sybex introducing character animation with blender 2nd (2011)

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sybex introducing character animation with blender 2nd (2011)

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[...]... www .sybex. com/go/introducingblender, where I’ll post updates that supplement this book if the need arises Part I: Creating a Character with Blender Before you do any actual character animation, you need a character to animate The goal of the first part of this book is to get you comfortable enough with the modeling and rigging tools in Blender to translate your own ideas into actual 3D characters Blender. .. three basic groups: Blender users who have experience with modeling and rendering but have not yet seriously explored Blender s character animation capabilities It is likely that a lot of Blender users fall into this category, since Blender has been heavily used for years as a 3D illustration tool Experienced character animators who are considering making a transition to using Blender instead of, or... expect to be quite familiar with the concepts dealt with in this book but need to know how the concepts are implemented in the Blender software Highly motivated newbies to both Blender and the field of character modeling and animation These are the people who will be picking the bones of this book I hope to supply these readers with all they need to use Blender to get started in character modeling and... It to Life: Animation, you will turn to animating the character you created in Part I Chapter 6: Basics of Animation looks at the simple example of a bouncing ball to introduce the ideas of animation function curves (FCurves) and keyframes, which are the underlying components of all animation in Blender Chapter 7: Armature Animation shows how posing, keyframing, and F-Curves work with the character rig... Reader, Thank you for choosing Introducing Character Animation with Blender, Second Edition This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching Sybex was founded in 1976 More than 30 years later, we’re still committed to producing consistently exceptional books With each of our titles, we’re... Director, Sintel www.colinlevy.com Introduction It’s been five years since the first edition of Introducing Character Animation with Blender came out, and a lot has changed in the world of Blender Interest in Blender has exploded When the first edition of this book came out, it was the only English-language book on Blender in print Now, as this second edition of the book arrives, there are well over a dozen... modeling and animation than character animation The book was very wellreceived, and in this second edition I have stayed with the same basic formula Likewise, although it is very much part of this book, I do not go into great depth on the art of animation per se In Chapter 18, I recommend several books to help you deepen your knowledge and skills in this regard With this second edition of Introducing Character. .. 2: Working with Meshes covers the most important mesh modeling tools and shows several approaches to organic modeling The chapter culminates with the completion of the Captain Blender character mesh, which you will use throughout the rest of the book for animation tutorials and examples Chapter 3: Completing the Model with Materials, Textures, and Hair continues with modeling the Captain Blender mesh,... around with watermarks on your work or hobbled, semi-functional shareware With Blender, you’re free to get right down to what’s important: creating Depending on your needs, Blender may be the only 3D animation package you ever have to bother with If you are a hobbyist, a freelancer, or the head of your own production company, you may be able to do fine without ever touching another 3D modeling and animation. .. for Production looks at tools for animating within the context of a larger production, specifically, using Blender s armature proxy system and its powerful Non-Linear Animation Editor Chapter 10: Further Issues in Character Animation covers a number of worthwhile topics in character animation that have not been addressed in other chapters, such as interacting with props and using features such as lattices . how to approach my personal animation projects. Tony Mullen’s book Character Animation with Blender is the authoritative guide on the technical side of animation in Blender. From an introduction. five years since the first edition of Introducing Character Animation with Blender came out, and a lot has changed in the world of Blender. Interest in Blender has exploded. When the first edition. Inc., is not associated with any product or vendor mentioned in this book. 10 9 8 7 6 5 4 3 2 1 Dear Reader, Thank you for choosing Introducing Character Animation with Blender, Second Edition.

Ngày đăng: 03/04/2014, 13:18

Mục lục

  • Publisher's Note

  • Part I: Creating a Character with Blender

    • Chapter 1: Blender Basics: Interface and Objects

      • Work Areas and Window Types

      • Navigating the 3D Space

      • Chapter 2: Working with Meshes

        • Polygons and Subsurfacing

        • Poly-by-Poly Modeling and Box Modeling

        • Common Problems and Solutions in Mesh Modeling

        • Chapter 3: Completing the Model with Materials, Textures, and Hair

          • Materials and Material Slots

          • Textures and UV Mapping

          • Working with Particle Hair

          • Chapter 4: Armatures and Rigging

            • Blender Armature System

            • Building a Simple Armature

            • Rigging Captain Blender with Rigify

            • Chapter 5: Shape Keys and Facial Rigging

              • Shape Key Basics

              • Building a Shape Key Set for Captain Blender

              • Facial Bones and Controls

              • Improved Mesh Deformations Using Driven Shape Keys

              • Part II: Bringing It to Life: Animation

                • Chapter 6: Basics of Animation

                  • Keyframes and Function Curves

                  • Using the Graph Editor: Bouncing a Ball

                  • Chapter 7: Armature Animation

                    • Posing and Keyframing with the DopeSheet and Action Editor

                    • Walk and Run Cycles

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