liên kết gen các gen có thể liên kết với nhau trên nst thường hay nst giới tính các gen liên kết trên nst thường thì có 2 loại liên kết hoàn toàn và liên kết không hoàn toàn hoán vị gen

Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Ngày tải lên : 06/11/2012, 10:45
... 10 11 12 16 20 21 21 22 23 23 RATE-DISTORTION ANALYSIS FOR SCALABLE CODERS 25 A Motivation B Preliminaries ... 62 Actual R-D curves and their estimations for (a) frame and (b) frame in FGS-coded CIF Foreman 66 19 22 26 27 28 xiv FIGURE 29 Page Comparison between ... its reconstructed signal s is calculated in the MSE form as E(s − s )2 , we have the following derivation: D = E[(s − s )2 ] = E[(b + s − (b + s) )2 ] ˆ ˆ = E[(b − b )2 ] = E[(b1 − b2 )2 ] Therefore,...
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Hull and White model

Hull and White model

Ngày tải lên : 18/10/2013, 03:20
... T 0; T1  + " 2 exp , 2 1 , 2 x2 + xy + y 2 2  dx dy: is  + 1; T2 , K  F t  RT = IE e, (4.1) t ru du exp f,rT1C T1; T2 , AT1; T2g , K + F t  (4 .2) Because of the Markov ... T  = 0T e2K T  + T  T e2KT  , e2K T  2 T ;  T  T  : @T @T @T This gives us an ordinary differential equation for , i.e., te2K t + t te2K t , e2K t 2 t = known function ... u du dv; 2 Z !2 t t = IE T ru du ,  t F t5 1 t Z T !2 ZT = t  e2K v 2 v   v e,K y dy 2 t = IE rT1 rt = rte,K T +K t + e,K T  t = IE  rT1 , 2 t 2  F t...
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computer graphics and geometric modeling - m. agoston

computer graphics and geometric modeling - m. agoston

Ngày tải lên : 11/11/2013, 00:18
... 22 7 22 7 22 7 23 2 23 8 24 0 24 5 24 9 25 2 25 8 25 9 26 1 26 2 Visible Surface Algorithms 7.1 Introduction 7 .2 Back Face Elimination ... 5/5 /20 05 xvi 5:47 PM Page xvi Contents 12. 13 12. 14 12. 15 12. 16 12. 17 12. 18 12. 19 12. 20 12. 21 12. 12. 5 Efficient B-spline and NURBS Surface Algorithms 12. 12. 6 B-spline Interpolation ... 26 4 26 4 26 7 26 8 26 9 27 0 27 3 27 5 27 8 28 3 5.4 5.5 5.6 5.7 5.8 GOSPR 5/5 /20 05 xiv 5:47 PM Page xiv Contents 7.10 7.11 7. 12 7.13...
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Tài liệu The UML and Data Modeling pptx

