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CYAN MAGENTA YELLOW BLACK PANTONE 123 C SPOT MATTE Companion eBook Available Learn C on the Mac • Learn to program in the C language entirely on your Mac • Perfect for beginners—no previous programming experience is required! • This new version of the classic C primer from SpiderWorks has been updated to bring you the latest C standards and best practices T his book is a primer to programming in general and to the C programming language specifically You will not only learn how to program in C in any environment but also take your first steps toward learning how to program for the Mac as well as the iPhone Learn C on the Mac offers a full course in programming, covering such concepts as functions, variables, operators, data types, file management, typecasting, unions, recursion, linked lists, binary trees, and more I wrote this book because I love teaching people how to program and because I wish this book had existed when I was first learning C Learn C on the Mac is a perfect starting point for any Mac owner who wants to learn programming with the full power of C Dave Mark is a longtime Mac developer and author of more than a dozen titles including Beginning iPhone Development, The Macintosh Programming Primer series, and Ultimate Mac Programming RELATED TITLES Learn C on the Mac SEE LAST PAGE FOR DETAILS ON $10 eBOOK VERSION ISBN 978-1-4302-1809-8 53999 Mark COMPANION eBOOK A Complete Course in C Programming for the Beginner Dave Mark US $39.99 Shelve in Macintosh Programming SOURCE CODE ONLINE www.apress.com User level: Beginner–Intermediate 781430 218098 this print for content only—size & color not accurate spine = 0.875" 376 page count e ed th g at of in pd n mm ac! -U itio M lly d og e Fu th E Pr r th ur c C r fo Fo ssi me a Cl Pri BOOKS FOR PROFESSIONALS BY PROFESSIONALS® Learn C on the Mac DAVE MARK Learn C on the Mac Copyright © 2009 by Dave Mark All rights reserved No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher ISBN-13 (pbk): 978-1-4302-1809-8 ISBN-13 (electronic): 978-1-4302-1810-4 Printed and bound in the United States of America Trademarked names may appear in this book Rather than use a trademark symbol with every occurrence of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark Lead Editor: Clay Andres Technical Reviewer: Kevin O’Malley Editorial Board: Clay Andres, Steve Anglin, Mark Beckner, Ewan Buckingham, Tony Campbell, Gary Cornell, Jonathan Gennick, Michelle Lowman, Matthew Moodie, Jeffrey Pepper, Frank Pohlmann, Ben Renow-Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh Project Manager: Beth Christmas Copy Editor: Heather Lang Associate Production Director: Kari Brooks-Copony Production Editor: Laura Esterman Compositor/Artist/Interior Designer: Diana Van Winkle Proofreader: Liz Welch Indexer: Toma Mulligan Cover Designer: Kurt Krames Manufacturing Director: Tom Debolski Distributed to the book trade worldwide by Springer-Verlag New York, Inc., 233 Spring Street, 6th Floor, New York, NY 10013 Phone 1-800-SPRINGER, fax 201-348-4505, e-mail orders-ny@springer-sbm.com, or visit http://www.springeronline.com For information on translations, please contact Apress directly at 2855 Telegraph Avenue, Suite 600, Berkeley, CA 94705 Phone 510-549-5930, fax 510-549-5939, e-mail info@apress.com, or visit http://www.apress.com Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use eBook versions and licenses are also available for most titles For more information, reference our Special Bulk Sales–eBook Licensing web page at http://www.apress.com/info/bulksales The information in this book is distributed on an “as is” basis, without warranty Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work The source code for this book is available to readers at http://www.apress.com To my incredible family, D3KR4FR Contents at a Glance About the Author xv About the Technical Reviewer xvii Acknowledgments xix Preface xxi C H APT ER Welcome Aboard C H APT ER Go Get the Tools! C H APT ER Programming Basics 17 C HAPT E R C Basics: Functions 25 C HAPT E R C Basics: Variables and Operators 49 C HAPT E R Controlling Your Program’s Flow 85 C HAPT E R Pointers and Parameters 121 C HAPT E R Variable Data Types 161 C HAPT E R Designing Your Own Data Structures 207 C HAPT E R 10 Working with Files 249 C HAPT E R 11 Advanced Topics 283 C HAPT E R 12 Where Do You Go from Here? 317 APPEND IX Answers to Exercises 323 I NDEX 336 v Contents About the Author xv About the Technical Reviewer xvii Acknowledgments xix Preface xxi C HAPT E R Welcome Aboard Who Is This Book For? The Lay of the Land C H APT ER Go Get the Tools! Create an ADC Account Download the Tools Installing the Tools Take Your Tools for a Test Drive 10 The Xcode Welcome Screen 11 Creating Your First Xcode Project 11 Saving Your New Project .13 Running the Project 14 Your First Program 14 Downloading the Book Projects 16 Let’s Move On 16 C H APT ER Programming Basics 17 Programming 17 Some Alternatives to C 18 What About Objective-C, C++, and Java? .18 What’s the Best Language for Programming the Mac or iPhone? 