... LinG - Live, Informative, Non-cost and Genuine !
Electronics uses things called prefixes and scientific notation to indicate
small or large numbers. Table 1-2 shows common prefixes and scientific ... LinG - Live, Informative, Non-cost and Genuine !
Using the information in Tables 1-1 and 1-2, you can translate these notations.
Here are some examples:
ߜ mA: milliamp or 1 thousandth...
... chapter for a refresher course.)
2
Electronics For Dummies
TEAM LinG - Live, Informative, Non-cost and Genuine !
by Gordon McComb
and Earl Boysen
Electronics
FOR
DUMmIES
‰
TEAM LinG - Live, Informative, ...
brandreview @wiley. com
.
Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for the
Rest of Us!, The Dummies Way,...
... preventing dangerous static buildup
in your electronics workshop.
TEAM LinG - Live, Informative, Non-cost and Genuine !
Using the information in Tables 1-1 and 1-2, you can translate these notations.
Here ... Electrons to Electronics
TEAM LinG - Live, Informative, Non-cost and Genuine !
You can also use algebra to rearrange the equation for power to show how
you can calculate resi...
... might outperform the other
depending on your video card, so check
your video-card manufacturer’s docu-
mentation for more information.)
3. Select the Draw Objects tool, and press
and hold down ... dimensions and poly count, and build reference plane.
2. Build the muzzle.
3. Build the barrel.
4. Build the grip.
5. Build the hoops and hose.
6. Optimize and triangulate.
7. Export t...
... the cuff and sweep it several times, adjusting the width to conform to
a hand shape as I have done in Figure 4.35.
8. Select a pad of faces on the inside of the hand and move, rotate, and/ or
scale ... in 3D space and select coordinates for
unwrapping. Notice that the Mapping tab under the Command Panel has
expanded to offer you a suite of options for unwrapping your object.
Click...
... area, and once again click Relax.
This will relax all the points naturally, and you should end up with a nicely
unfolded hoop as shown in Figure 5.39.
20. That’s it for the hoop; scale it down and ... to the grip and back
hoop. Normally, for a shape like this, you could use Interactive: Cylinder mapping
to quickly unwrap the thing, but I’d rather iso-
late and unfold the back a...
... use for almost any type of
rock on any planet—just try changing the foreground and background colors for
different results.
1. Start a new 512 × 512-pixel RGB image.
2. Select any foreground and ... the best for making walls and whatnot, but work well when
wrapped around boulders and such. For more on U-V mapping and skinning
objects, see Part II, “Unwrapping the U-Vs With D...
... choose Select, Transform Selection,
and scale the selection down about 100 pixels. It will help to hold down Shift
and Alt at the same time to make the selection scale down uniformly.
9. Press Enter ... other
liquids, for that matter) tends to drip and/ or bead. (By the way, this is so totally
gross.)
1. Start a new 512×512-pixel RGB image and fill it with gray (hex# 808080).
(This w...
... player’s
actions.
Figure 9.59
Create two textures
for the final output:
one with all glows
turned down or off
and the red handle
moved down, and
one with the handle
up and everything lit.
Please purchase PDF ... difference between the “off” state and the “on” state.
54. Now it’s all a matter of creating two textures—one for when the glows are on,
and one for when they’re off....
... compared to the rest of the weapon, and
therefore should exhibit more signs of heat exhaustion and wear and tear.
2. Barrel. The barrel is the acceleration chamber for the charged energy pellet.
See ... Grip. The slogre’s hand is huge, and has 10-inch long nails for slashing ene-
mies. Such bulk, however, hinders his dexterity, which is why the grip and
trigger are simplified a...