The Use of Time in Flash

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The Use of Time in Flash

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< Day Day Up > The Use of Time in Flash Flash uses several techniques to measure the passage of time in projects. The following are the most common strategies: • Date class. A prebuilt class in Flash, useful for interactivity that depends on dates, days, months, and years. • getTimer(). A special Flash function useful for measuring the passage of time in milliseconds. • Frames. Representing divisions of time as they relate to animation, sounds, and other interactivity on timelines. Frames provide the most common way of measuring the passage of time in Flash. The movement of one frame to the next (or previous) frame represents the movement of time in a project, either forward or backward. As the timeline moves forward, a progression of events occurs—a streaming sound plays, for example, or a character moves across the stage. After you understand these elements, you'll be able to make your projects do the following: • Play forward or backward, depending on user interaction • React based on the current date, time, or frame number • Display percentage-based information and download status There's also a special ActionScript tool—setInterval()—that allows a function to be called at a regular specified interval (measured in milliseconds). Consider the following example: function rotateClip() { myMovieClip_mc._rotation += 10; } setInterval(rotateClip, 1500); The first three lines of the script define the function that will be used. Next, the setInterval() action is set up to call the rotateClip() function every 1.5 seconds (1,000 milliseconds equals 1 second). If you want to pass arguments to the called function, simply add them to the setInterval() action: setInterval (updateMessageFunction, 20000, "Hello", arg2, arg3) A setInterval() action can be turned on and off by assigning a variable name, as in the following example: var myInterval:Object = setInterval(rotateClip, 1500); This example assigns the name myInterval to the setInterval() action. To remove the functionality of the setInterval() action, use the following syntax: clearInterval(myInterval); Using the syntax shown, you can initiate the setInterval() action at any time, calling any function. < Day Day Up > . < Day Day Up > The Use of Time in Flash Flash uses several techniques to measure the passage of time in projects. The following are the most common strategies:. provide the most common way of measuring the passage of time in Flash. The movement of one frame to the next (or previous) frame represents the movement of time

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