... Resources 171
The Limitations 171
Memory Limitations 172
Displays 174
Breaking Through the Limitations 175
Summary 176
Chapter 11. Making the Most of It: Optimizations 177
A Limited World 177
Making ... unexpected results. This type of game usually
appeals to adolescents or hard-core RPG gamers.
ã Games of ChanceAny game based upon random result. Most casino games are games
of chance, with a little ... 177
Making Code Optimal 177
Code Size Reductions 178
Speeding Up the Code 182
Using Less Memory 185
Power Consumption 1 87
Summary 1 87
Chapter 12. Multithreaded Game Programming 188
Threads...
... the GameFramework Project 72
Setting Inheritance for the Main Game Class 73
Creating Derived SpriteObject Classes 73
Adding Game Objects to the Game Host 78
Removing Objects from the Game ... 59
Designing the Game Framework 59
The GameObjectBase Class 60
The SpriteObject Class 60
The TextObject Class 64
The GameHost Class 66
The GameHelper Class 71
Using the Game Framework 71
Referencing ... 470
Game Settings 472
Creating a High Score Table 474
The High Score Table Classes 474
Instantiating the HighScores Object 476
Adding New Score Entries 477
Displaying the Scores 478
Playing Music...
... 470
Integrating the iAd Framework 470
A Simple Application Using iAds 471
Development Steps: A Simple Application Using iAds 472
Test Your Application 479
Summary 479
MULTITASKING 48CHAPTER 15: 1
Multitasking ... Banking Information 470
Enabling Your Application for iAds 470
Configuring Your iAd Preferences 470
Preparing Your Application to Use the iAd Network 470
Implementing the ADBannerView 470
Integrating ... 455
Development Steps: A Memory Leak Test 459
Development Steps Continued: Using the Instruments Application 4 67
Development Steps Continued: Using Build and Analyze
from the Main Menu 4 67
Summary...
... 371
Adding and Positioning Elements 371
The Document Outline Window 372
Using the Properties Window 373
Understanding Control Alignment 376
Colors and Brushes 378
Color Specifications 378
Brushes ... Transformations 172
Applying Multiple Transformations 173
Specifying Vertex Positions 176
Drawing Multiple Objects at Different Positions 176
Drawing Primitives 178
Drawing Lines 178
Drawing ... with Game Audio 1 47
Sound Effects and Music 1 47
Playing Sound Effects 1 47
Adding Sound Effects to your Project 148
Playing the Sound Effects 149
Integrating Sound Effects into the Game Framework...
... 270
Adding Boxes to the Box2D World . 271
Connecting Sprites with Bodies. 272
Collision Detection 273
Joint Venture 276
Chipmunk. 277
Objectified Chipmunk. 277
Chipmunks in Space . 278
Boxing-In ... the games you’re building onto your iOS device. To do
so, you must create an iPhone Development Certificate, register your iOS device, and
enable it for development. Finally, you’ll create Development ... 65
Step-By-Step Project Setup 66
Adding the Player Sprite 71
Accelerometer Input 74
First Test Run 75
Player Velocity 75
Adding Obstacles 78
Collision Detection 84
Score Label 85
Introducing...
... with Game Audio 1 47
Sound Effects and Music 1 47
Playing Sound Effects 1 47
Adding Sound Effects to your Project 148
Playing the Sound Effects 149
Integrating Sound Effects into the Game Framework ... output.
Silverlight
For games that require a little less graphical grunt, Silverlight is a very capable environment for game
development. Ideal for puzzle games and other games that don’t require ... later chapters.
Chapter 1 introduces Windows Phone 7 and using the Visual Studio 2010 development environment
to create Windows Phone 7 games and applications. It explains how to set up simple...
