... need a copy of them
CHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME3 56
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// Gamepad
GamePadState gamePadState;
GamePadState lastGamePadState;
public InputHelper(PlayerIndex ... 20 1)
- distance * 100 ) * 0. 01f;
return new Vector3(posX, 0, posZ);
}
}
Creating the Game Logic
For each unit type in the game player, player weapon, enemy (NPC)—...
... D
eclar
e it in the
Game1 class as
follo
ws:
private const int ADDMETEORTIME = 500 0;
CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME 59
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Figure 2- 11. Operations available ... YOUR FIRST 2- D GAME 60
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and how to display this texture using a SpriteBatch object:
spriteBatch.Begin();
spriteBatch.Draw...
... frames</param>
public Sprite (Game game, ref Texture2D theTexture)
: base (game)
{
CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 92
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Improving Your First
2- D Game
Let’s face ... Besides this, to deploy the game your console must be connected to
the Xbox LIVE network.
CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME6 6
92 4 1CH03.qxd...
... YOUR FIRST 2- D GAME 124
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if (twoPlayers)
{
scorePlayer2.Value = player2.Score;
scorePlayer2.Power = player2.Power;
}
// Check if player is dead
gameOver = ... Texture2D actionElementsTexture, actionBackgroundTexture;
// Game Scenes
protected HelpScene helpScene;
CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 122
92 4 1CH04.qxd 3/ 10/ 08 10:...
... next section.
CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS 198
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All you need to do now is to revise the Update method of the Game1 class to call the
new asynchronous ... AddNewMeteor()
{
CHAPTER 6 ■ ROCK RAIN LIVE! 194
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Color.Snow);
spriteBatch.DrawString(Arial, " - F1 to sign in",...
... effect to be used, with projection and view matrices and the light
sources, if any.
CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS 20 9
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92 4 1CH07.qxd 3 / 20 /08 10: 12 AM ... dimensions to create each axis letter
CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS2 12
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To ease game development...
... 10 ■ GENERATING A TERRAIN2 90
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would make the model look around (rotating its neck). Skeletal animation also allows a
bone from one object to be linked to ... cameraManager.ActiveCamera.Projection;
CHAPTER 10 ■ GENERATING A TERRAIN 28 9
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OUT.lightVec2 = mul(light2Position - worldPo...
... book work in either programming environment.
■Note XNA 3 .0 runs with Visual C# Express 20 08 or Visual Studio Professional 20 08 . XNA 2. 0 runs with the
20 05 version of these tools. If you open ... tutorials
for DirectX. Since the launch of XNA in December 20 06 , he has ported all
his content to XNA and is helping more than 2, 00 0 people on their path to...