cocos2d for iphone 1 game development

Cocos2d for iPhone 1 Game Development Cookbook pptx

Cocos2d for iPhone 1 Game Development Cookbook pptx

Ngày tải lên : 14/03/2014, 21:20
... accelerometer for steering 99 Using the accelerometer for 3D rotation 10 1 Pinch zooming 10 3 Performing gestures 10 6 Chapter 3: Files and Data 11 1 Introduction 11 1 Reading PLIST data les 11 2 Reading ... many best-selling games. Do you want to take your Cocos2d game development skills to the next level and become more professional in Cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook ... this information. First published: December 2 011 Production Reference: 10 812 11 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 849 51- 400-2 www.packtpub.com Cover...
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Cocos2d for iPhone 0.99 Beginner''''s Guide doc

Cocos2d for iPhone 0.99 Beginner''''s Guide doc

Ngày tải lên : 29/03/2014, 06:20
... output: 2 010 -04 -13 14 :47 :10 .11 4 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :11 .13 2 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :12 .14 7 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :13 .16 4 ... 14 :47 :13 .16 4 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :14 .16 4 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :15 .18 0 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :16 .18 0 HelloCocos2d [12 40:207] ... acon –losing the game 310 Time for acon –winning the game 312 Placing stac shapes 314 Summary 316 Chapter 11 : Integrang OpenFeint 317 Signing up and downloading the SDK 318 Time for acon – signing...
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Learn iPhone and iPad cocos2d Game Development pdf

Learn iPhone and iPad cocos2d Game Development pdf

Ngày tải lên : 06/03/2014, 07:20
... Levels 10 3 CCColorLayer 10 4 Subclassing Game Objects from CCSprite 10 5 Composing Game Objects using CCSprite 10 6 Curiously Cool CCNode Classes 11 2 CCProgressTimer 11 2 CCParallaxNode 11 3 CCRibbon ... 11 2 CCParallaxNode 11 3 CCRibbon 11 4 CCMotionStreak 11 5 Conclusion 11 6 ■Chapter 6: Sprites In-Depth 11 7 CCSpriteBatchNode 11 7 When to Use the CCSpriteBatchNode 11 9 ■ CONTENTS xv Preface ... 208 Conclusion 210  ■Chapter 10 : Working with Tilemaps 211  What Is a Tilemap? 211  Preparing Images with Zwoptex 214  Tiled Map Editor 216  Creating a New Tilemap 216  Designing a Tilemap 218  Using...
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Learn gamesalad for ios: Game Development for iPhone, iPad, and HTML5 potx

Learn gamesalad for ios: Game Development for iPhone, iPad, and HTML5 potx

Ngày tải lên : 14/03/2014, 10:20
... http://developer.apple.com/programs/terms/registered_apple_developer_2 01 003 01. pdf www.it-ebooks.info CHAPTER 1: Preparing the Design Environment 18 Figure 1- 16. Terms of Service 3. Drag the GameSalad icon into the Application folder, as per Figure 1- 17. ... targeted platform)  Xcode 4.2 or higher  GameSalad Creator 0.9. 91 or higher  GameSalad Viewer 0.9. 91 or higher www.it-ebooks.info CHAPTER 1: Preparing the Design Environment 11  Free Applications ... CHAPTER 2: The Pong Game 45 Figure 2 -13 . Actor Editor for Actor 1 Now let's change the following attributes:  Name: Rack Player 1  Size/Width: 16  Size/Height: 12 0  Color: White...
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt

Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt

Ngày tải lên : 05/03/2014, 22:21
... everything in Game1 . As a general rule, putting too much functionality in Game1 is a terrible idea, but for really small projects, it’s forgivable. If we were making a larger game, or a game we might ... order. This can be done via the standard for loop: Box[] boxes = new Box [10 ]; for (int i = 0; i < 10 ; i++) boxes[i] = new Box(); Box[] boxes = new Box [10 ]; for (int i = 9; i >= 0; i ) boxes[i] ... Street, 6th Floor, New York, NY 10 013 . Phone 1- 800-SPRINGER, fax 2 01- 348-4505, e-mail orders-ny@springer-sbm.com, or visit http://www.springeronline.com. For information on translations, please...
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Begining iPad Development for iPhone Developers pptx

Begining iPad Development for iPhone Developers pptx

Ngày tải lên : 06/03/2014, 07:20
... Remember that the iPhone SDK 3.2 supports only iPad development. If you also need to work on iPhone apps, also select iPhone SDK 3 .1. 3 in the Custom Install list. If your iPhone apps need to ... portal. Installing iPhone SDK 3.2 If you haven’t already installed the iPhone SDK 3.2, download it now from Apple’s iPhone Dev Center (http://developer.apple.com /iphone/ ). The iPhone SDK 3.2 requires ... ■Chapter 1: Quick Welcome to the Paradigm Shift 1 Reinventing the Tablet 1 It’s All About the Software 2 The iPad Is Not a Big iPod touch 3 Personal Computing for the Masses 5 Developing Apps for...
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AndEngine for Android Game Development Cookbook docx

