Sandy petersens cthulhu mythos (1) 173

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Sandy petersens cthulhu mythos (1) 173

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glass, it sees brief glimpses of random other places in The disguised weapon remains made of the same the universe and in other planes of existence A viewer material as its base form and retains its hardness and can control the glasst for minute with a successful hit points, regardless of form It does not detect as DC 20 Profession (Yog-Sothothery philosopher) skill magical, as if disguised by magic aura check The location viewed is a random one within 1d100-1 miles of the desired location Once a viewer has successfully controlled the glass, that viewer can't control it again for day CO NSTRUC TI O N Cost 21,000 gp; Requirements Craft Wondrous Item, greater scrying MEDALLION OF Y'HA-NTHLEI Aura moderate transmutation; CL 9th; Slot neck; Price 30,000 gp; Weight — CO NSTRUC TI O N Cost +3,000 gp; Requirements Craft Magic Arms and Armor, magic aura, soften earth and stone PANCHROMATIC ARMOR Aura strong abjuration; CL 17th; Slot armor; Price 191,650 gp; Weight 50 lbs This suit of +5 full plate normally has a shimmering, multicolored surface The user can concentrate as a standard action to change its color to one of those listed below to gain perfect protection against one This amulet allows its bearer to breathe underwater energy type or effect, losing the +5 enhancement bonus and see as if the water was perfectly clear no matter the of the plate armor while it manifests that color This level of sediment in the water It also prevents ill effects effect lasts until the armor is removed or the wearer caused by depth changes the color once more Color Benefit All +5 enhancement bonus Black Immunity to energy drain White Immunity to petrification and nonharmless polymorph effects Red Immunity to fire Orange Immunity to electricity Yellow Immunity to light-based attacks and prismatic effects Green Immunity to poison Blue original weapon Tapping the weapon sharply with Immunity to damage from water-based attacks and wearer does not need to breathe Indigo Immunity to death magic and effects a dull bluish bit of specially forged metal chemically Violet Immunity to cold CO NSTRUC TI O N Cost 15,000 gp; Requirements Craft Wondrous Item, true seeing, water breathing MEMORY (MAGIC WEAPON SPECIAL ABILITY) Aura moderate transmutation; CL 8th; Slot none; Price +6,000 gp; Weight — This ability can only be placed on metal weapons The serpent folk use alchemy to transform the physical mass of the weapon into an amorphous blob, a loose chain that can be worn as a belt, or some other innocuous form weighing the same amount as the awakens the transformed weapon, which unfurls into its original form Another touch of the same metal Many (but not all) suits of panchromatic armor are returns the weapon to its disguised form The trigger designed for the use of serpent folk, and thus may not itself is typically a short rod some 1–2 inches in length, fit other creatures well but could be crafted as part of a brooch or ornament 166 CO NSTRUC TI O N Cost 96,650 gp; Requirements Craft Magic Arms and Armor, death ward, prismatic sphere

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