... version of Unity iOS will cost you $40 0 in Unity licenses, but developing with Unity iOS Pro
will cost $1,500 for Unity Pro and another $1,500 for Unity iOS Pro, for a grand total of $3,000. Unity ... include Unity iOS. You
can still start with free Unity for the portion of this book leading up to the iOS chapters and then add
Unity iOS for $40 0, but...
... Agreements as per
Figure 1-13.
www.it-ebooks.info
BOOKS FOR PROFESSIONALS BY PROFESSIONALS
®
Learn
GameSalad for iOS
Game Development for iPhone, iPad, and HTML5
David Guerineau
COMPANION eBOOK ... ONLINE
Companion
eBook
Available
Guerineau
GameSalad for iOS
L
earn GameSalad for iOS shows you how to create fun, fully functional
games—all without having to program a s...
...
footprint of Lua and a very flexible and forgiving syntax allows for rapid prototyping and code testing.
We have seen that Lua is increasing in popularity with game developers. In the next chapter, ... developers; there are not many modified versions. However, many
developmental studios do modify, or rather adapt and customize, Lua for their own editors and tools.
In this chapter, we...
... applicaon using Unity Remote 41
Summary 45
Table of Contents
[ ii ]
Chapter 3: Hello World 47
Composing our rst scene 48
Start with the basics 48
Time for acon – Creang a scene 49
Time for acon ... book covers
Chapter 1, What is Unity and why do I care? discusses the iOS development space, Unity, and
why you want to use Unity as your game development plao...
... trying to jump into game
development. Most are due to not really fully grasping the scope of a game development under-
taking. For instance, it’s easy to look at a lot of big-name games and start ... of length – 1.
Building XNA 2.0 Games
A Practical Guide for Independent
Game Development
■■■
James Silva and John Sedlak
14
CHAPTER 1
■ A .NET SNAPSHOT
The for loop can be dis...
...
define some information about how the variable is used. We use nonatomic to
define access rules for threading. It’s not important to learn now, but in general
atomic is safer for multithreaded ... you don’t have one, consider getting
one before releasing any apps to the App Store.) Since my web site is at
http://learncocoatouch.com, I use com.learncocoatouch as my company
identifi...
... 240
Creating a New Isometric Tilemap 240
Creating a New Isometric Tileset 241
Laying Down Some Ground Rules 242
Isometric Game Programming 244
Loading the Isometric Tilemap in Cocos2d 244
Setup ... 2D games for the iPhone and iPad, and the game engine of your
choice is cocos2d for iPhone. Or maybe you don’t care so much about the game engine
but you do want to make 2D...
... PM10/28/2011 4: 24: 44 PM
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PART I
The Tools to Get Started
CHAPTER 1: Games on iOS
... can think of the example games as a starting point for your explo-
ration into iOS game development.
flast.indd xxiiflast.indd xxii 10/28/2011 4: 24: 42 PM10/28/2011 4: 24:...
... 137
Chapter 4: Working with Cameras 145
Introduction 145
Introducing the camera object 146
Limiting the camera area with the bound camera 148
Taking a closer look with zoom cameras 149
Creating ... R.id.gameSurfaceView;
}
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AndEngine Game Structure
14
The SimpleBaseGameActivity and SimpleLayoutGameActivity
classes
The SimpleBaseGameActivity and the SimpleLayoutGame...
...
define some information about how the variable is used. We use nonatomic to
define access rules for threading. It’s not important to learn now, but in general
atomic is safer for multithreaded ... you don’t have one, consider getting
one before releasing any apps to the App Store.) Since my web site is at
http://learncocoatouch.com, I use com.learncocoatouch as my company
identifi...