Cinematic game secrets for creative directors and producers~tqw~ darksiderg

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Cinematic game secrets for creative directors and producers~tqw~ darksiderg

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... column for Game Developer magazine since 2002 and serves on the advisory boards of the Game Developer’s Choice Awards, the Serious Game Conference and the Games for Health Conference Some games... Data Newman, Rich Cinematic game secrets for creative directors and producers: inspired techniques from industry legends / Rich Newman p cm Includes bibliographical references and index ISBN 978-0-240-81071-3... subject of game writing, and the 2007 Austin Game Developers Conference had an entire track dedicated to writing for games The same can be said for current trends regarding game cinematography and direction

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Mục lục

  • Cinematic Game Secrets for Creative Directors and Producers

  • Copyright Page

  • Contents

  • Introduction

    • What is Cinematic?

    • Part 1 GAME INDUSTRY PRIMER

      • Chapter 1 The Production Process

        • 1.1 Lifecycle of a Video Game

        • 1.2 Types of Games

        • 1.3 Brainstorming and Initial Decisions

        • 1.4 Using Game Theory

        • Interview: Game Design and Theory: Noah Falstein, Game Developer Magazine

        • Chapter 2 Understanding Preproduction

          • 2.1 Script Development

          • 2.2 Hiring the Crew

          • 2.3 Learning to Scrum

          • 2.4 Iterative and Waterfall Development Models

          • 2.5 Project Management

          • 2.6 Budgeting

          • 2.7 Scheduling

          • Interview: Warren Spector, Founder, Junction Point Studios

          • Chapter 3 Production in the Game Industry

            • 3.1 Technology and Tools

            • 3.2 Design Production

            • 3.3 Art Production

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