Tài liệu John Wiley And Sons Electronics For Dummies Ebook P2 doc

Tài liệu John Wiley And Sons Electronics For Dummies Ebook P2 doc

Tài liệu John Wiley And Sons Electronics For Dummies Ebook P2 doc

... LinG - Live, Informative, Non-cost and Genuine ! Electronics uses things called prefixes and scientific notation to indicate small or large numbers. Table 1-2 shows common prefixes and scientific ... LinG - Live, Informative, Non-cost and Genuine ! Using the information in Tables 1-1 and 1-2, you can translate these notations. Here are some examples: ߜ mA: milliamp or 1 thousandth...
Ngày tải lên : 22/12/2013, 20:18
  • 20
  • 334
  • 0
Tài liệu John Wiley And Sons Electronics For Dummies Ebook P1 pdf

Tài liệu John Wiley And Sons Electronics For Dummies Ebook P1 pdf

... chapter for a refresher course.) 2 Electronics For Dummies TEAM LinG - Live, Informative, Non-cost and Genuine ! by Gordon McComb and Earl Boysen Electronics FOR DUMmIES ‰ TEAM LinG - Live, Informative, ... brandreview @wiley. com . Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!, The Dummies Way,...
Ngày tải lên : 22/12/2013, 20:18
  • 30
  • 416
  • 1
Tài liệu John Wiley And Sons Electronics For Dummies Ebook-Ling P2 pdf

Tài liệu John Wiley And Sons Electronics For Dummies Ebook-Ling P2 pdf

... preventing dangerous static buildup in your electronics workshop. TEAM LinG - Live, Informative, Non-cost and Genuine ! Using the information in Tables 1-1 and 1-2, you can translate these notations. Here ... Electrons to Electronics TEAM LinG - Live, Informative, Non-cost and Genuine ! You can also use algebra to rearrange the equation for power to show how you can calculate resi...
Ngày tải lên : 22/12/2013, 21:18
  • 10
  • 530
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... might outperform the other depending on your video card, so check your video-card manufacturer’s docu- mentation for more information.) 3. Select the Draw Objects tool, and press and hold down ... dimensions and poly count, and build reference plane. 2. Build the muzzle. 3. Build the barrel. 4. Build the grip. 5. Build the hoops and hose. 6. Optimize and triangulate. 7. Export t...
Ngày tải lên : 14/12/2013, 20:15
  • 50
  • 551
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... the cuff and sweep it several times, adjusting the width to conform to a hand shape as I have done in Figure 4.35. 8. Select a pad of faces on the inside of the hand and move, rotate, and/ or scale ... in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click...
Ngày tải lên : 14/12/2013, 20:15
  • 50
  • 462
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... area, and once again click Relax. This will relax all the points naturally, and you should end up with a nicely unfolded hoop as shown in Figure 5.39. 20. That’s it for the hoop; scale it down and ... to the grip and back hoop. Normally, for a shape like this, you could use Interactive: Cylinder mapping to quickly unwrap the thing, but I’d rather iso- late and unfold the back a...
Ngày tải lên : 14/12/2013, 20:15
  • 50
  • 436
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 × 512-pixel RGB image. 2. Select any foreground and ... the best for making walls and whatnot, but work well when wrapped around boulders and such. For more on U-V mapping and skinning objects, see Part II, “Unwrapping the U-Vs With D...
Ngày tải lên : 14/12/2013, 20:15
  • 50
  • 585
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

... choose Select, Transform Selection, and scale the selection down about 100 pixels. It will help to hold down Shift and Alt at the same time to make the selection scale down uniformly. 9. Press Enter ... other liquids, for that matter) tends to drip and/ or bead. (By the way, this is so totally gross.) 1. Start a new 512×512-pixel RGB image and fill it with gray (hex# 808080). (This w...
Ngày tải lên : 24/12/2013, 06:16
  • 50
  • 397
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

... player’s actions. Figure 9.59 Create two textures for the final output: one with all glows turned down or off and the red handle moved down, and one with the handle up and everything lit. Please purchase PDF ... difference between the “off” state and the “on” state. 54. Now it’s all a matter of creating two textures—one for when the glows are on, and one for when they’re off....
Ngày tải lên : 24/12/2013, 06:16
  • 50
  • 359
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

... compared to the rest of the weapon, and therefore should exhibit more signs of heat exhaustion and wear and tear. 2. Barrel. The barrel is the acceleration chamber for the charged energy pellet. See ... Grip. The slogre’s hand is huge, and has 10-inch long nails for slashing ene- mies. Such bulk, however, hinders his dexterity, which is why the grip and trigger are simplified a...
Ngày tải lên : 24/12/2013, 06:16
  • 50
  • 344
  • 0

Xem thêm

Từ khóa: