cocos2d for iphone 1 game development cookbook ebook download

Cocos2d for iPhone 1 Game Development Cookbook pptx

Cocos2d for iPhone 1 Game Development Cookbook pptx

Ngày tải lên : 14/03/2014, 21:20
... accelerometer for steering 99 Using the accelerometer for 3D rotation 10 1 Pinch zooming 10 3 Performing gestures 10 6 Chapter 3: Files and Data 11 1 Introduction 11 1 Reading PLIST data les 11 2 Reading ... best-selling games. Do you want to take your Cocos2d game development skills to the next level and become more professional in Cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook ... this information. First published: December 2 011 Production Reference: 10 812 11 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 849 51- 400-2 www.packtpub.com Cover...
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AndEngine for Android Game Development Cookbook docx

AndEngine for Android Game Development Cookbook docx

Ngày tải lên : 07/03/2014, 02:20
... context,"sprite_sheet.png" ,11 ,1) ; What this code does is it tells AndEngine to divide the sprite_sheet.png image into 11 individual segments, each 15 pixels wide (since 16 5 pixels divided by 11 segments equals 15 ). ... images in these steps, 12 0 x 12 0 pixels will be just ne. www.it-ebooks.info Preface 3 What you need for this book AndEngine for Android Game Development Cookbook is useful for the majority of ... a Split-screen Game, for more specic details on setting up these types of Engine objects. www.it-ebooks.info AndEngine for Android Game Development Cookbook Copyright â 2 013 Packt Publishing All...
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Microsoft XNA 4.0 Game Development Cookbook pdf

Microsoft XNA 4.0 Game Development Cookbook pdf

Ngày tải lên : 14/03/2014, 21:20
... 93 Introduction 93 Modeling triangles 94 Modeling discs 10 4 Modeling spheres 10 6 Modeling tori 11 4 Modeling trees 11 7 Chapter 1 11 5. Create the vertex shader's partner-in-crime, the pixel shader, ... LightViewProj; float3 LightDirection; float4 AmbientColor = float4(0 .15 , 0 .15 , 0 .15 , 0); Microsoft XNA 4.0 Game Development Cookbook Copyright â 2 012 Packt Publishing All rights reserved. No part of this ... this information. First published: June 2 012 Production Reference: 11 30 612 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 84969 -19 8-7 www.packtpub.com Cover...
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Microsoft XNA 4.0 Game Development Cookbook ppt

Microsoft XNA 4.0 Game Development Cookbook ppt

Ngày tải lên : 15/03/2014, 02:20
... this information. First published: June 2 012 Production Reference: 11 30 612 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 84969 -19 8-7 www.packtpub.com Cover ... nextBandRadius, nextVY, nextBandRadius); for (var u = MathHelper.Pi; u > -MathHelper.Pi; Microsoft XNA 4.0 Game Development Cookbook Copyright â 2 012 Packt Publishing All rights reserved. ... pictured in the following illustration: Microsoft XNA 4.0 Game Development Cookbook Over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drumm BIRMINGHAM -...
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Learn iPhone and iPad cocos2d Game Development pdf

Learn iPhone and iPad cocos2d Game Development pdf

Ngày tải lên : 06/03/2014, 07:20
... Levels 10 3 CCColorLayer 10 4 Subclassing Game Objects from CCSprite 10 5 Composing Game Objects using CCSprite 10 6 Curiously Cool CCNode Classes 11 2 CCProgressTimer 11 2 CCParallaxNode 11 3 CCRibbon ... 11 2 CCParallaxNode 11 3 CCRibbon 11 4 CCMotionStreak 11 5 Conclusion 11 6 ■Chapter 6: Sprites In-Depth 11 7 CCSpriteBatchNode 11 7 When to Use the CCSpriteBatchNode 11 9 ■ CONTENTS xv Preface ... 208 Conclusion 210  ■Chapter 10 : Working with Tilemaps 211  What Is a Tilemap? 211  Preparing Images with Zwoptex 214  Tiled Map Editor 216  Creating a New Tilemap 216  Designing a Tilemap 218  Using...
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Learn gamesalad for ios: Game Development for iPhone, iPad, and HTML5 potx

Learn gamesalad for ios: Game Development for iPhone, iPad, and HTML5 potx

Ngày tải lên : 14/03/2014, 10:20
... http://developer.apple.com/programs/terms/registered_apple_developer_2 01 003 01. pdf www.it-ebooks.info CHAPTER 1: Preparing the Design Environment 18 Figure 1- 16. Terms of Service 3. Drag the GameSalad icon into the Application folder, as per Figure 1- 17. ... targeted platform)  Xcode 4.2 or higher  GameSalad Creator 0.9. 91 or higher  GameSalad Viewer 0.9. 91 or higher www.it-ebooks.info CHAPTER 1: Preparing the Design Environment 11  Free Applications ... www.it-ebooks.info CHAPTER 2: The Pong Game 45 Figure 2 -13 . Actor Editor for Actor 1 Now let's change the following attributes:  Name: Rack Player 1  Size/Width: 16  Size/Height: 12 0...
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OGRE 3D 1.7 Application Development Cookbook pot

