Sandy petersens cthulhu mythos (1) 28

1 1 0
Sandy petersens cthulhu mythos (1) 28

Đang tải... (xem toàn văn)

Thông tin tài liệu

II Mythos Races from reading forbidden texts, or by taking part in blasphemous rituals In fact, those who pursue it often find themselves turning into undead ghouls Furthermore, being born a ghoul or the influence of magic are not the only ways a new ghoul can come to be, for being a ghoul is as much a matter of behavior as it is one of magic or genetics People who engage in ghoulish activity, be it feeding on decayed flesh or living in graveyards, put themselves at risk of becoming ghouls This risk increases if such behaviors are undertaken in the company of other ghouls or if they’re pursued in regions where ghouls once cavorted and dined, even if no ghouls have been active in an area for decades or even centuries Graveyards remember when they have played host to ghouls It is in this way that a of starvation if not cared for Many ghouls, rather than child, abducted by ghouls and raised among their kind, endure an endless existence as an invalid dependent can transform into a ghoul, despite potentially having on family, offer themselves to the banquet table This no predilection toward a ghoulish nature or heritage funeral feast is not a matter of shame or despair in from a ghoul Curiously, those who deliberately seek ghoul society, but one of triumph, for in feeding on the transformation into a ghoul and engage in such the elder, that relative’s memories, knowledge, and activities to foster such a change often seek an elusive personality can live on in those who partake goal The change seems to seek those who don’t expect it, but avoids those who pursue it Typically, a humanoid that undergoes the transformation into a ghoul does not make the change swiftly Instead, the victim spends a significant amount of time, often many years, as something known as a “nascent ghoul.” Once a creature makes the transition to full ghoul, either after enduring the change via nascent ghouldom or simply by growing to adulthood as a ghoul child, the ghoul can live for centuries A ghoul reaches middle age at 100 years, old age at 300 years, and venerable age at 500 years Curiously, ghouls not actually die of old age, but they grow increasingly feeble 1d100 years after reaching venerable age After this time passes, a ghoul loses the ability to move or even fend for itself Such ghouls eventually die Nascent Ghouls When the conditions are right, a humanoid creature can become a nascent ghoul The following rules should be applied to such a creature until it manages to reverse the situation, or makes the transition into a fullfledged ghoul A nascent ghoul gains a few bonuses from its condition, but overall, is a less effective creature than a full ghoul or an untainted specimen of its original race The change from humanoid to ghoul is a painful transition, full of uncertainty, confusion, and shame A humanoid can remove the nascent ghoul condition by undergoing a special quest of the GM’s design, or can achieve this using the methods employed to remove curses The DC to remove the nascent ghoul condition is equal to 10 + 1/2 the nascent ghoul’s Hit Dice + the nascent ghoul’s Wisdom modifier; nascent 21

Ngày đăng: 24/10/2022, 14:45

Tài liệu cùng người dùng

  • Đang cập nhật ...

Tài liệu liên quan