20 The Programming Process .20 Source Code 21 Compiling Your Source Code 22 What’s Next? 24 vii viii CONTENTS C HAPT E R C Basics: Functions 25 C Functions 25 The Function Definition 26 Syntax Errors and Algorithms 27 Calling a Function .29 A Brief History of C 32 The Standard Library 33 Exploring Unix and Your Mac’s Built-In Manual 34 Same Program, Two Functions .36 The hello2 Project 37 The hello2 Source Code 40 Running hello2 42 Let’s Do That Again, Again, Again 43 Generating Some Errors 44 C Is Case Sensitive 47 What’s Next? 47 C H APT ER C Basics: Variables and Operators 49 An Introduction to Variables .50 Working with Variables 51 Variable Names 51 The Size of a Type 52 Bytes and Bits 53 Going from Byte to Bytes 55 Operators 56 The +, -, ++, and Operators 57 The += and -= Operators 58 The *, /, *=, and /= Operators 59 Using Parentheses 60 Operator Precedence 61 Sample Programs 63 Opening operator.xcodeproj 63 Stepping Through the operator Source Code .64 Opening postfix.xcode 67 Stepping Through the postfix Source Code 68 Backslash Combinations .70 Support for Backslash Combinations 71 Running slasher 72 Stepping Through the slasher Source Code 73 340 INDEX data types bool, 91 char, 168, 172 considering memory efficiency when declaring variables, 170 creating enumeration constants, 310 creating new data types, 308 double, 162 enum statement, declaring, 309 exceeding the range of, 171 float, 60, 162 int, 161, 168 long, 168 long double, 162 pointer arithmetic, 202 short, 168 signed and unsigned, 169 typedef, 308 union, 287 whole and nonwhole numbers, 162 wide character (wide string), 173 See also floating point data types; integer data types; structs; typecasting Debug folder (Xcode), 257 debugger changing a value while a program is running, 156 checking an expression’s or variable’s current value, 154 running a program in debug mode, 154 setting a breakpoint in source code, 153 tracing a path through a program’s execution, 151, 153 Xcode Debugging Guide, 157 See also error handling declaring a variable, 51 declaring multiple variables, 57 decrement ( ) operator, 57 default case, 108, 111 #define, 91 dictionary, 194 example of, 195 kMaxLineLength, 199 kZeroByte, 199 macro, creating, 196 macro, definition of, 194 naming convention for, 196 not terminating with a semicolon, 331 order of occurrence of, in the dictionary, 196 passing an expression as a parameter to a macro, 198 placing in source code, 195, 198 purpose of, 194 putting source code into, 196 using properly and effectively, 195 using white space carefully in #define macros, 197 dereferencing a pointer, 131 detail pane, 39 Developer folder, 10 dice project bell curve, 181 clock(), 181–182 initializing the random number generator, 182 PrintRolls(), 181 PrintX(), 181 rand(), 181–183 RAND_MAX constant, 183 RollOne(), 181–183 simulating the rolling of a pair of dice, 180 srand(), 181–182 stepping through the source code, 181 dictionary, 194, 196 dinoEdit project calculating the number of dinosaur records, 278 #defines, 275 dinoEdit.h, 275 dinoName array, 280 DoError(), 278, 281 exit(), 276 fopen(), 279 fread(), 279, 281 fseek(), 278–279, 281 ftell(), 278 function prototypes, 275 fwrite(), 281 GetNewDinoName(), 277, 279 GetNumber(), 276–277 GetNumberOfDinos(), 277 #includes, 276 kDinoRecordSize, 279 main(), 276 MyDinos, 274, 280 ReadDinoName(), 276, 278 stepping through the source code, 275 strlen(), 279–280 WriteDinoName(), 277, 280 directory separator, 250 disclosure triangle, using, 38 division (/) operator, 59 dmg file definition of, deleting, opening, INDEX documentation end-user documentation, 80 source code comments, 80 DoError(), 278, 281 DoPower(), 149, 151–152 statement comparing to for and while loops, 107 format of, 328 syntax, 107 dot (.) character, 250 dot (.) operator, 222, 228, 231 double, 162, 169 double quotes, using around #include files, 223 Downloads window (Safari), DrawDots() passing a value to the numDots parameter, 133 source code, original version, 132 source code, revised version, 134 using function parameters, 132 drawDots program, output from, 134 dvdData adding a fourth DVD, 263 examining its layout in Xcode, 261 dvdFiler project adding a fourth DVD to dvdData, 263 AddToList(), 272 building a linked list of dvdInfo structs, 260 creating a new source code file, 260 #defines, 264 dvdData, 260 dvdFiler.h, 264–265 fclose(), 270 files.c, 260, 268 fopen(), 269 fprintf(), 269 fscanf(), 270–271 function prototypes, main.c and files.c, 265 gFirstPtr, 269 global declarations, 265 infoPtr, 269 main(), 266 malloc(), 270 ReadFile(), 260, 266, 270 ReadStructFromFile(), 270–271 running, 262 stepping through the source code, 264 struct declaration, 264 WriteFile(), 260, 266, 269 DVDInfo struct declaring, 222 inclusion in structSize.h, 225 dvdNum, 212–213 dvdTracker project AddToList(), 241, 244 DVDInfo struct declaration, 239 dvdTracker.h, #defines, 239 dvdTracker.h, function prototypes, 240 exit(), 243 fgets(), 243 Flush(), 241, 243, 246 getchar(), 246 GetCommand(), 240–241 gHeadPtr, 239–240, 245 gTailPtr, 239–240, 245 infoPtr, 242 ListDVDs(), 245 main(), 240 main.c, 239 malloc(), 242 next field, 245 num, 242 rating field, 244 ReadStruct(), 241–242 ReplaceReturnAtEndOfString(), 243, 246 stdio.h, 239 stdlib.h, 239 stepping through the source code, 239 strchr(), 242 string.h, 239 text-based menu and command prompt, 237 DVD-tracking program, Model A comment array, 208, 210, 221 kMaxCommentLength, 208 kMaxDVDs, 208 kMaxTitleLength, 208 memory allocation and data structure, 221 multidimensional arrays, 208 one-dimensional arrays, 208 rating array, 208, 210, 221 title array, 208, 210, 221 two-dimensional arrays, 208 using three arrays to hold DVD information, 208 DVD-tracking program, Model B DVDInfo struct, 222, 225 PrintDVD(), 227 structs, 222 E editing pane, 22, 39 Editor icon, 39, 63 enum statement declaring with and without a type name, 309–310 definition of, 309 341 342 INDEX EOF constant, 201 error handling case-sensitive errors in C, 47 DoError(), 278, 281 handling compiler errors, 46 returning error codes from functions, 217 See also debugger error variable, 219 exit(), 243, 276 explicit cast, 284 exponential notation, 167 expressions assignment statements as, 88 compound expressions, 94 defining true and false expressions, 88 definition of, 88 literals as, 88 using a function within an expression, 143 void and, 88 See also statements Expressions window checking an expression’s or variable’s current value, 154 Summary column, 156 extern, declaring a global without allocating memory, 264 F factorial(), having a function call itself recursively, 292–294 false constant, 90 fclose(), 250, 258, 270 checking the value returned by, 253 EOF #define macro, 253 passing a FILE pointer to, 253 feof(), return values, 255 fflush(), 246, 272 fgetc(), 257–258 EOF, 253 