... single = in Lua signifies assignment.
Logical Operators
The logical operators in Lua are
and
or
not
The way the and and or work in Lua is by what’s called the shortcut evaluation. It checks for a value, ...
13
Chapter 2
Lua Libraries
In the previous chapter, you learned the reasons behind Lua and that Lua is, after all, made up of
C code libraries. One of the advantages that t...
... Agreements as per
Figure 1-13.
www.it-ebooks.info
BOOKS FOR PROFESSIONALS BY PROFESSIONALS
®
Learn
GameSalad for iOS
Game Development for iPhone, iPad, and HTML5
David Guerineau
COMPANION eBOOK ... ONLINE
Companion
eBook
Available
Guerineau
GameSalad for iOS
L
earn GameSalad for iOS shows you how to create fun, fully functional
games—all without having to program a s...
... include Unity iOS. You
can still start with free Unity for the portion of this book leading up to the iOS chapters and then add
Unity iOS for $400, but keep in mind the Unity Pro and Unity iOS Pro ... need, before you need it!
iOS Development Requirements
At the beginning of this chapter, I mentioned it’s a good idea to get the ball rolling on downloading
Xcode and registeri...
... trying to jump into game
development. Most are due to not really fully grasping the scope of a game development under-
taking. For instance, it’s easy to look at a lot of big-name games and start ... analyst/developer. He works for
Brain Force (http://www.brainforce.com) in its Italian branch (http://www.brainforce.it). He
is a Microsoft Certified Solution Developer for .NET, a...
... STARTED
CHAPTER 1: GAMES ON IOS 3
What Makes a Good iOS Game? 4
Device Usage 4
Use Unique Features of iOS 4
Make Your Game Fun 5
Graphics and Design 6
Developing Your Idea 6
Documenting Your Game 6
Prototyping ... seen on iOS game development assumes a
foundation in basic iOS programming. I have not done that. I start from the beginning and guide you
through the whole pro...
... available:
Learn
Unity for 2D Game
Development
SOURCE CODE ONLINE
Learn Unity for 2D Game Development
Thorn
9 781430262299
ISBN 978-1-4302-6229-9
9CHAPTER 1: Unity Basics for 2D Games
You ... Handling user input
• Creating a game from start to finish
• Optimizing for mobile devices
Learn Unity for 2D Game Development
www.apress.com
Shelve in Graphics /Game...
...
Adaptive
learning
Generative
learning
Difference in knowledge base
Opportunities
for learning
Innovations often call for posing entirely new questions or redefining old ones, i.e. generative
learning. ... created by different pilot units for general use
through joint planning and evaluation seminars.
Learning Networks – a Model for Interaction and Cooperation
Learning...
... reference to the game
_game = game;
// Set a random position
PositionX = GameHelper.RandomNext(0, _game. Window.ClientBounds.Width);
PositionY = GameHelper.RandomNext(0, _game. Window.ClientBounds.Height); ... _game. GameObjects.Count;
for (int i = 0; i < objectCount; i++)
{
// Get a reference to the object at this position
gameObj = _game. GameObjects[i];
// Is thi...
... states needed for the game.
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84
Chapter 4 The Game Loop
EAGLView
ES1Renderer
GameController
GameScene
SettingsScene
GameScene
MenuScene
GameScene
GameScene
Figure ... 4.1.
Listing 4.1 A Simple Game Loop
BOOL gameRunning = true;
while(gameRunning) {
updateGame;
renderGame;
}
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74
Chapter 4 The Game Loop
This example...