Tài liệu The UML and Data Modeling pptx

Ngày tải lên : 10/12/2013, 15:15
... date, float, long, number, nvarchar2, raw, varchar2 Object relational databases also require support of any enumeration designed in the model Constraint A constraint is a rule applied to the structure ... Corporate Headquarters 18880 Homestead Rd Cupertino, CA 95014 Toll-free: 800. 728 . 121 2 Tel: 408.863.9900 Fax: 408.863.4 120 Email: info@rational.com Web site: www.rational.com For International Offices: ... the check constraint is BALANCE > Uniqueness The unique constraint assures that every row contains a different value in a column The unique stereotype represents the uniqueness constraint (Figure...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Ngày tải lên : 14/12/2013, 20:15
... 22 9 22 9 23 3 23 6 24 3 24 8 24 9 25 6 ... 26 4 27 7 27 8 27 9 28 1 28 7 29 8 3 02 ... on www.verypdf.com to remove this watermark 195 196 197 20 3 20 6 21 9 21 9 22 2 xii Contents Rock and Stone Textures Mineral Rock Granite...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Ngày tải lên : 14/12/2013, 20:15
... reference plane 20 Select the front-most edge of the trigger with the Point Edit: Edges tool 21 Move the edge inward so it starts to form the curved trigger (see Figure 3.39) 22 Position the base ... the back face that constitutes about 10 polygons Because players generally won’t be peering deep into the end of the RF-9, you can get away with subtracting a cone primitive instead—this will save ... position it as shown in Figure 3 .20 21 Select the muzzle object, click on the Object Subtraction tool, and then click the cone to hollow everything out (see Figure 3 .21 ) Figure 3.18 Sweep the face...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Ngày tải lên : 14/12/2013, 20:15
... Rectangle (Medium) button 21 Using the Move tool, move the scaled selection over to the grip’s location (see Figure 5 .27 ) 22 Rotate the RF-9 so you can see the back side of the grip 23 Use the Rectangular ... watermark 121 122 U-V Mapping the RF-9 Plasma Gun with DeepUV 15 Now for the trigger Use the Lasso tool to circle the trigger area, but this time within the 3D viewport (see Figure 5 .24 ) 16 Notice ... already, go ahead and install it When you do, make sure the plug-in for 3D Studio Max is installed as well The option for installing the plug-in for Max is part of the installation routine NOTE...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Ngày tải lên : 14/12/2013, 20:15
... 6 .22 With each foot’s geometry fixed, lasso a selection around one 21 After you’ve selected a foot, cut it away and apply Planar mapping When finished, relax this area 22 Repeat steps 20 and 21 ... 5 .29 Click the Unfold button under Automatic in the Command Panel to group and flatten the notch area Automatic: Unfold 25 Rotate the RF-9 so you can see the front of the grip 26 Repeat steps 23 ... the physical locations of the model’s vertices.) 20 The newly fixed map should now appear in DeepUV; zoom in and lasso the foot (see Figure 6 .22 ) Please purchase PDF Split-Merge on www.verypdf.com...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... marquee (see Figure 8 .26 ) Figure 8 .26 Exit the Quick Mask mode and delete the selection 21 Switch to the background layer (the brick wall) 22 Press Ctrl+A to select the entire layer 23 Press Ctrl+C ... colors on your new layer (see Figure 8 .22 ) Figure 8 .22 Render clouds using cement colors Filter: Foreground: Background: Render, Clouds hex#7D7D7D hex# 525 035 14 Choose Filter, Noise, Add Noise ... Brick Textures 21 7 measurements It would be much better if, for instance, your wall textures were all 25 6 25 6 pixels in size Then all you would have to is create walls that were 25 6 pixels high,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Ngày tải lên : 14/12/2013, 20:15
... the channel’s border 20 Ctrl+Click this channel to load a selection, then start a new layer in the Layers palette 21 Fill this selection with a dark gray-green, like hex# 22 2B20 Please purchase ... to the material Start a new 5 12 5 12- pixel RGB image For the background layer, choose Filter, Render, Clouds, using two dark gray colors as the mix (I used hex# 21 2 121 and hex# 343434.) In the Channels ... channel (see Figure 8. 62) Figure 8. 62 Apply the Lighting Effects filter to the background layer Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 23 7 23 8 Inorganic Texture...
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Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Ngày tải lên : 16/12/2013, 04:15
... (16.10), γ3 |Bxxx (ω1 , 2 ) |2 = = constant ∀ ω1 , 2 , Sxx (ω1 )Sxx (ω1 )Sxx (ω1 + 2 ) σ (16.13) and using (16.5) and (16.11), γ4 |Txxxx (ω1 , 2 , ω3 ) |2 = = constant ∀ ω1 , 2 , ω3 Sxx (ω1 )Sxx ... and i=1 Define = L L i −M i −M H (16 .21 ) i=1 2( L − P ) H −1 M M (16 .22 ) 2P If {x(t)} is Gaussian, then FG is distributed as a central F (Fisher) with (2P , 2( L − P )) degrees of freedom A statistical ... [ 12] ∞ ∞ ∞ Txxxx (ω1 , 2 , ω3 ) := i=−∞ k=−∞ l=−∞ c 1999 by CRC Press LLC Cxxxx (i, k, l)e−j (ω1 i+ 2 k+ω3 l) (16.9) If {x(t)} obeys (16.1), then [ 12] Bxxx (ω1 , 2 ) = γ3 H (ej ω1 )H (ej ω2...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Ngày tải lên : 24/12/2013, 06:16