file position pointer, 253 function prototype, 253 typecasting example, 254 fgetpos(), 274 fgets(), 211, 213, 215, 243, 250, 333 code example, 254 function prototype, 254 parameters, 193 preventing buffer overflow problems, 255 returning NULL after an error, 219, 255 stdin, 193 using instead of scanf(), 193 fields, in structs, 222 File menu Get Info, 214 New File , 261 Open , 43 FILE pointers stderr, 258 stdin, 254, 258 stdout, 258 files “a” mode, 252 “a+” update mode, 272 basic file-opening modes, table of, 272 closing a file, 253 current directory, 250 definition of, 250 directory separator, 250 dot (.) character, 250 fclose(), 250, 253 feof(), 255 fflush(), 272 fgetc(), 253 fgetpos(), 274 fgets(), 250, 254–255 file as a sequential stream of bytes, 250, 273 file basics, 250 file position, 252 fopen(), 250–251, 253 FOPEN_MAX, 253 fprintf(), 250, 259 fputc(), 259 fputs(), 259 fread(), 279, 281 fscanf(), 250, 255 fseek(), 272, 274, 278–279, 281 fsetpos(), 272, 274 ftell(), 274, 278 fwrite(), 281 home directory, 250 limit to the number of open files, 253 opening a file, 251 opening a file in text and binary modes, 273 parent directory, 251 path, 250 putchar(), 259 “r” mode, 252 “r+” update mode, 272 random file access, 273 reading data from a file, 250, 253 rewind(), 272, 274 root level, 250 setting the file position indicator to any location, 273 slash (/) character, 250 starting const variables with the letter k, 251 INDEX stdio.h, 251 storing program data in files, 249 switching between read and write operations, 272 tilde (~) character, 250 understanding file names and directory paths, 250 update modes, 272 using fgets() instead of fscanf(), 255 “w” mode, 252 “w+” update mode, 272 writing data to a file, 250, 259 See also source code; Xcode float, 59–60, 162, 169 floating point data types, 162 designating floating point constants with a final F or L, 163 double, 162 floatSizer project, 162 guidelines for using, 168 long double, 162 memory allocation and, 164 representing floating point numbers accurately, 165–166 signed and unsigned, 169 using scientific (exponential) notation, 167 See also data types; integer data types floatSizer project checking the size of the floating point data types, 162 walking through the source code, 163 flow charts, 28 flow control, definition of, 85 Flush(), 241, 243, 246 fopen(), 250, 257, 269, 279, 333 “a” mode, 252 “a+” update mode, 272 basic file-opening modes, table of, 272 code example, 252 const keyword, 251 file position, 252 FILE struct, 252 FOPEN_MAX, 253 function prototype, 251 limit to the number of open files, 253 mode parameter, 251 name parameter, 251 opening a file in text and binary modes, 273 “r” mode, 252 “r+” update mode, 272 read, write, and append file modes, 251 “w” mode, 252 “w+” update mode, 272 See also files FOPEN_MAX, 253 format specifiers %.12f, 167 %.2f, 167 %.9f, 167 %10.1f, 167 %[, 270 %d, 66, 165, 187, 216, 243, 269, 327, 330, 333 %e, 167, 330 %f, 165, 330 %g, 168, 330 %ld, 212 %Lf, 165 %p, 229 %s, 190, 216, 246, 269 definition of, 66 using a two-part modifier, 167 using format specifier modifiers with printf(), 165 using scientific (exponential) notation, 167 using square brackets inside of, 271 for statement, 328–329 describing in terms of a while loop, 101 initialization, 101 loopTester project, 104 modification, 101 syntax, 101 termination, 101 fpopen(), 257 fprintf(), 250, 269 function prototype, 259 fputc() comparing to putchar(), 259 function prototype and return values, 259 fputs(), function prototype and return values, 259 fractional numbers, 59 fread(), 279, 281 free(), freeing up an allocated block of memory, 234 Free Software Foundation, GNU Debugger (GDB), 154 fscanf(), 250, 271, 333 format descriptor, 270 function prototype, 255 fseek(), 272, 278, 281 function prototype, 274 SEEK_CUR, 274 SEEK_END, 274 SEEK_SET, 274, 279 using a negative offset, 274 fsetpos(), 272, 274 ftell(), 278 function prototype, 274 343 344 INDEX function parameters declaring, 133 definition of, 132 DrawDots(), 132 functions %d format specifier, 66 accidentally leaving curly braces out of a function name, 325 argument list, definition of, 65 avoiding uninitialized return values, 145 benefits of writing functions, 133 body of a function, 26 calling a function, 29 creating a recursive function, 291 deallocating memory for a variable, 136 declaring with the void keyword, 143 definition of, 25 designating with parentheses, 26 differentiating arguments from parameters, 136 distinguishing a function definition from a function declaration, 45 distinguishing between variable names and function names, 26 explicitly setting a global variable to a value, 151 forgetting to specify a return value, 144 function declaration, 26, 31, 40 function names and return values, 149 function parameters as temporary variables, 135 function pointers, declaring and calling, 301 function prototype, 40, 134 global variable, definition of, 140 how to use return, 144 local variable, definition of, 136 main(), 30, 41 naming conventions, 52 parameter list, 26 parameters, 65 passing a parameter by address, 138 passing a parameter by reference, 152 passing a parameter by value, 137 passing arguments to, 65 passing a struct to, 231 placement of curly braces, 81 returning a value of from a function, 148 return statement, 30–31 return type, 26 return value, definition of, 140 return value, example of, 142 sharing variables between two functions, 140 starting function names with an uppercase letter, 79 statements, 26 title line, 133, 138 two methods of parameter passing, 137 using curly braces in, 26 using semicolons in, 26 using void in place of a parameter list, 142 using within an expression, 143 whether to use a return value or a passed-byaddress parameter, 146 wrapping a chunk of code in a single function, 41 See also argument list; parameters; return value fwrite(), 281 G getchar(), 201, 246, 258, 332 GetCommand(), 240–241 GetNewDinoName(), 277, 279 GetNumber(), 