional
equation of dynamic programming, the Bellman equation, and...
... fits in your pocket.
Second Edition
Despite the title change to Learning iOS Programming, the book you hold in your hands
is the second edition of Learning iPhone Programming, although there ... text that should be typed literally by the user
Constant width italic
Shows text that should be replaced with user-supplied values or by values deter-
mined by context
This icon signifies a tip, ... and are used by Xcode to digitally sign the iOS application
binaries. The mobile provisioning profile you’re about to generate is tied to one or more
devices and is transferred by Xcode onto...
... Database Application Programming, Second Edition
Published by
John Wiley & Sons, Inc.
10475 Crosspoint Boulevard
Indianapolis, IN 46256
www.wiley.com
Copyright â 2013 by John Wiley & Sons, ... implementation le in Xcode by using the
shortcut key combination Ctrl+Cmd+Up Arrow. You can also use the Assistant Editor to view your
source and header les side by side. The Assistant Editor ...
populate a database using the command-line interface and scripts. For example, you could write a
PERL script that gets data out of an enterprise database such as Oracle or MySQL and then creates...
... FOURTH EDITION xxi
INTRODUCTION TO THE
FOURTH EDITION
This book, like the first, second, and third editions before it, is
for the working SQL programmer who wants to pick up some
advanced programming ... be unintentionally used by anyone for any-
thing else. A UUID is a 16-byte (128-bit) number that consists
of 32 hexadecimal digits, displayed in five groups separated
by hyphens, in the form ... rows since the IDENTITY cannot be changed by the DML
statements.
Think about trying to do replication on two databases that dif-
fer only by an index or by cache size or something that occasion-
ally...
... DirectX
family of APIs (Application Programming Interfaces). The Immediate Mode component of
Reality Lab absorbed the standard 3D Windows API of the time, 3-D-DDI, which was created
by Michael Abrash, who ... of data were simplified by the integration of DirectDraw
and Direct3D into one interface, called DirectX Graphics, which led to a smaller memory
footprint and a simpler programming model. It is ... Graphics
2Overview of HAL and COM
3 Programming Conventions
4 3D Fundamentals, Gouraud Shading,
and Texture-Mapping Basics
5 The Basics
6 First Steps to Animation
Appendix E
Game Programming Resources ....