3d textures and projections

Mobile 3D Graphics with OpenGL ES and M3G

Mobile 3D Graphics with OpenGL ES and M3G

Ngày tải lên : 03/11/2012, 11:23
... Begin and End is odd, the final vertex is ignored. Version 1.5 - October 30, 2003 6 CHAPTER 2. OPENGL OPERATION Finally, command names, constants, and types are prefixed in the GL (by gl, GL , and ... sizes (values per vertex) and data types. present). For type the values BYTE, SHORT, INT, FLOAT, and DOUBLE indicate types byte, short, int, float, and double, respectively; and the values UNSIGNED ... variation, we adopt a notation for describing commands and their arguments. GL commands are formed from a name followed, depending on the particular command, by up to 4 characters. The first character...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Ngày tải lên : 14/12/2013, 20:15
... walls, floors, and other 3D objects that give them the illusion of realism and a graphics tablet makes hand-painting them much easier, since it’s much more like working with pen and paper. Also, ... making graphics and animations. Your card should have a high-end processor and as much memory as you can afford—games store their textures and graphics in this lightning-fast mem- ory, and without ... you can take Half-Life and build your own 3D game world using all of its models, textures, sprites, and animations, as well as your own.The models and textures demon- strated throughout this book...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Ngày tải lên : 14/12/2013, 20:15
... the model’s dimensions and poly count, and build reference plane. 2. Build the muzzle. 3. Build the barrel. 4. Build the grip. 5. Build the hoops and hose. 6. Optimize and triangulate. 7. Export ... above the grip and trigger? That’s the removable pellet clip, holding up to 100 rounds of static energy pulse modules that, when activated by the trigger, bolt forward and begin expanding along ... quick preview, Figures 4.2 and 4.3 show the slogre sketches that you’ll be working from to create the slogre character, as devised by me and my sketch- artist friend and colleague, Lars Ricaldi....
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Ngày tải lên : 14/12/2013, 20:15
... model in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click and drag ... open faces, and the like, and fix them on-the-fly. Figure 5.13 Importing the RF9.stl file in 3D Studio Max. TIP If you’re new to 3D Studio Max, or need some guidance using it, see the 3D Studio Max ... way to handle this one is to create only half of it since this beast is basically symmetrical. If you were to union the legs and arms to both sides of the object and then opti- mize it in 3D Studio...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Ngày tải lên : 14/12/2013, 20:15
... Faces option, and create another rectangular selection around the hand. Do this in the 3D view, and not in the Material view. That way, you’ll get all the points on the back of the hand and not on ... Max and the slogre model open during this entire procedure). 15. When the update is complete, switch to 3D Studio Max and expand the Editable Mesh item in the Modifier stack. Select Edge and, ... wrongfully selected in the thumb and arm (see Figure 6.29), and cut the selection away. 9. Once the back side of the hand is cut away, move it next to the other side of the hand so you can work on both (see...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... watermark. Seamless Textures Seamless textures are an art form in themselves. I don’t think there’s a 3D video game out there that doesn’t have hundreds of seamless textures that is, textures that ... it look real and not flat. Alpha channels can be used extensively in this respect to give textures realism. ■ Edges of objects within my textures usually have a 3D look. Beveling and embossing ... techniques that normally go into most textures. Here’s a quick recap of some of the things that went into this texture, and that comprise most textures I create: ■ My textures almost always have some...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Ngày tải lên : 14/12/2013, 20:15
... Edit, Preferences, Units and Rulers, and change both Rulers and Type to Pixels. Then, under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and Subdivisions to 1. I had ... Transform, Rotate. Then press and hold down the Shift key and rotate the channel 45 degrees (see Figure 8.97). 16. Enable Photoshop’s Snap and Grid functions. 259 Rock and Stone Textures Figure 8.96 The completed ... you’ll understand when we’re finished. 1. With the sandstone texture you just created (which should include the Alpha displacement channel), click Image, Image Size, and change the Width and Height...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Ngày tải lên : 24/12/2013, 06:16
... other textures you’ve made, metal textures can be hand-made, taken from photograph, and more often than not, a composite of both. What I find most striking about texturing metal is how sharp and ... channel’s selection and apply the Gaussian Blur fil- ter again. Copy and paste this selection into the Layers palette. Figure 8.185 Desaturate the layer, and adjust the levels and curves. Add a drop shadow and ... Figure 8.122). 275 Rock and Stone Textures Figure 8.121 Invert the selection and enter Quick Mask mode. Apply the Spatter filter to chop it up. Figure 8.122 Apply the Noise and Craquelure filters...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Ngày tải lên : 24/12/2013, 06:16
... edge looks three-dimensional and chopped up (see Figure 8.202). 329 . . . And the Rest Figure 8.202 Apply a drop shadow to the top boards, and cut up the edge to complete the 3D effect. Figure 8.201 ... wood. 21. Rasterize the type and cut out a selection where the gap between the boards exists (see Figure 8.205). 331 . . . And the Rest Figure 8.204 Add rivets to the binder, and copy the binder to ... shadows and other adjustments later. 25. Let’s add a drop handle to the top-center of the door. You can do this in several ways—some people like to use the Path tool to create designs and then...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Ngày tải lên : 24/12/2013, 06:16
... adjusted the skin with the Levels command, and desaturated it a bit using Image, Adjust, Hue/Saturation. 20. Now it’s time to tear the skin and expose the muscle and bone. To the top skin layer, use ... lines, and then go over the light with the Dodge tool until the center and edges are fairly white. 51. Use the Burn tool to darken the edges, making the light appear almost rounded and 3D. 52. ... Photoshop Figure 10.18 Create a new layer and fill it with the Clouds filter, using skin colors of your choice. Also add noise, and adjust the levels and saturation to suit. Figure 10.19 Create a...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Ngày tải lên : 24/12/2013, 06:16
... someone else’s shoulder and get other ideas! Step 1: Linking the U-V Map to Deep Paint 3D and Photoshop The U-V and texturing portions of this project are closely related and, in this case, rely ... techniques you’ll be employing. ■ Link 3D Studio Max, DeepUV, Deep Paint 3D, and Photoshop to create a flu- ent texturing operation. ■ Use Deep Paint 3D to assist your 3D texturing in conjunction with Photoshop. ■ Texture ... good at texturing, you’ll all but eliminate bevels and drop shadows, and instead stick to freehand texturing.With the aid of Photoshop’s styles and filters, however, you’ll quickly get used to...
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