advanced animation with directx pdf

Advanced Animation with DirectX pptx

Advanced Animation with DirectX pptx

Ngày tải lên : 28/03/2014, 21:21
... State 14 Table of Contents Advanced Animation with DirectX 1 Introduction 4 Part One: Preparations 7 Chapter 1: Preparing for the Book 8 Overview 8 Installing the DirectX SDK 8 Choosing the ... On with the Book 34 Part Two: Animation Basics 36 Chapter 2: Timing in Animation and Movement 37 Using Time−Based Motion 37 Reading Time in Windows 37 Animating with Time 38 Moving with ... queries it for child objects. void ParseObject(IDirectXFileData *pData) { IDirectXFileObject *pObject = NULL; IDirectXFileData *pSubData = NULL; IDirectXFileDataReference *pRef = NULL; // Scan...
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Tài liệu Advanced Linux Programming: 1-Advanced UNIX Programming with Linux pdf

Tài liệu Advanced Linux Programming: 1-Advanced UNIX Programming with Linux pdf

Ngày tải lên : 21/01/2014, 07:20
... send email from within Emacs, and you can customize and extend Emacs in ways far too numerous to discuss here. You can even browse the Web from within Emacs! If you’re familiar with another editor, ... for the moment.) The line with the rule on it must start with a Tab character, or make will get confused. If you edit your Makefile in Emacs, Emacs will help you with the formatting. If you ... breakpoints, and examine the value of local variables. 1.4.1 Compiling with Debugging Information To use GDB, you’ll have to compile with debugging information enabled. Do this by adding the -g switch...
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advanced 3d game programming with directx 9.0

advanced 3d game programming with directx 9.0

Ngày tải lên : 03/06/2014, 01:06
... Data Walsh, Peter (Peter Andrew), 1980- Advanced 3D game programming with DirectX 9.0 / by Peter Walsh. p. cm. ISBN 1-55622-968-2 (pbk.) 1. Computer games Programming. 2. DirectX. I. Title. QA76.76.C672W382 ... are preceded with a “g_” (an example would be int g_hIn - stance); static variables are preceded with an “s_” (static float s_fTimer); and member variables of classes are preceded with an “m_” ... Chapter 1. I’m not hardcore about it, but generally my floats are prefixed with “f,” my ints with “i,” and my pointers with “p” (examples: float fTimer; int iStringSize; char* pBuffer). Note that...
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advanced 3d game programming with directx 9 0

advanced 3d game programming with directx 9 0

Ngày tải lên : 04/06/2014, 12:01
... Cover Table of Contents Advanced 3D Game Programming Using DirectX 9.0 Introduction Chapter 1-Windows Chapter 2-Getting Started with DirectX Chapter 3-Communicating with DirectInput Chapter ... Of course, I must thank Jim Hill, Wes Beckwith, and Tim McEvoy of Wordware for being such great people to work with. Thanks to Phil Taylor on the DirectX team at Microsoft for agreeing to do ... I'm not hardcore about it, but generally my floats are prefixed with "f," my ints with "i," and my pointers with "p" (examples: float fTimer; int iStringSize; char*...
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Character Animation with Direct3D- P1 pdf

Character Animation with Direct3D- P1 pdf

Ngày tải lên : 03/07/2014, 05:20
... 1.2). 2 Character Animation with Direct3D Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. MORPHING ANIMATION AND SKELETAL ANIMATION Morphing animation (or per-vertex animation) ... is character animation? A brief history of character animation Comparison of skeletal animation and morphing animation Coding conventions Please purchase PDF Split-Merge on www.verypdf.com to remove ... purchase PDF Split-Merge on www.verypdf.com to remove this watermark. To Aino… again. Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 1 Introduction to Character Animation 1 Hello,...
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Character Animation with Direct3D- P6 pdf

Character Animation with Direct3D- P6 pdf

Ngày tải lên : 03/07/2014, 05:20
... are using. Chapter 5 Advanced Skeletal Animation Techniques 95 Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Chapter 5 Advanced Skeletal Animation Techniques 103 Does ... compressedData, Chapter 5 Advanced Skeletal Animation Techniques 91 Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Chapter 5 Advanced Skeletal Animation Techniques 105 What ... something else } Chapter 5 Advanced Skeletal Animation Techniques 93 Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 102 Character Animation with Direct3D What sort...
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Character Animation with Direct3D- P7 pdf