276, 277 GetNumberOfDinos(), 277 gets(), 212 gFirstPtr, 269 gHeadPtr, 239–240, 245 global variables adding to a program, 141 considerations in using, 140–141 declaring, 140 definition of, 140 explicitly setting a global variable to a value, 151 initializing to 0, 151 naming with an initial letter g, 142, 151 using as an alternative to parameters, 140 using to avoid parameter passing, 141 See also variables GNU compiler collection (GCC), 76 GNU Debugger (GDB) getting dumped into the debugger, 192 running a program in debug mode, 154 Groups & Files pane contents of, 38 Documentation, 38 online tutorial location, 38 Products, 38 Source, 38, 260 gTailPtr, 239–240, 245 H Harbison, Samuel, 173, 255, 272 hardware requirements, head element, 235 INDEX header files, 31 C Standard Library headers (Wikipedia), 33 hello2 project hello2.xcodeproj, 37 source code, 40 hello3 project creating a deliberate syntax error, 44 hello3.xcodeproj, 43 SayHello(), 43 hex notation printing memory addresses using, 230 representing a hex constant in C, 230 history of the C language, 32 home directory, 250 I if statement defining true and false expressions, 88 example of, 86 if-else statement, 87, 92, 97 not typing = for ==, 87 syntax, 86 using parentheses in, 328 implicit cast, 284 #include, 31, 40, 64, 194 C Standard Library headers (Wikipedia), 33 h naming convention, 224 opening #include files in Xcode, 224 preprocessor and compiler handling of, 224 typical contents of #include files, 225 using angle brackets and double quotes, 223 increment (++) operator, 57 indexes and array elements, 178 infinite loop, 101 infoPtr, 242, 269 initialization, 100–101 code example, 304 definition of, 65 embedding elements between curly braces, 303 initializing an array, struct, or union, 303 initializing a variable upon declaration, 302 random nature of uninitialized variables, 305 inorder search, 300 input buffer, 188 buffer overflow problems and hackers, 193, 212 getchar(), 201 gets(), 212 int, 51, 161 guidelines for using, 168 range of values stored, 169 integer data types char, 168, 172 int, 168 long, 168 long int as rarely used, 169 short, 168 short int as rarely used, 169 signed and unsigned, 55, 169 whole versus fractional numbers, 59 See also data types; floating point data types integrated development environment (IDE), 10 InterCap naming convention, 52 iPhone Cocoa Touch, 20, 258 iPhone Developer Program, writing applications for, 20 iPod Touch Cocoa Touch, 20 writing applications for, 20 ISO C (C90 and C99), 32 isOdd project % operator, 113 stepping through the source code, 112 isspace(), 199 iswhite(), 199 iteration definition of, 290 example of, 291 iTunes, 250 J Java, 18 K kDinoRecordSize, 279 Kernighan, Brian, 32 kError_fgets, 218–219 kError_none, 218 kError_printf, 218–219 key, 298 keywords const, 251 extern, 264 if, 85 return, 41, 143 void, 142–143 kMaxArraySize, 330 kMaxCommentLength, 208 kMaxDVDs, 208, 213 kMaxLineLength, 199 kMaxTitleLength, 208, 213 Knaster, Scott, 20 kZeroByte, 199 345 346 INDEX L LaMarche, Jeff, 20 leaf node, 295 Learn C on the Macintosh, Learn C Projects folder, 13, 21 Learn C Projects.zip, 16 levels of indirection, 124 linked lists connecting two structs together, 236 creating, 236 creating a doubly linked list, 237 definition of, 235 designing the main link, 236 efficient memory allocation and, 236 head element, 235 master pointer, 235–236 next field, 236 NULL pointer, 235 tail element, 235 traversing a linked list, 236 variants of, 237 linker definition of, 23 linking object files into a runnable application, 24 ListDVDs(), 245 listPrimes program, stepping through the source code, 147 literals, 56 expressions and, 88 local variables, 65 definition of, 136 logical and (&&) operator, 92 truth table, 93 logical operators binary operator, 92 logical and (&&) operator, 92 logical or (||) operator, 92 NOT (!) operator, 91 truth tables and, 90 unary operator, 92 See also operators logical or (||) operator, 92 truth table, 93 long, 168–169 long double, 162 range of values stored, 169 loopTester project, testing while and for loops, 104 ls command, 35, 75–76 l-value, 56 M Mac Dev Center Apple ID, using, signing up for, Xcode, downloading, machine language, definition of, 22 Mac OS X, writing applications for, 20 Mac Pro, 129 macros creating a #define macro, 196 definition of, 194 passing an expression as a parameter to a macro, 198 using white space carefully in #define macros, 197 main() argc, 203, 335 argv, 203, 335 calling other functions from within main(), 30 C programs and, 30 function declaration in, 31 malloc(), 242, 270 allocating a block of memory of a specified size, 232 checking the return value of, 233 converting the type returned by, 233 differentiating malloc() from memory allocated to a variable, 234 function prototype, 232 returning a pointer with a value of NULL, 232, 243 returning a void pointer, 233 sizeof, 233 size_t, 233 stdlib.h, 232 man man, 36 man mdoc, 38 man printf, 36 manual pages, displaying and navigating, 36 Mark, Dave, 20 master pointer, 235–236 math.h, 115, 147 memory allocating and managing, 231 losing a block’s address, 234 malloc(), 232 NULL pointers and invalid memory addresses, 240 using linked lists for efficient memory allocation, 236 minimal evaluation, 96 INDEX mode parameter, 251 modification, 100–101 multiArray project dvdNum, 212–213 fgets(), 211, 213, 215 kMaxDVDs, 213 kMaxTitleLength, 213 main(), 212 PrintDVDTitle(), 211, 215 printf(), 211–212 ReplaceReturnAtEndOfString(), 217 replacing a carriage return with a terminating zero, 217 reporting the title array’s memory allocation, 210 stdin, 211, 213 stdio.h, 211 stepping through the source code, 211 strlen(), 217 title array, 215 multiArrayWithErrCode project error checking in, 217 error variable, 219 fgets(), 219 kError_fgets, 218–219 kError_none, 218 kError_printf, 218–219 main(), 219 PrintDVDTitle(), 218 printf(), 219 ReplaceReturnAtEndOfString(), 218, 220 result variable, 219 strlen(), 