... an infinitesimal analogue of triangulation with stereo cameras
(figure 2.6). The numerator is analogous to baseline and the denominator to
disparity. In the infinitesimal limit stereo will, in ...
Substituting the matching constraint of (2.3~,) into the time
derivative of (2.10) we obtain:
rt = (At + p.U)p. (2.38)
Differentiating (2.38) with respect to time and substituting this int...
... E-learning is learning without the presence of a human instructor in
class. Advances in technologies have made e-learning possible. E-learning can
complement the traditional in- class learning. ... think at various steps in computer games may
be injected at various points in learning a sequence of concepts [8]. This may take
the form of exercises to force the learners to think...
... re-
sources are enlarging from case to case teaching packages. This result shows original
cases in WebCASE are developing during the teaching exchange process.
In our research, we also find that although ... Learning Activity 117
in the discussing board; 14 (63.6% in all) often participate group discussion; 20
(90.9% in all) often write notes; 16 (72.7% in all) often pack up st...
... learning.
The idea of competition is usually linked to gaming, and games are often pleasing for
any kind of student, In fact, the intention of incorporating gaming elements into learn-
ing has ... and each other’s learning. The competitive learning style indicates a preference
for learning in competition with others, often achieving individual goals; students
work against each other t...
... Building and Supporting Shared Under-
standing in Collaborative Problem-solving. In: Ninth International Conference on Informa-
tion Visualisation (IV 2005), pp. 737–742 (2005)
11. Liu, Z., Jin, ... Calvo, R.: Sharing Synchronous Collaborative Learning Structures using IMS
Learning Design. In: 7th International Conference on Information Technology Based
Higher Education and Training (I...
... programming. The programming courses
aim at building an effective foundation for the development of programming skills
by emphasizing problem solving, logical thinking and programming process ... entertaining. Learners
can practice and challenge themselves in an interactive game. In order to be-
come formal tools in everyday teaching/learning process, we create Bomber-
man game which...
...
learning problem with game.
Students can clarify
their learning
problem with game.
Interest in
learning
Hard to let student
interested in
learning.
Easier to make students
interested in ... points of view in Table 3.
After the comparison, we can clearly find the advantage in teaching minimum
spanning tree theories combining board game. These advantages are:
(1) Efficient...
... to obtain data to be processed and component informa-
tion, which plays a role in locating and calling a certain function of Matlab. Finally,
the thread sends the data into computing engine of ... flow and giving online
prompts, etc.
In the process of designing user interface, we adopted pure Java technology to de-
velop several classes. It mainly consists of MainWindow class, MainMenu...
... coordinated resource sharing and problem solving in dynamic, multi institutional
virtual organization [8]. By adopting grid technology, it is possible a wide-scale learning
resource sharing in ... unifying term to describe the fields of
online learning, web-based training, and technology-delivered instruction.
Rosenberg[10] defines E-Learning have three fundamental criteria: a E-Learn...