Character Animation with Direct3D- P7 pdf

Ngày tải lên : 03/07/2014, 05:20
... difference when you compare motion capture animation to traditional artist created animation. FIGURE 5.9 Mocap with actor jumping. Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. ... purchase PDF Split-Merge on www.verypdf.com to remove this watermark. CONCLUSIONS In this chapter you learned about some more advanced topics of character animation. You learned about animation ... http://www.vicon.com Chapter 5 Advanced Skeletal Animation Techniques 107 Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. The second law can also be described with the famous formula: F...
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Character Animation with Direct3D- P14 pdf

Character Animation with Direct3D- P14 pdf

Ngày tải lên : 03/07/2014, 05:20
... &localTarget); 250 Character Animation with Direct3D Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 260 Character Animation with Direct3D the object-space normal ... problem with vertex-based lighting: FIGURE 12.1 The problem with vertex-based lighting. Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 262 Character Animation with ... defined with the Fixed Vertex Format (FVF), but for more advanced things you need to create an Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 256 Character Animation with...
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Character Animation with Direct3D- P16 pdf

Character Animation with Direct3D- P16 pdf

Ngày tải lên : 03/07/2014, 05:20
... private: vector<CrowdEntity*> m_entities; }; Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 292 Character Animation with Direct3D Figure 12.16 shows the wrinkle maps in ... to KD-trees: http://en.wikipedia.org/wiki/Kd-tree 300 Character Animation with Direct3D Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. In Figure 13.4, Fs, Fa, and ... map. FIGURE 12.14 Wrinkle normal map. Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 290 Character Animation with Direct3D In Figure 12.15, three different regions...
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Advanced 3D Game Programming with DirectX - phần 1 doc

Advanced 3D Game Programming with DirectX - phần 1 doc

Ngày tải lên : 08/08/2014, 23:20
... Contents Advanced 3D Game Programming Using DirectX 9.0 Introduction Chapter 1 - Windows Chapter 2 - Getting Started with DirectX Chapter 3 - Communicating with DirectInput ... Started with DirectX Overview Now that you know enough about Windows, it's time to get down and dirty with DirectX. This chapter shows you everything you need to know to get started with ... that comes with Visual C++). Conclusion So now you know quite a lot about the inner workings of Windows applications and are well on your way to coming to grips with creating a DirectX game....
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Advanced 3D Game Programming with DirectX - phần 2 doc

Advanced 3D Game Programming with DirectX - phần 2 doc

Ngày tải lên : 08/08/2014, 23:20
... devices through a COM interface, just like with Direct3D. The interface name in DirectX 9.0 is IDirectInputDevice8. Note You may be wondering why in DirectX 9.0 the device is called IDirectInputDevice8. ... GraphicsLayer.h /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ... entries and substructures. Couple that with poor, badly structured documentation, and it was no wonder that so many people found the learning curve for DirectX Graphics so steep. Luckily these...
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Advanced 3D Game Programming with DirectX - phần 3 pot

Advanced 3D Game Programming with DirectX - phần 3 pot

Ngày tải lên : 08/08/2014, 23:20
... /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 144 hwnd Handle to the window to be associated with the DirectSound object. This should be the ... SoundLayer.h /******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ... polygons could be implemented with a fully dynamic array, like an STL vector, I chose to limit the functionality for the sake of speed. Each polygon is created with a maximum number of possible...
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Advanced 3D Game Programming with DirectX - phần 4 ppsx

Advanced 3D Game Programming with DirectX - phần 4 ppsx

Ngày tải lên : 08/08/2014, 23:20
... to know how to draw the triangles with the supplied information. There are currently three ways to do this; the third has just become a hardware feature with DirectX 9.0. Here is a polygon mesh ... the light. Spotlights have two angles associated with them. One is the internal cone whose angle is generally referred to as theta (θ). Points within the internal cone receive all of the light ... amount of specular color to attribute to a given vector with a given light, you use the following equations (taken from the Microsoft DirectX 9.0 SDK documentation): The meanings of the variables...
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