218 walking through the source code, 218 multibyte characters in C, 173 multidimensional arrays, 208 multiplication (*) operator, 59 My Data File, 255 MyDinos, 274, 280 MyFunc(), 334 myInfo, printing the size of its three fields, 225 N nameBad project creating a custom welcome message, 186 how a computer handles keyboard input, 188 printing a prompt, 188 scanf(), 187 stepping through the source code, 187 name parameter, 251 naming variables, 51 New File dialog, adding a new source code file, 261 New Folder button, 13 New Project window, 13 newline (\n) character, 37, 66–67, 70, 188 next field, 236, 245 nextPrime project finding the next prime number, 114 math.h, 115 stdbool.h, 115 stepping through the source code, 115 nonprintable ASCII characters, table of, 175 NOT (!) operator, truth table, 91 NULL, 235 O object code definition of, 22 linking object files into a runnable application, 24 Objective-C, Objective-C 2.0 Programming Language document, 319 objects in, 319 online reference materials, 318 See also C language object-oriented programming, objects Cocoa and, 20 definition of, 20 Objective-C and, 319 one-dimensional arrays, 208 operand, 57 operating system (OS), definition of, 35 operator project building and running, 64 operator.xcodeproj, 63 stepping through the source code, 64 operators % operator, 111, 113, 183 & operator, 183, 306 &, |, ^, and ~ operators, table of, 306 &= operator, 306 * operator, 228 *= operator, 59 , operator, 307 operator, 222, 228, 231 /= operator, 59 : operator, 307 ? operator, 307 ^ operator, 306 ^= operator, 306 | operator, 305 |= operator, 305 347 348 INDEX operators (continued) ~ operator, 306 += operator, 59 operator, 306 >>= operator, 306 addition (+) operator, 57 assigning a value to a variable, 56 assignment (=) operator, 56, 328 binary operator, 57, 62, 92 clearing a bit, 306 comparative operators, table of, 90 decrement ( ) operator, 57 definition of, 56 division (/) operator, 59 increment (++) operator, 57 logical and (&&) operator, 92 logical or (||) operator, 92 l-value, 56 multiplication (*) operator, 59 NOT (!) operator, 91 operand, 57 operator precedence, examples of, 62 operator precedence, table of, 61 postfix notation, 58, 67, 69, 70 prefix notation, 58, 67, 69, 70 setting a particular bit to 1, 305 shifting bits within a variable, 306 sizeof operator, 164, 169 subtraction (-) operator, 57 unary operator, 57, 62, 92 using parentheses to resolve operator precedence, 61 See also backslash combinations; logical operators output, definition of, 42 P pad bytes, 226 pane, definition of, 38 paramAddress project main(), 229 PrintParamInfo(), 229–230 parameters differentiating from arguments, 136 function parameters as temporary variables, 135 parameter list, 26 passing a parameter by address, 138 passing a parameter by reference, 152 passing a parameter by value, 137 two methods of parameter passing, 137 using in functions, 65 whether to use a return value or a passed-byaddress parameter, 146 parent directory, 251 parentheses resolving operator precedence, 61 using in source code, 79 path, 250 pointers & operator, 126, 183 * operator, 127 adding a level of indirection, 124 benefits of using, 122 definition of, 121 dereferencing a pointer, 131 function parameter, definition of, 132 function pointers, declaring and calling, 301 left and right child pointers in binary trees, 295 library catalog example, 122 pointer arithmetic, 202 pointer variable, declaring, 126 variable addresses and memory location, 121, 124, 126–127 void pointers, 233, 287 ways of representing a pointer, 126 See also variables postfix notation, 58, 67, 69, 70 postfix project building and running, 68 postfix.xcodeproj, 67 stepping through the source code, 68 postorder search, 300 pound (#) sign, 31 power program DoPower(), 149, 151–152 stepping through the source code, 150 tracing a path through a program’s execution, 151, 153 precompiling source code into object code, 23 prefix notation, 58, 67, 69–70 preorder search, 299 preprocessor directive, definition of, 31 preprocessor directives #define, 194 #include, 194 pound (#) sign, 31 See also compilers prime numbers definition of, 114 determining with the nextPrime program, 114 INDEX PrintDVD() passing parameters to, 227 passing the address of myInfo to, 227 PrintDVDTitle(), 215 function prototype, 211, 218 handling errors, 220 title array, 216 printf(), 25, 33, 64, 211–212, 219, 327, 334 %d format specifier, 66 %e format specifier, 167 %g format specifier, 168 argument list, definition of, 65 displaying a value in the console window, 65 embedding a statement in the argument list, 68 format specifier modifiers, 165 newline (\n) character, 37 passing a nonterminated string to, 191 printing floating point numbers, 162, 165 return value, 145 rounding off floating point numbers, 167 specifying the output produced by, 165 using a quoted text string as an argument, 65 using scientific (exponential) notation, 167 printFile project fclose(), 258 fgetc(), 257–258 fopen(), 257 fpopen(), 257 getchar(), 258 main.c, 256 My Data File, 255 opening a file and displaying its contents, 255 putchar(), 257 stepping through the source code, 256 PrintParamInfo(), 229–230 PrintRolls(), 181 PrintX(), 181 programming advantages of using C, 18 Apple Developer Connection (ADC), AppleScript, 18 reasons for writing computer programs, 17 road map for learning how to program, 20 project file definition of, 11 saving, 13 project types (Mac OS X), 12 project window, 37 editing pane, 22 putchar() comparing to fputc(), 259 comparing to printf(), 258 printing an int, 257 R “r” mode, 252 “r+” update mode, 272 rand(), 181–183 RAND_MAX constant, 183 random access memory (RAM) 32-bit addresses, 129 64-bit addresses, 129 addressing scheme, 124 compiler’s memory allocation for variables, 125 random file access, benefits of using, 273 rating array, 208, 210, 221 ReadDinoName(), 276, 278 ReadFile(), 260, 266, 270 ReadLine(), 199 ReadStruct(), 241–242 