network warrior

599 895 0
network warrior

Đang tải... (xem toàn văn)

Tài liệu hạn chế xem trước, để xem đầy đủ mời bạn chọn Tải xuống

Thông tin tài liệu

[...]... are many types of networks: Local Area Networks (LANs), Wide Area Networks (WANs), Metropolitan Area Networks (MANs), Campus Area Networks (CANs), Ethernet networks, Token Ring networks, Fiber Distributed Data Interface (FDDI) networks, Asynchronous Transfer Mode (ATM) networks, frame-relay networks, T1 networks, DS3 networks, bridged networks, routed networks, and point-to-point networks, to name... on the network (even if it’s just master/slave or primary/secondary) The machines on a network are often connected physically via cables However, wireless networks, which are devoid of physical connections, are connected through the use of radios Each node on a wireless network has an address Frames received on the wireless network have a specific source and destination, as with any network Networks... Configuring the Routers 430 435 31 The Congested Network 440 Determining Whether the Network Is Congested Resolving the Problem 440 445 32 The Converged Network 447 Configuration Monitoring QoS Troubleshooting a Converged Network 447 449 452 Part VIII Designing Networks 33 Designing Networks ... off again, and then retransmits On very busy networks, a lot of collisions will occur With a hub, more stations are capable of using the network at any given time Should all of the stations be active, the network will appear to be slow because of the excessive collisions Collisions are limited to network segments An Ethernet network segment is a section of network where devices can communicate using... Hub-based network In large networks of this type, new problems can arise Late collisions occur when two stations successfully test for a clear network, and then transmit, only to then encounter a collision This condition can occur when the network is so large that the propagation of a transmitted frame from one end of the network to the other takes longer than the test used to detect whether the network. .. For our purposes, we will define these network types as follows: Local Area Network (LAN) A LAN is a network that is confined to a limited space, such as a building or floor It uses short-range technologies such as Ethernet, Token Ring, and the like A LAN is usually under the control of the company or entity that requires its use Wide Area Network (WAN) A WAN is a network that is used to connect LANs... network HUB Figure 2-2 Hub connecting multiple hosts to a network When designing Ethernet networks, repeaters and hubs get treated the same way The 5-4-3 rule of Ethernet design states that between any two nodes on an Ethernet network, there can be only five segments, connected via four repeaters, and only three of the segments can be populated This rule, which seems odd in the context of today’s networks,... 2-4 illustrates how hubs operate As you might imagine, this model can become problematic in larger networks The traffic can become so intensive that the network becomes saturated—if someone prints a large file, everyone on the network will suffer while the file is transferred to the printer over the network Port 4 Port 5 Port 6 Port 7 Port 0 Port 1 Port 2 Port 3 Figure 2-4 Hubs repeat inbound signals... Antonio Campus Area Network (CAN) A CAN is a network that connects LANs and/or buildings in a discrete area owned or controlled by a single entity Because that single entity controls the environment, there may be underground conduits between the buildings that allow them to be connected by fiber Examples include college campuses and industrial parks Metropolitan Area Network (MAN) A MAN is a network that... collision domains A collision domain is an area of an Ethernet network where collisions can occur If one station can prevent another from sending because it has the network in use, these stations are in the same collision domain A broadcast domain is the area of an Ethernet network where a broadcast will be propagated Broadcasts stay within a layer-3 network (unless forwarded), which is usually bordered by . page you need. Try it today for free. Network Warrior Gary A. Donahue Beijing • Cambridge • Farnham • Köln • Paris • Sebastopol • Taipei • Tokyo Network Warrior by Gary A. Donahue Copyright ©. Designing Networks 33. Designing Networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461 Documentation 461 Naming Conventions for Devices 472 Network. certification knowledge of data networking. Anyone with a CCNA or equivalent (or greater) knowledge should benefit from this book. My goal in writing Network Warrior is to explain complex ideas

Ngày đăng: 25/03/2014, 11:53

Mục lục

  • Network Warrior

    • Table of Contents

    • Preface

      • Who Should Read This Book

      • Conventions Used in This Book

      • Using Code Examples

      • We’d Like to Hear from You

      • Safari® Enabled

      • Acknowledgments

      • Part I. Hubs, Switches, and Switching

        • What Is a Network?

        • Hubs and Switches

          • Hubs

          • Switches

            • Switch Types

            • Planning a Chassis-Based Switch Installation

              • Rack space

              • Power

              • Cooling

              • Installing and removing modules

              • Routing cables

              • Auto-Negotiation

                • What Is Auto-Negotiation?

                • How Auto-Negotiation Works

                • When Auto-Negotiation Fails

                • Auto-Negotiation Best Practices

                • Configuring Auto-Negotiation

Tài liệu cùng người dùng

  • Đang cập nhật ...

Tài liệu liên quan