Sandy petersens cthulhu mythos 153

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Sandy petersens cthulhu mythos 153

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‘‘ Second Stage (red): 1d6 fire damage Sandy’s Notes USING METAMORPHIC VENOM: STRIKE AND ESCAPE First application: This weakens and deadens the target’s vision, so he cannot easily track or see the user Second application: This acid can weaken the target’s armor or other protection Third application: This poison makes other poisons more dangerous Fourth application: This poison weakens the target now that she cannot easily resist Fifth application: The third venom is applied in case the third application was resisted or ineffective or just to add more toxin to the victim to end the fight faster Sixth application: This produces a cloud of black smoke for the user to hide or flee behind Seventh application: This healing salve is supposed to be applied to the wounds the user has received in the fight An uninjured poisoner can use it on an ally and victim catches on fire ‘‘ Third Stage (non-poison; blue): douses burning on contact M E TA M O R P H I C V E N O M : S T R I K E A N D E S C A P E Price 1,500 gp; Type poison, contact; Save Fortitude DC 15 Poison Frequency 1/round for rounds ‘‘ First Stage (brown): cumulative –1 penalty to attacks and Perception checks for hour ‘‘ Second Stage (gray): 1d6 acid damage; also affects worn armor and is not halved or reduced by hardness ‘‘ Third Stage (yellow): 1d2 Con damage ‘‘ Fourth Stage (green): 1d2 Str damage ‘‘ Fifth Stage (blue): 1d2 Dex damage ‘‘ Sixth Stage (non-poison; black): produces 10-ft cube of smoke around object touched, as the spell fog cloud ‘‘ Seventh Stage (non-poison; white): heals 1d8+1 points of damage and grants a +10 bonus on saves against exposure to prior stages of strike and escape for rounds MILK OF SHUB-NIGGURATH Weight lb.; Price 6,800gp; Craft (alchemy) DC 33 This purple liquid cures the drinker of all nonmagical diseases and physical ability damage and penalties, and begins the drinker’s mutation into a monstrous hybrid creature The drinker gains a +4 enhancement bonus to Strength and Constitution for 1d4 weeks Unless the drinker succeeds at a DC 20 Fortitude saving throw, it transforms into an insane outer mutant at the end of that time (see the outer mutant template on page 359) A second dose of this milk accelerates the process, causing the drinker's mutations to become more prominent and stranger and doubling the speed of the transformation By the third drink, the drinker goes insane, and becomes a monster on 146

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