ReadStructFromFile(), 270–271 recursion binary trees, 294 creating a recursive function, 291 definition of, 290 factorial(), 292–294 having a terminating condition, 292–293 inorder search, 300 postorder search, 300 preorder search, 299 Searcher(), 298–300 searching a binary tree recursively, code example, 298 system resources and, 294 VisitNode(), 299 See also binary trees ReplaceReturnAtEndOfString(), 217–218, 220, 243, 246 result variable, 219 return keyword, 41 return statement, 30–31 return type, 26 return value avoiding uninitialized return values, 145 definition of, 140 example of, 142 forgetting to specify a return value, 144 function names and return values, 149 how to use return, 144 not declaring an extra variable, 146 printf(), 145 returning a value of from a function, 148 return keyword, 143 using parentheses with, 144 using with a function of type void, 144 whether to use a return value or a passed-byaddress parameter, 146 See also functions 349 350 INDEX rewind(), 272, 274 Ritchie, Dennis, 32 Rollin, Keith, 242 RollOne(), 181–183 root level, 250 root node (root struct), 295 Run menu Console, 14, 22, 42 Continue, 157 Debug, 154 Run, 170 Show submenu, Expressions , 154 Step Over, 156 Stop, 171, 192 S Safari, opening the Downloads window, sample projects, downloading and opening, 16 Save button, 13 saving a project file, 13 SayHello(), 25, 41, 43, 324 scanf() error checking in, 244 format specifiers used, 187 handling data too long for its char array, 191 ignoring white space characters in the input buffer, 190 reading a name from the input buffer, 190 scientific notation, 167 scope, definition of, 132 Script Editor, 19 Searcher() first version (preorder search), 298 second version (inorder search), 300 third version (postorder search), 300 search paths, 76 SEEK_CUR, 274 SEEK_END, 274 SEEK_SET, 274, 279 semantic errors, 27 semicolons errors caused by not inserting, 326 not terminating a #define with a semicolon, 331 using in functions, 26 using with simple statements, 98 Shell menu, New Window, 74 short, 168–169 short circuit evaluation, 96 signed and unsigned values, 55 signed integer types, 169 simple statements, using semicolons with, 98 sizeof operator, 212, 233 determining the size of four integer types, 169 determining the size of three floating point types, 164 returning a value of type size_t, 164 typecasting, 164 using with parentheses, 164 size_t, 164, 191, 214, 233, 279 slash (/) character, 10, 250 slasher project compiling into a runnable Unix application, 74–76 running the Unix version of slasher, 77 running using the Terminal application, 72 stepping through the source code, 73 Smalltalk, InterCap naming convention, 52 Snow Leopard, Macintosh operating system, 129 software development kit (SDK), 214 source code adding comments to, 80 case-sensitive errors in C, 47 compiling, 22 C Standard Library, 23 definition of, 21 efficiency of, 29 function declaration, 26, 31, 40 function prototype, 40 guidelines for good coding, 77 handling compiler errors, 46 placement of curly braces, 81 precompiling, 23 putting clarity before brevity, 70 running, 21 single-line and multi-line comments, 81 starting function names with an uppercase letter, 79 starting variable names with a lowercase letter, 79 testing, 172 using an editor, 22 using parentheses for clarity, 79 what constitutes well-commented code, 80 white space, using effectively, 78 wrapping a chunk of code in a single function, 41 See also files; Xcode Spolsky, Joel, 173 square brackets, using in arrays, 178 srand(), 181–182 Standard Library C Standard Library headers (Wikipedia), 33 online documentation sources, 33 online reference, 255, 314 portability of C programs, 318 standard output, 25 Standard Tool icon, 13 INDEX statements block, definition of, 97 break statement, 108, 110–111 evaluating, 95 grouping multiple statements with curly braces, 96 nested, 95, 97 selection statements, 108 simple and compound statements, 98 using a single semicolon as a statement, 98 while statement, 98 See also expressions static variables, 229 definition of, 310 initialization done once in the declaration, 311 stdbool.h, 90–91, 94, 115, 147 stderr, FILE pointer, 258 stdin, 193, 211, 213 FILE pointer, 254, 258 stdio.h, 31, 33, 40, 64, 115, 147, 211, 239, 251 EOF #define macro, 253 FOPEN_MAX, 253 printf(), 181 stdlib.h, 232, 239 rand(), 181–183 srand(), 181–182 stdout, FILE pointer, 258 Steele, Guy, 173, 255, 272 stepping through an array, 179 strcat(), no safeguards against buffer overflow, 313 strchr(), 242 strcmp(), 313, 334 strcpy(), 334 declaring, 312 no safeguards against buffer overflow, 312 string.h, 217, 239, 312 strings allocating space for a text string, 188 functions that manipulate strings, 312 how a text string is stored in memory, 185 passing a nonterminated string to printf(), 191 strcat(), 313 strcmp(), 313 strcpy(), 312 string as an array of chars, 186 string constant, definition of, 186 string.h, 217, 239, 312 strlen(), 313 strncat(), 313 strncmp(), 313 strncpy(), 312 terminating a string with 0, 186, 190, 330 strlen(), 187, 217–218, 279, 280 declaring, 313 returning a value of type size_t, 191 returning the length of a string, 191 strncat(), declaring, 313 strncmp(), 334 comparing two strings, 313 declaring, 313 strncpy(), 334 declaring, 312 example of, 312 structs -> operator, 228 creating an individual struct, 222 declaring a struct type, code example, 222 DVDInfo, 222, 225 fields, 222 FILE struct, 252 passing a copy of a struct, 228 passing a struct as a parameter, 226 struct arrays, declaring and accessing, 230 type declaration, 222 See also data types structSize project DVDInfo struct, 225 main(), 225 main.c, 223 myInfo, 225 stepping through the source code, 223 structSize.h, contents of, 225 structSize.h, including, 223 subtraction (-) operator, 57 switches, in Unix commands, 76 switch statement break statement, 108, 110 case, 108 default case, 108, 111 example of, 107 syntax, 109 using a case with no statements, 