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Computer Architecture Chapter 2: MIPS Dr Phạm Quốc Cường Adapted from Computer Organization the Hardware/Software Interface – 5th Computer Engineering – CSE – HCMUT Introduction • Language: a system of communication consisting of sounds, words, and grammar, or the system of communication used by people in a particular country or type of work (Oxford Dictionary) http://media.apnarm.net.au/img/media/images/2013/08/14/computer_language_t620.jpg Introduction (cont.) • To command a computer’s hardware: speak its language http://media.apnarm.net.au/img/media/images/2013/08/14/computer_language_t620.jpg Instruction Set Architecture (ISA) Von Neumann Architecture • Stored-program concept • Instruction category: – – – – – Arithmetic Data transfer Logical Conditional branch Unconditional jump Computer Components Instruction Execution • Instruction fetch: from the memory – PC increased – PC stores the next instruction • Execution: decode and execute The MIPS Instruction Set • MIPS architecture • MIPS Assembly Inst  MIPS Machine Instr • Assembly: – add $t0, $s2, $t0 • Machine: – 000000_10010_01000_01000_00000_100000 • Only one operation is performed per MIPS instruction IS Design Principles • • • • Simplicity favors regularity Smaller is faster Make the common case fast Good design demands good compromises MIPS Operands • 32 32-bit registers – – – – – $s0-$s7: corresponding to variables $t0-$t9: storing temporary value $a0-$a3 $v0-$v1 $gp, $fp, $sp, $ra, $at, $zero, $k0$k1 • 230 memory words (4 byte): accessed only by data transfer instructions (memory operand) • Immediate 10 Arithmetic Instructions: Example • Q: what is MIPS code for the following C code f = (g + h) – (i + j); If the variables g, h, i, j, and f are assigned to the register $s0, $s1, $s2, $s3, and $s4, respectively • A: add $t0, $s0, $s1 # g + h add $t1, $s2, $s3 # i + j sub $s4, $t0, $t1 # t0 – t1 13 Data Transfer Instructions • Move data b/w memory and registers – Register – Address: a value used to delineate the location of a specific data element within a memory array • Load: copy data from memory to a register • Store: copy data from a register to memory 14 Data Transfer Instructions (cont.) Opcode Register Memory address • Memory address: offset(base register) – Byte address: each address identifies an 8-bit byte – “words” are aligned in memory (address must be multiple of 4) 15 Data Transfer Instructions (cont.) • Opcode: – – – – – – – – – – – lw: load word sw: store word lh: load half ($s1 = {16{M[$s2+imm][15]},M[$s2 + imm]}) lhu: load half unsigned ($s1 = {16’b0,M[$s2 + imm]}) sh: store half lb: load byte lbu: load byte unsigned sb: store byte ll: load linked word sc: store conditional lui: load upper immediate $s1 = {imm,16’b0} 16 Memory Operands • Main memory used for composite data – Arrays, structures, dynamic data • To apply arithmetic operations – Load values from memory into registers – Store result from register to memory • MIPS is Big Endian – Most-significant byte at least address of a word – c.f Little Endian: least-significant byte at least address 17 Memory Operand Example • C code: g = h + A[8]; – g in $s1, h in $s2, base address of A in $s3 • Compiled MIPS code: – Index requires offset of 32 • bytes per word lw $t0, 32($s3) add $s1, $s2, $t0 # load word 18 Memory Operand Example • C code: A[12] = h + A[8]; – h in $s2, base address of A in $s3 • Compiled MIPS code: – Index requires offset of 32 lw $t0, 32($s3) # load word add $t0, $s2, $t0 sw $t0, 48($s3) # store word 19 Registers vs Memory • Registers are faster to access than memory • Operating on memory data requires loads and stores – More instructions to be executed • Compiler must use registers for variables as much as possible – Only spill to memory for less frequently used variables – Register optimization is important! 20 Immediate Operands • Constant data specified in an instruction addi $s3, $s3, • No subtract immediate instruction – Just use a negative constant addi $s2, $s1, -1 • Design Principle 3: Make the common case fast – Small constants are common – Immediate operand avoids a load instruction 21 The Constant Zero • MIPS register ($zero) is the constant – Cannot be overwritten • Useful for common operations – E.g., move between registers add $t2, $s1, $zero 22 Unsigned Binary Integers • Given an n-bit number x  x n1 2n1  x n2 2n2    x121  x 20 • Range: to +2n – • Example – 0000 0000 0000 0000 0000 0000 0000 10112 = + … + 1×23 + 0×22 +1×21 +1×20 = + … + + + + = 1110 • Using 32 bits – to +4,294,967,295 23 2s-Complement Signed Integers • Given an n-bit number x   x n1 2n1  x n2 2n2    x1 21  x 20 Range: –2n – to +2n – – • Example  – 1111 1111 1111 1111 1111 1111 1111 11002 = –1×231 + 1×230 + … + 1×22 +0×21 +0ì20 = 2,147,483,648 + 2,147,483,644 = 410 ã Using 32 bits – –2,147,483,648 to +2,147,483,647 24 2s-Complement Signed Integers • Bit 31 is sign bit – for negative numbers – for non-negative numbers • –(–2n – 1) can’t be represented • Non-negative numbers have the same unsigned and 2s-complement representation • Some specific numbers – – – – 0: 0000 0000 … 0000 –1: 1111 1111 … 1111 Most-negative: 1000 0000 … 0000 Most-positive: 0111 1111 … 1111 25 Signed Negation • Complement and add – Complement means → 0, → x  x  1111 111  1 x   x • Example: negate +2 – +2 = 0000 0000 … 00102 – –2 = 1111 1111 … 11012 + = 1111 1111 … 11102 26 Sign Extension • Representing a number using more bits – Preserve the numeric value • In MIPS instruction set – addi: extend immediate value – lb, lh: extend loaded byte/halfword – beq, bne: extend the displacement • Replicate the sign bit to the left – c.f unsigned values: extend with 0s • Examples: 8-bit to 16-bit – +2: 0000 0010 => 0000 0000 0000 0010 – –2: 1111 1110 => 1111 1111 1111 1110 27

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