Sandy petersens cthulhu mythos 349

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Sandy petersens cthulhu mythos 349

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Gnoph-Keh Weaknesses vulnerable to fire OFFENSE CR 15 XP 51,200 NE Large magical beast (cold) Init +7; Senses darkvision 90 ft., far sight, low-light vision, snow vision, thoughtsense; Perception +29 Aura engrossing DEFENSE AC 30, touch 12, flat-footed 27 (+3 Dex, +18 natural, –1 size) hp 225 (18d10+126) Fort +18, Ref +16, Will +12 Defensive Abilities unobservable movement; DR 10/ piercing; Immune cold, mind-affecting effects; SR 26 Speed 30 ft Melee bite +24 (1d8+7), claws +24 (1d6+7/19–20) Space 10 ft.; Reach 10 ft Special Attacks attract attention, death throes, death touch, engrossing, rend (3 claws, 1d6+10) Spell-Like Abilities (CL 15th; concentration +21) Constant—greater invisibility S TAT I S T I C S Str 24, Dex 17, Con 25, Int 6, Wis 22, Cha 23 Base Atk +18; CMB +26; CMD 39 (can’t be tripped) Feats Combat Reflexes, Critical Focus, Improved Critical (claws), Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Power Attack, Skill Focus (Perception), Staggering Critical Skills Perception +29, Stealth +11 (+19 arctic conditions); Racial Modifiers +8 Perception, +8 Stealth arctic conditions Languages Aklo ECO LO GY Environment any cold Organization solitary Treasure none SPECIAL ABILITIES Attract Attention (Su) As a swift action, a gnoph-keh can attempt to cause a single creature within 120 feet that it can see to be unable to look away from the gnoph-keh A creature can resist this effect with a successful DC 25 Will save, but otherwise it must observe the gnoph-keh and cannot look away As soon as a creature is under this effect, it can see the gnoph-keh as if it weren’t invisible, save for when the gnoph-keh moves Treat the victim as always successfully making a Perception check to notice the gnoph-keh If the gnoph-keh moves out of sight, the effects of attract attention persist but not affect the victim until the gnoph-keh once again becomes potentially visible to the victim This effect lasts as long as the gnoph-keh lives Until the effect ends, as long as the gnoph-keh is present, the victim is considered to be averting its eyes from every other creature, granting those creatures concealment against the victim’s attacks A gnoph-keh can have only one creature under the effect of attract attention at a time, and a creature cannot be under the effects of multiple attract attentions from different gnoph-keh simultaneously This is a mindaffecting vision-based curse effect The save DC is Charisma-based Death Throes (Su) When a gnoph-keh is slain, its body explodes in a blast of necromantic power All creatures within a 30-foot-burst take 10d6 points of negative energy damage (Reflex DC 26 half) This negative energy cannot heal undead The save DC is Constitution-based 342

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