109 using a text string in a case, 328 using valid constants for each case, 111 syntax errors listing in the Build Results window, 44 types of, 27 system requirements, T tail element, 235 tasteOfCocoa project building a Cocoa project, 321 opening and closing windows, 322 tasteOfCocoa menu, 321 351 352 INDEX tasteOfObjC project, creating an Objective-C project, 320 terminal node, 295 Terminal window command prompt, 35 launching, 34, 74 man mdoc, 38 Quit Terminal, 36 termination, 100–101 TextEdit, 18–19 text mode, opening a file in, 273 tilde (~) character, 250 tilde directory, 75 time.h, clock(), 181–182 title array, 208, 210, 215–216, 221 title line, 133, 138 tolower(), 175 toolbar, contents of, 37 toupper(), 175 traversing a linked list, 236 true constant, 90 truth tables, Boolean algebra, 90 truthTester project stdbool.h, 94 using the !, &&, and || operators, 94 two-dimensional arrays, 208 two’s complement notation, representing a negative number, 55 typecasting, 191 casting a float as an int, 284 casting between types of a different size, 284 casting with pointers, 285–287 definition of, 284 dropping bytes when casting a larger type to a smaller type, 285 explicit and implicit casts, 284 linking together structs of different types, 285 typecast, definition of, 164 using type and typecasting intentionally, 287 void pointers, 287 when both sides of an assignment operator are arithmetic types, 286 See also data types typedef, 308, 334 typeOverflow project, exceeding the range of a variable’s data type, 171 U unary operator, 57, 62 NOT (!) operator, 92 undefined variables, 88 Unicode, 173 unions, 334 declaring, 287 handling two data structures that share common fields, 288 keeping track of a union’s current state, 288 Pitcher and Batter structs, code example, 288–290 using, 287 Unix / command, 77 Bell Laboratories, 35 cc command, 75–76 cd command, 75 commands and switches, 76 compiling the slasher project into a runnable Unix application, 74–76 GNU compiler collection (GCC), 76 ls command, 35, 75–76 Macintosh operating system and, 35 man man, 36 man printf, 36 manual pages, displaying and navigating, 36 path naming convention, 10 search paths, 76 slash character, 10 tilde directory, 75 which command, 76 unsigned integer types, 55, 169 update modes “a+”, 272 “r+”, 272 “w+”, 272 user interfaces console-based user interfaces, 318 OS X’s graphical user interface (GUI), 318 V variables %d format specifier, 66 assigning a value to a variable, 56 assignment (=) operator, 56 compiler’s memory allocation for, 125 compilers and newly allocated variables, 65 deallocating memory for a variable, 136 declaring, 51 declaring a local variable as static, 310 declaring as unsigned, 55 declaring multiple variables, 57 definition of, 50 differentiating arguments from parameters, 136 distinguishing between variable names and function names, 26 distinguishing local variables from global variables, 142 global variable, definition of, 140 INDEX how variables work, 50–51 initialization, definition of, 65 initializing an array, struct, or union, 303 initializing when declaring, 302 int, 51 InterCap naming convention, 52 local variable, definition of, 136 local versus global variables, 65 l-value, 56 memory allocation and variable type, 52 memory efficiency and data types, 170 naming conventions, 52 naming counter variables, 100 operator, definition of, 56 pointers as variable addresses, 121, 124 pointer variable, declaring, 126 postfix notation, 58, 67, 69–70 prefix notation, 58, 67, 69–70 rules for naming, 51 scope, definition of, 132 sharing variables between two functions, 140 starting const variables with the letter k, 251 starting variable names with a lowercase letter, 79 staying aware of variable limitations, 185 undefined, 88 uninitialized, 65 union, 287 variable declaration versus variable definition, 64 variable types, 51, 161 See also arrays; global variables; pointers; static variables VisitNode(), 299 void and expressions, 88 void keyword, 142–143 void pointer, definition of, 233 W “w” mode, 252 “w+” update mode, 272 welcome screen (Xcode), 11 which command, 76 while statement initialization, 100 loopTester project, 104 missing expression in, 328 modification, 100 syntax, 98 termination, 100 white space, in source code, 78 whole numbers, 59 wide character data type, 173 Wikipedia, 33 wordCount project CountWords(), 199 getchar(), 201 kMaxLineLength, 199 kZeroByte, 199 ReadLine(), 199 stepping through the source code, 199 WriteDinoName(), 277, 280 WriteFile(), 260, 269 writing the linked list out to dvdData, 266 X Xcode Applications folder, 10 binary storage location, 257 Build and Run, selecting, 15 Build menu, 15 Choose button, 13 Command Line Utility template, 13 console window, 14, 20 creating a new project, 12 creating a new Standard Tool project, 260 C Standard Library, 23 Debug folder, 257 definition of, 10 Developer folder, 10 downloading, File menu, 43 handling overflowing data, 192 #include file pop-up menu, 224 integrated development environment (IDE), 10 Learn C Projects folder, 13 memory allocation and variable type, 52 New File dialog, 261 New Folder button, 13 New Project window, 13 project file, definition of, 11 project types (Mac OS X), 12 Run menu, 14 Save button, 13 saving a project file, 13 Standard Tool icon, 13 welcome screen, 11 Xcode Debugging Guide, 157 Xcode Tools, installing, See also files; source code 353 Offer valid through 6/09 ... C H APT ER 12 4 12 5 12 6 12 6 13 1 13 2 13 2 13 3 13 5 13 6 13 7 14 0 14 0 14 1 14 2 14 5 14 5 14 6 14 6 14 7 14 9 15 3 15 7 Variable Data Types 16 1 Data Types Beyond int ... Stepping Through the dice Source Code Danger, Will Robinson! 16 1 16 2 16 3 16 8 16 9 17 0 17 2 17 2 17 3 17 7 17 8 17 9 18 0 18 1 18 4 CONTENTS Text Strings... your way through Learn Objective -C on the Mac If Mac application design is your goal, next pick up a copy of Learn Cocoa on the Mac If the iPhone is your thing, pick up Beginning iPhone Development