OGRE 3D 1.7 Application Development Cookbook pot

Ngày tải lên : 05/03/2014, 10:20
... Chapter 1 11 11. Edit the Library Directories property in the same way. Add the library directory \ \ \OgreSDK_vc10_v1-7 -1\ boost _1_ 42\lib for Boost, and \ \ \ OgreSDK_vc10_v1-7 -1\ lib\debug for ... Windows Forms Application in the Templates pane. Name the project OgreInWinForms. For Location, browse to your Recipes folder, append \Chapter_ 01_ Examples, and click on OK. Chapter 1 25 18 . Then, ... menu editor. 11 . Add the submenu Load to the main menu, expand it, and add a new item named Robot Mesh. Chapter 1 17 You may wonder why you might want to have multiple viewports for a single...
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt

Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt

Ngày tải lên : 05/03/2014, 22:21
... everything in Game1 . As a general rule, putting too much functionality in Game1 is a terrible idea, but for really small projects, it’s forgivable. If we were making a larger game, or a game we might ... order. This can be done via the standard for loop: Box[] boxes = new Box [10 ]; for (int i = 0; i < 10 ; i++) boxes[i] = new Box(); Box[] boxes = new Box [10 ]; for (int i = 9; i >= 0; i ) boxes[i] ... Street, 6th Floor, New York, NY 10 013 . Phone 1- 800-SPRINGER, fax 2 01- 348-4505, e-mail orders-ny@springer-sbm.com, or visit http://www.springeronline.com. For information on translations, please...
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Begining iPad Development for iPhone Developers pptx

Begining iPad Development for iPhone Developers pptx

Ngày tải lên : 06/03/2014, 07:20
... then return to the main canvas screen (see Figure 1 3). Download from Wow! eBook <www.wowebook.com> Download from Wow! eBook <www.wowebook.com> ... Remember that the iPhone SDK 3.2 supports only iPad development. If you also need to work on iPhone apps, also select iPhone SDK 3 .1. 3 in the Custom Install list. If your iPhone apps need to ... these simple steps: 1. Download the beta SDK from Apple’s iPhone Dev Center (an iPhone Developer Program membership is required to download betas). 2. Open/mount the downloaded disk image...
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fun class activities book 1 (game and activities for teacher) peter watcyn-jones

fun class activities book 1 (game and activities for teacher) peter watcyn-jones

Ngày tải lên : 11/03/2014, 03:28
... class="bi x0 y0 w14 h15" alt=""
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Multimobile Development: Building Applications for iPhone and Android pptx

Multimobile Development: Building Applications for iPhone and Android pptx

Ngày tải lên : 15/03/2014, 06:20
... “Bookmark” 10 7 Registering the “EntityType” 10 9 Displaying Some Fake Bookmarks 11 0 Creating the Form 11 0 Showing the Bookmarks 11 7 Wiring Up the Bookmarks 12 2 Building the “Sync” Class 12 4 Calling ... Building the Logon Form and Consuming REST Services 237 ■Chapter 10 : iOS: An ORM Layer on SQLite 2 91 ■Chapter 11 : iOS : Pushing Changes Back to the Server 3 81 ■Chapter 12 : iOS: MonoTouch 427 ... Constraining SQL Filters 15 5 Excluding Deleted Entities from the View 16 1 Getting a Bookmark by Ordinal 16 2 Building the Configuration Form 16 3 Configuring Singletons 18 6 CHAPTER 2 ■ THE SIX...
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Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices pdf

Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices pdf

Ngày tải lên : 22/03/2014, 15:21
... Graphics Performance 11 2  Multitasking 11 2 Processing and Graphical Complexity 11 2 Development Mode vs. Released Code 11 2 Overcoming Performance Inconsistencies 11 2 Fixed Interval Updates 11 3 Dynamic ... Device 10 3 Checking Device Capabilities 10 6 Future Enhancements 10 9 Next Steps 10 9 ■Chapter 5: Timing to Perfection 11 1 Affirming the Need for Consistent Timing 11 1 Processor Speed 11 1 CHAPTER ... Update Intervals 11 3 Interpolated Updates 11 5 Using an External Timer 12 0 DateTime.Now 12 0 Environment.TickCount 12 0 The High-Performance Timer 12 0 Timing in the Game Engine 12 1 Initializing...
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