... unexpected results. This type of game usually
appeals to adolescents or hard-core RPG gamers.
•
Games of Chance—Any game based upon random result. Most casino games are games
of chance, with a little ... using a more sophisticated game board, as
with Trivial Pursuit.
Most game shows are based on trivia. The audience for trivia games is the mass market.
•
Word Games—These games...
...
Summary 41
Chapter 3. Big Games, Small Screens 42
Your Competition 42
WAP Games 43
i-mode Games 54
SMS Games 55
J2ME MIDP Games 57
J2ME Palm Games 65
iAppli Games 67
What Are You ... professional game companies often spend as much as a third of the game
development cycle on playtesting and redesign.
Show Me the Money: Micro Game Business Models
If you are a comm...
... just happened?
We now have the shell for our Cube Chaser game. We could have le our main game class as
Game1
as we did for the Speller game, but giving the class a more descripve name helps ...
http://www.linkedin.com/in/pedroguida
.
Pedro has worked on XNA 4.0 Game Development by Example: Beginner's Guide – Visual
Basic Edion (Book) and XNA Game Development Video Tra...
... called
usability.
Having far less development
resources to tap than Microsoft, Eidos
Chapter 3: What Makes Game Development Hard?
27
ruthless pursuit of a clean, tight game
can you hope to make a great game.
The rest ... with no
26
Chapter 3: What Makes Game Development Hard?
A Brief History of Software Development
How to make a game, I believe, is the
most elusive question i...
... teams.
Game Development Is Software Development
Games are certainly special; however,
a point I will be making repeatedly
throughout this book is that game
development is software development.
Games ... 8
Gambling, Puzzle, and Parlor Games 8
Military and Sports Simulations 10
Role-Playing Games 12
Youth Making Games 13
On Money 13
Why Make Games? 14
Chapter 3
What Makes Game De...
... unexpected results. This type of game usually
appeals to adolescents or hard-core RPG gamers.
• Games of Chance—Any game based upon random result. Most casino games are games
of chance, with a little ... using a more sophisticated game board, as
with Trivial Pursuit.
Most game shows are based on trivia. The audience for trivia games is the mass market.
• Word Games—These games i...
... 59
Designing the Game Framework 59
The GameObjectBase Class 60
The SpriteObject Class 60
The TextObject Class 64
The GameHost Class 66
The GameHelper Class 71
Using the Game Framework 71
Referencing ... the GameFramework Project 72
Setting Inheritance for the Main Game Class 73
Creating Derived SpriteObject Classes 73
Adding Game Objects to the Game Host 78
Removing Obje...
... Profiling 454
A Simple Memory Leak Test 455
Development Steps: A Memory Leak Test 459
Development Steps Continued: Using the Instruments Application 467
Development Steps Continued: Using Build ... for the iPhone and iPod Touch 95
Development Steps: Creating a Modal View for the
iPhone and iPod Touch 96
Test Your Application 105
A Modal View for the iPad 106
Development Steps: Creat...
... 382
Creating the GameInformation and DiceGame Supporting Classes 383
DiceGame.cs 383
GameInformation.cs 385
Button.cs 385
Creating the Game Lobby 386
GameLobby.cs 386
Message.cs 394
Creating the GameInfo ... two development strategies: Silverlight, which is primarily used for
application development, and XNA, which is used for game development. This book focuses
on game developme...