Lecture Maya dynamics basics: Lab 11 - Khieu Van Bang

71 33 0
Lecture Maya dynamics basics: Lab 11 - Khieu Van Bang

Đang tải... (xem toàn văn)

Tài liệu hạn chế xem trước, để xem đầy đủ mời bạn chọn Tải xuống

Thông tin tài liệu

Lab 11 - Fluid effect. Learning objectives of this chapter include: create pond, fluid attributes, pond wake, emission turbulence, shader attributes, match object, interactive, simulation quality, make collision, initialstate, keyframe emission, keyframe object, raytraced water,...

Author: Khieu Van Bang Email: tribang.nd@gmail.com Maya Dynamics Basics Lab 11: Fluid Effect CONTENTS  Overview Fluid Effect  What is Fluid Effect ?  What does fluid effects support ?  Working with Fluid Pond  Learning contents: Create Pond; Fluid Attributes; Pond Wake; Emission Turbulence; Shader Attributes; Match Object; Interactive; Simulation Quality; Make Collision; InitialState; Keyframe Emission; Keyframe Object; Raytraced Water,  Working with Fluid Ocean  Learning contents: Create Ocean; Customize Ocean; Control Render; Floating Objects; Adjust Attribute; Motor Boats; Ocean Wake; Emitter from Object,  Working with Visor Library  Learn how to use templates  Create a virtual lab Fluid Effect 1) OVERVIEW FLUID EFFECT OVERVIEW FLUID EFFECT What is Fluid Effect ?  Is a technology for realistically simulating and rendering fluid motion Fluid Effects lets you create a wide variety of 2D and 3D atmospheric, pyrotechnic, space, and liquid effects o You can use the Fluid Effectssolvers to simulate these effects, or you can use fluid animated textures for more unique, distinguishing effects o Fluid Effects also includes an ocean shader for creating realistic open water You can float objects on the ocean surface and have those objects react to the motion of the water o You can create the following types of effects with Fluid Effects: OVERVIEW FLUID EFFECT Types Fluid Effect  Dynamic fluid effects Behave according to the natural laws of fluid dynamics, a branch of physics that uses mathematical equations to calculate how things flow Maya simulates fluid motion by solving the Navier-Stokes fluid dynamics equations at each time step  Non-dynamic fluid effects 3D fluids inherently require extra data to define them, which can make them very large This extra data can slow a dynamic simulation exponentially because more calculations (solving) must be performed at every step of the simulation For a less memory intensive effect, you can use a 2D fluid (with less data), or you can create a non-dynamicfluid  Oceans and Ponds Create Ocean and Pond fluids to simulate large realistic water surfaces, such as stormy oceans with foam and swimming pools Oceans are NURBS planes with ocean shaders assigned to them Ponds are 2D fluids that use a spring mesh solver and a height field OVERVIEW FLUID EFFECT What does fluid effects support ?  Naver Stokes based Fluids o Smoke o Clouds o Explosions o Fire o “Goo” type-stuff  Ad-Hoc / Mass-Spring fluids o Oceans o Ponds OVERVIEW FLUID EFFECT Maya Fire OVERVIEW FLUID EFFECT Maya Ocean  2D height field – no crashing waves  Can attach ‘bouyant’ objects OVERVIEW FLUID EFFECT Maya Pond  2D height field o No splashing  Mass-spring system  Bouys, Boats, Wakes  Can run in real-time Fluid Effect 2) WORKING WITH FLUID POND Fluid Effect 3) PRACTICAL SITUATIONS - OCEAN 3.1) Create Ocean 3.2) Preview Plane 3.3) Floating objects 3.4) Adjust Attribute 3.5) Motor Boats 3.6) Ocean Wake PRACTICAL SITUATIONS - FLUID OCEAN 3.4) Adjust Attribute PRACTICAL SITUATIONS - FLUID OCEAN 3.4) Adjust Attribute Fluid Effect 3) PRACTICAL SITUATIONS - OCEAN 3.1) Create Ocean 3.2) Preview Plane 3.3) Floating objects 3.4) Adjust Attribute 3.5) Motor Boats 3.6) Ocean Wake PRACTICAL SITUATIONS - FLUID OCEAN 3.5) Motor Boats Fluid Effect 3) PRACTICAL SITUATIONS - OCEAN 3.1) Create Ocean 3.2) Preview Plane 3.3) Floating objects 3.4) Adjust Attribute 3.5) Motor Boats 3.6) Ocean Wake PRACTICAL SITUATIONS - FLUID OCEAN 3.6) Ocean Wake Fluid Effect 4) WORKING WITH VISOR LIBRARY PRACTICAL SITUATIONS - FLUID OCEAN What is Visor Library ?  To open the Visor: o In main menu bar: Editors > General Editors > Visor o In scene view: Panels > Panel > Visor WORKING WITH VISOR LIBRARY Using Visor:  Step 1: Open Visor  Step 2: Select type effect template  Step 3: Drag and drop to screen view  Step 4: Edit template WORKING WITH VISOR LIBRARY Using Visor: 2.1 2.2 2.3 WORKING WITH VISOR LIBRARY Example : Create fire for a virtual lab WORKING WITH VISOR LIBRARY How to create it ? WORKING WITH VISOR LIBRARY You can create it Thanks! ... o Clouds o Explosions o Fire o “Goo” type-stuff  Ad-Hoc / Mass-Spring fluids o Oceans o Ponds OVERVIEW FLUID EFFECT Maya Fire OVERVIEW FLUID EFFECT Maya Ocean  2D height field – no crashing... natural laws of fluid dynamics, a branch of physics that uses mathematical equations to calculate how things flow Maya simulates fluid motion by solving the Navier-Stokes fluid dynamics equations... attach ‘bouyant’ objects OVERVIEW FLUID EFFECT Maya Pond  2D height field o No splashing  Mass-spring system  Bouys, Boats, Wakes  Can run in real-time Fluid Effect 2) WORKING WITH FLUID POND

Ngày đăng: 30/01/2020, 05:56

Tài liệu cùng người dùng

  • Đang cập nhật ...

Tài liệu liên quan