... TextObject Class 64
The GameHost Class 66
The GameHelper Class 71
Using the Game Framework 71
Referencing the GameFramework Project 72
Setting Inheritance for the Main Game Class 73
Creating Derived ... 469
Maintaining Game State 470
Game Settings 472
Creating a High Score Table 474
The High Score Table Classes 474
Instantiating the HighScores Object 476
Adding New Score Entries 477
Displaying ... 371
Adding and Positioning Elements 371
The Document Outline Window 372
Using the Properties Window 373
Understanding Control Alignment 376
Colors and Brushes 378
Color Specifications 378
Brushes...
... called
usability.
Having far less development
resources to tap than Microsoft, Eidos
Chapter 3: What Makes GameDevelopment Hard?
27
ruthless pursuit of a clean, tight game
can you hope to make a great game.
The rest ... creation of
electronic games.
Modern computer games
have a rich history; some of the
earliest games (1 970 s) were text
adventure games such as Adven
-
ture, crude arcade games like
Pong, and a ... including the
PC, PlayStation, PlayStation 2, N64,
Game Boy Color, GameCube, and Xbox.
Role-Playing Games
Role-Playing Games
No discussion of game making could be
complete without discussing storytell
-
ing....
...
language, for creating 3D iOS games. I have used the technology extensively and used it to create
a full commercial physics puzzle type game for iOS similar to the iOSgame Angry Birds. It is ...
powerful tool that is excellent for iOS development. My intention here is to give others a
quickstart guide for creating their own iOS games and share game frameworks I’ve developed
that readers ... using Kismet on older iOS devices. At
least one poster on the iOSdevelopment forum on the official UDK message board
complained that older iOS devices would only run his game if most of the...
... STARTED
CHAPTER 1: GAMES ON IOS 3
What Makes a Good iOS Game? 4
Device Usage 4
Use Unique Features of iOS 4
Make Your Game Fun 5
Graphics and Design 6
Developing Your Idea 6
Documenting Your Game 6
Prototyping ... Drawing Environment 175
The Graphics Context 175
The UIView Coordinate System 176
The drawRect: Method 176
Drawing Shapes with UIBezierPath 177
Specifying Colors with UIColor 178
Advanced Drawing ... your
game. Writing games for iOS can also be fi nancially rewarding. With the ubiquity of iOS
devices, millions of people can play your game. Moreover, since you will distribute your game
in...
...
About GameSalad Pro
Going Pro has several advantages, especially if you intend to get a serious
business out of game development.
A Pro account will enable you to publish on iOS without the
GameSaladsplashscreen ... design environment. You can now move on
to the fun of GameSalad. Let’s create some games!
Summary
Well, the most boring part is done. GameSalad development required this small
sacrifice. From here ... methods. In reality, this is no surprise. GameSalad only hides
the programming aspects of iOS development! The iOSdevelopment
language is Objective-C, and guess what? Objective-C is an object-
oriented...
... details:
public void Update(
GameTime gameTime,
Vector3 wind,
Vector3 spawnPoint,
float spawnRadius,
Random random)
{
var timeScale = (float)gameTime.ElapsedGameTime.TotalSeconds;
Position ... developer and an independent gamedevelopment
enthusiast. He has worked with Microsoft's XNA Game Studio since its initial release and has
experience using it to create games on Windows, Xbox ... particle.AgeDelta *
(float)gameTime.ElapsedGameTime.TotalSeconds;
particle.VerticleOffset +=
verticleRateCurve.Evaluate(particle.Age) *
(float)gameTime.ElapsedGameTime.TotalSeconds *
5f;
...
... background on XNA Game Studio development, how content is loaded, and the
game loop, let’s dive in and create a simple game.
Implement the Game
In this section we start with the default game loop ... the game exits or if a developer manually removes a GameComponent object. A GameComponent is an
XNA Framework feature that allows a developer to encapsulate a complex game object into the game ... device. If so,
the game exits. The other code calls base.Update(gameTime to allow the minimum game loop logic to
occur. The Update method takes one parameter of type GameTime. The GameTime type contains...