AndEngine for Android Game Development Cookbook docx

Ngày tải lên : 07/03/2014, 02:20
... context,"sprite_sheet.png" ,11 ,1) ; What this code does is it tells AndEngine to divide the sprite_sheet.png image into 11 individual segments, each 15 pixels wide (since 16 5 pixels divided by 11 segments equals 15 ). ... images in these steps, 12 0 x 12 0 pixels will be just ne. www.it-ebooks.info Preface 3 What you need for this book AndEngine for Android Game Development Cookbook is useful for the majority of ... of this information. First published: January 2 013 Production Reference: 10 7 011 3 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 849 51- 898-7 www.packtpub.com Cover...
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fun class activities book 1 (game and activities for teacher) peter watcyn-jones

fun class activities book 1 (game and activities for teacher) peter watcyn-jones

Ngày tải lên : 11/03/2014, 03:28
... class="bi x0 y0 w14 h15" alt=""
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Multimobile Development: Building Applications for iPhone and Android pptx

Multimobile Development: Building Applications for iPhone and Android pptx

Ngày tải lên : 15/03/2014, 06:20
... “Bookmark” 10 7 Registering the “EntityType” 10 9 Displaying Some Fake Bookmarks 11 0 Creating the Form 11 0 Showing the Bookmarks 11 7 Wiring Up the Bookmarks 12 2 Building the “Sync” Class 12 4 Calling ... Building the Logon Form and Consuming REST Services 237 ■Chapter 10 : iOS: An ORM Layer on SQLite 2 91 ■Chapter 11 : iOS : Pushing Changes Back to the Server 3 81 ■Chapter 12 : iOS: MonoTouch 427 ... Constraining SQL Filters 15 5 Excluding Deleted Entities from the View 16 1 Getting a Bookmark by Ordinal 16 2 Building the Configuration Form 16 3 Configuring Singletons 18 6 CHAPTER 2 ■ THE SIX...
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Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices pdf

Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices pdf

Ngày tải lên : 22/03/2014, 15:21
... Graphics Performance 11 2  Multitasking 11 2 Processing and Graphical Complexity 11 2 Development Mode vs. Released Code 11 2 Overcoming Performance Inconsistencies 11 2 Fixed Interval Updates 11 3 Dynamic ... Device 10 3 Checking Device Capabilities 10 6 Future Enhancements 10 9 Next Steps 10 9 ■Chapter 5: Timing to Perfection 11 1 Affirming the Need for Consistent Timing 11 1 Processor Speed 11 1 CHAPTER ... Update Intervals 11 3 Interpolated Updates 11 5 Using an External Timer 12 0 DateTime.Now 12 0 Environment.TickCount 12 0 The High-Performance Timer 12 0 Timing in the Game Engine 12 1 Initializing...
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Beginning iPad Development for iPhone Developers docx

Beginning iPad Development for iPhone Developers docx

Ngày tải lên : 23/03/2014, 00:20
... Popovers 11 9 ■Chapter 7: Video and Display Output 15 1 ■Chapter 8: Split Views and Modal Modes 16 3 ■Chapter 9: New Input Methods 19 1 ■Chapter 10 : Working with Documents 209 ■Chapter 11 : From iPhone ... (http://www.apress.com/book/view/97 814 30 218 159)  Beginning iPhone 3 Development: Exploring the iPhone SDK by Jeff LaMarche and Dave Mark (http://www.apress.com/book/view/97 814 30224594)  More iPhone 3 Development: ... You’ll Ever Create 12 5 The Back End 12 8 The Font Size Popover 13 1 Creating the GUI 13 2 Making It Work 13 3 The Stroke Width Popover 13 5 Paving the Way 13 6 Creating the GUI 13 6 Previewing...
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Báo cáo khoa học: Identification of preferred substrate sequences for transglutaminase 1 – development of a novel peptide that can efficiently detect cross-linking enzyme activity in the skin pot

Báo cáo khoa học: Identification of preferred substrate sequences for transglutaminase 1 – development of a novel peptide that can efficiently detect cross-linking enzyme activity in the skin pot

Ngày tải lên : 23/03/2014, 06:20
... described, using an M13 Ph.D 12 phage-display system (New England Biolabs Inc., Ipswich, MA, USA) [33]. Briefly, approximately 1. 5 · 10 11 (1st round panning) or 1 · 10 12 )13 (2nd to 5th round ... revised 10 September 2008, accepted 18 September 2008) doi :10 .11 11/ j .17 42-4658.2008.06692.x Transglutaminase 1 (TGase 1) is an essential enzyme for cornified enve- lope formation in stratified squamous ... K & Steinert PM (19 95) Expression of transglutaminase 1 in human epidermis. J Invest Dermatol 10 4, 211 – 217 . 15 Hitomi K, Horio Y, Ikura K, Yamanishi K & Maki M (20 01) Analysis of epidermal-type...
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Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers doc

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers doc

Ngày tải lên : 28/03/2014, 23:20
... $99/year. For more information, go to http://developer.apple.com and read about their development program. Enterprise deployment is for those wishing to develop internal applications for a company ... an iPhone or an iPad? this.DetermineCurrentDevice (); switch (this._currentDevice) { case DeviceType .iPhone: // Load the iPhone home screen this._iPhoneHome = new HomeScreen _iPhone ... just as easy as it is for creating an iPhone application. Now let’s take a look at creating applications that run on both the iPhone and the iPad. Creating a Universal iPhone/ iPad Application...
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