... hex# 5A4D2A and hex# 29 2718 (see Figure 8.161) This will represent paint Figure 8.161 Apply the Clouds filter on a new layer Filter: Render, Clouds Foreground: hex#5A4D2A Background: hex #29 2718 Make ... 5 12 5 12- pixel RGB image Apply the Clouds filter with two dark military-green colors like hex# 141A00 and hex# 29 26 02 (see Figure 8.167) NOTE If you want to make a spaceship hull, ignore step 2; ... mortar (see Figure 8. 122 ) Figure 8. 122 Apply the Noise and Craquelure filters to the mortar layer Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 27 6 Inorganic Texture...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Ngày tải lên : 24/12/2013, 06:16
... the Rest 345 Apply an inner bevel to this new layer to recess the cement (see Figure 8 .22 2) Figure 8 .22 2 Spatter the edges of the selection, copy the selection to a new layer, and apply an inner ... Figure 8 .21 2) Figure 8 .21 2 Apply an inner bevel to the bullet hole to give it depth Style: Style: Technique: Depth: Direction: Size: Bevel and Emboss Inner Bevel Chisel Soft 500% Down 20 pixels ... remove this watermark 351 3 52 Inorganic Texture Tutorials with Photoshop Alt+Backspace to fill this selection with the deep-red color (see Figure 8 .23 2) Figure 8 .23 2 Load the channel’s selection...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Ngày tải lên : 24/12/2013, 06:16
... Maiasaur instead In Photoshop, start a new 5 12 5 12- pixel RGB image Set your foreground color to a slimy-green, like hex#D5E043, and your background to a reddish-brown, like hex#783 522 Choose Filter, ... the flesh 21 Press Q to enter Quick Mask mode 22 To tear up the skin a bit more, as if a monster or something swiped at it, choose Filter, Brush Strokes, Sprayed Strokes (see Figure 10 .20 ) Please ... 411 Figure 10 .20 Enter Quick Mask mode and apply the Sprayed Strokes filter Filter: Stroke Length: Spray Radius: Stroke Direction: Brush Strokes, Sprayed Strokes 20 22 Right Diagonal 23 Press Q...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Ngày tải lên : 24/12/2013, 06:16
... Figure 11 .22 ) Figure 11 .22 Make two copies of the line’s layer, and rotate and position them so a mesh is formed Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 4 52 11 ... dimensions to 5 12 5 12 pixels, with a resolution of 5 12 (Also, set the Resampling to Bilinear to avoid creating a border around the image.) NOTE Most games these days use 25 6 25 6 bitmaps, but ... and shadows 21 Merge the frayed-strip layer to the background layer—just make sure the background layer’s name doesn’t change (it should still be Base Layer: Color) 22 Repeat steps 9 20 for the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Ngày tải lên : 24/12/2013, 06:16
... remove this watermark 508 12 Skinning the Slogre Choose Image, Image Size, and set the dimensions to 5 12 5 12 pixels with a resolution of 5 12 (Most games these days use 25 6 25 6 bitmaps, but I hate ... mode from Normal to Overlay (see Figure 12. 25) 15 Merge the two layers together, copy the tooth, and paste it back over to the slogre’s texture map Figure 12. 25 Render the top tooth layer with the ... touches on your work Figure 12. 28 The finished neck texture applied to the model Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 5 02 12 Skinning the Slogre Step 3:...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Ngày tải lên : 24/12/2013, 06:16
... the Detail2 dummy marker, which, to the exporter, is directly related to the PlasmaGun2 object Subsequent dummy objects and meshes with higher numbers (for instance, Detail 32: PlasmaGun 32 or Detail64:PlasmaGun64) ... the PlasmaGun2 label to select it, then click once more, and rename it PlasmaGun64 (see Figure 13.17) Torque needs to have detail markers in binary increments, such as 2, 4, 8, 16, 32, 64, and ... 6 82 polygons Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 5 32 13 Making the RF-9 Plasma Gun Game-Ready Figure 13.19 Apply a MultiRes modifier to the PlasmaGun2...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Ngày tải lên : 24/12/2013, 06:16
... resolution, the sharper the image 2 2 1×1 4×4 8×8 16×16 32 32 64×64 128 × 128 5 12 5 12 Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 620 B A 2D Graphics Primer Granularity ... www.verypdf.com to remove this watermark 622 B A 2D Graphics Primer Figure B.5 The additive nature of primary colors Green Yellow Cyan White Red Blue Magenta So with your original 1×1, one-bit ... well In the Schematic View you should have the detail2 and Slogre2 objects; they currently should not be linked to anything Just link the detail2 dummy object to the Bip01 object (the root of the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Ngày tải lên : 24/12/2013, 06:16
... 16, 24 , 32 5 12 bytes, 768 bytes, 1KB 32x 32 16, 24 , 32 2KB, 3KB, 4KB 64x64 16, 24 , 32 8.2KB, 12. 3KB, 16.4KB 128 x 128 16, 24 , 32 32. 8KB, 49.2KB, 65.5KB 25 6x256 16, 24 , 32 131.1KB, 196.6KB, 26 6.2KB ... 512x5 12 16, 24 , 32 524 .3KB, 786.4KB, 1.1MB 1 024 x1 024 16, 24 , 32 2.1MB, 3.9MB, 5.2MB Monitor Resolution Bit Color Depth VRAM Requirement 640x480 16, 24 , 32 614.4KB, 921 .6KB, 1.2MB 800x600 16, 24 , ... Hue/Saturation, 20 8 Invert, 21 3, 25 0 Levels, 20 7, 21 3, 23 2, 24 3, 24 5, 25 1 Variations, 390 Adobe Web site, 6 62 Age of Empires, AGP (accelerated graphics port), 640 Airbrush tool, 347 aliasing, 620 – 621 Align...
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