... 2 1 0 1 | X | 1 0 0 0 || 0 1 0 0 || 0 0 1 0 || 3 5 0 1 | MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE254 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE256The translation moved the original vertex ... Y axis by θ radians:| cosθ 0 -sinθ 0 || 0 1 0 0 || sinθ 0 cosθ 0 || 0 0 0 1 | MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE260view = new Vector3(0.0f, 0.9f,-0.5f);up = new Vector3(0.0f, 1.0f, ... instantiated from the game class with the following line:private Camera cam = new Camera(); MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE272257stored. One triangle vertex is stored in each of the first...