Sandy petersens cthulhu mythos (1) 31

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Sandy petersens cthulhu mythos (1) 31

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ghouls create a parasitic form of culture that suits energies gives the meat a sort of “spice” or “texture” them well and keeps them sated and happy They treat (ghouls have a hard time explaining how necromancy ancient tools and discarded objects with reverence and flavors flesh to those who lack their interests) At times, respect, and can typically eke out several more uses of lingering necromantic magic seems to have an almost objects other cultures have discarded as ruined narcotic effect on those who overindulge, which some Regardless of the nature of the society whose culture ghouls particularly enjoy It’s not unusual to encounter they’ve appropriated, ghouls usually form into relatively ghoul societies that keep zombies as guardians and small groups known as clans for a very practical livestock simultaneously purpose A ghoul clan is limited in size by the dead, Sentient undead are a different matter While and if they deplete a graveyard or feed so quickly that ghouls enjoy the flavor of intelligent undead more than their host society notices the depredations visited upon any others, these undead typically understand that their deceased, they often find themselves forced out ghouls make poor allies, despite many shared tastes of their homes or pushed into violent confrontations Of particular note, though, is the curious fact that A ghoul clan’s preferred lair consists of extensive while undead ghouls seem eager to feed upon Mythos warrens dug by tool and claw into the earth below a ghouls, Mythos ghouls tend to find undead ghoul flesh graveyard, but they also have been known to settle in to be unpleasant, describing it as “overripe” or “rancid” abandoned necropolises or ruined cities Anywhere in flavor where there’s a large or steady source of meat to feed upon can serve a ghoul as a home—specifically dead meat, as they not hunt living creatures for food save for in times of famine A ghoul prefers flesh properly aged, at least by a few days and, if possible, for much longer Mummified flesh is considered a delicacy to a ghoul When a ghoul encounters a particularly delicious corpse (often the remains of a philosopher, wizard, alchemist, poet, or other great thinker), they keep the remains handy in storage Ghouls keep entire “cellars,” with walls lined with open coffins displaying their grisly contents, in a macabre parody of human wine cellars Here, they keep their favorite bodies in storage, nibbling only now and then on these finely aged bones and preserved bits of flesh when the urge to celebrate strikes Undead often dwell in and around locales that ghouls favor, and for their part, ghouls not abhor undead themselves Indeed, most ghouls find the taste of undead flesh to be delicious, as the necromantic 24 Relations Ghouls have a complex relationship with humanoids They depend on humanoids for food and base their societies and very culture on those they live near When ghouls and humanoids meet, however, the result is almost always violent Most humanoids are quick to interpret the discovery of bestial-looking parodies of their own shape dwelling in their graveyards and eating their dead as unsettling at best and downright blasphemous at worst The typical ghoul is more than a match for an average humanoid, and even though such humanoids are usually the ones to start confrontations when ghouls are discovered, ghouls are usually the ones to escalate or finish the fight Conflict with a group of humanoids never ends well for a ghoul clan in the long run, though the results vary They might be wiped out simply by being overwhelmed by superior numbers or could be forced to move on to find a new feeding ground where the local populace is dead and available for eating

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