Sandy petersens cthulhu mythos (1) 46

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Sandy petersens cthulhu mythos (1) 46

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II Mythos Races limited to two, as if it were a typical humanoid creature, regardless of the number of arms it currently has Languages: Gnorri speak their own language and Common A gnorri with a high Intelligence score can choose Aboleth, Aklo, Aquan, Deep One, and Draconic as bonus languages Variant Gnorri The gnorri who are most likely to interact with surface dwelling people (and are thus the ones focused upon in this section) are but one variant of a diverse species Deeper waters host other types of gnorri that have different hues of skin color Each of these variants has slightly different abilities, as summarized below Black Gnorri: The deepest ocean trenches are the domain of gnorri with inky dark flesh These gnorri have the see in darkness universal monster ability and +2 Intelligence instead of +2 Wisdom Brown-Green Gnorri: This mottled variant dwells in coastal swamps and is more comfortable out of water They have a land speed of 25 feet but lose amorphous entrails Red Gnorri: These gnorri hail from deeper waters than typical gnorri They gain a +2 bonus to Constitution but lose the ability to grow a fourth arm Science, already oppressive with its shocking revelations, will perhaps be the ultimate exterminator of our human species—if separate species we be—for its reserve of unguessed horrors could never be borne by mortal brains if loosed upon the world If we knew what we are, we should as Sir Arthur Jermyn did; and Arthur Jermyn soaked himself in oil and set fire to his clothing one night —H P Lovecraft, Arthur Jermyn using limb allocation White Gnorri: Dwellers of arctic seas, white gnorri possess cold resistance but suffer a –2 penalty on saving throws against fire effects 39

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