Sandy petersens cthulhu mythos (1) 178

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Sandy petersens cthulhu mythos (1) 178

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Introduction to Cults Mythos cults typically center around the worship of a particular Great Old One or Outer God They seek to please or at least placate this deity figure in order to avoid its dreadful attention, earn some tiny fragment of its vast power or knowledge, or nudge its terrible influence toward a personally satisfying end, such as destroying the cult’s enemies, real or perceived In general, Mythos cults are not concerned with theology or esoterica, and the bulk of cultists are almost entirely disinterested in spiritual matters Instead, they are materialistic, wholly focused on immediate or nearfuture rewards No one expects an afterlife within these cults—though immortality is certainly one of the The things had filed ceremonious rewards some cults crave, they not look toward any in one direction, the direction of the kind of heaven noisome wind, where the light of their The Mythos gives rise to hundreds of different torches showed their bended heads— cults, of which a selection is presented in this chapter or the bended heads of such as had The list includes cults to several of the most imposing heads They were worshiping before Mythos entities, but almost any important entity could a great black fœtor-belching aperture have a cult grow up around it If your campaign features which reached up almost out of sight… Atlach-Nacha, feel free to adjust the details of one of —”Imprisoned with the Pharaohs,” H.P Lovecraft the included cults (such as replacing the goat themes of the Cult of the Black Goat with spider themes) Each cult entry offers a list of “gifts” associated with the cult These include character options for which the cult trains its members, items the cult crafts, spells it teaches, services it provides, and unusual and strange benefits of association 171

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