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Mục lục

  • Prelims

  • Contents at a Glance

  • Contents

  • Welcome Aboard

    • Who Is This Book For?

    • The Lay of the Land

  • Go Get the Tools!

    • Create an ADC Account

    • Download the Tools

    • Installing the Tools

    • Take Your Tools for a Test Drive

      • The Xcode Welcome Screen

      • Creating Your First Xcode Project

      • Saving Your New Project

      • Running the Project

      • Your First Program

    • Downloading the Book Projects

    • Let’s Move On

  • Programming Basics

    • Programming

      • Some Alternatives to C

      • What About O bjectiveC, C++, and Java?

      • What’s the Best Language for Programming the Mac or iPhone?

    • The Programming Process

      • Source Code

      • Compiling Your Source Code

    • What’s Next?

  • C Basics: Functions

    • C Functions

      • The Function Definition

      • Syntax Errors and Algorithms

    • Calling a Function

    • A Brief History of C

    • The Standard Library

    • Exploring Unix and Your Mac’s BuiltI n Manual

    • Same Program, Two Functions

      • The hello2 Project

      • The hello2 Source Code

      • Running hello2

    • Let’s Do That Again, Again, Again

    • Generating Some Errors

    • C Is Case Sensitive

    • What’s Next?

  • C Basics: Variables and Operators

    • An Introduction to Variables

      • Working with Variables

      • Variable Names

      • The Size of a Type

      • Bytes and Bits

      • Going from 1 Byte to 2 Bytes

    • Operators

      • The +, -, ++, and -Operators

      • The += and -= Operators

      • The *, /, *=, and /= Operators

    • Using Parentheses

    • Operator Precedence

    • Sample Programs

      • Opening operator.xcodeproj

      • Stepping Through the operator Source Code

      • Opening postfix.xcode

      • Stepping Through the postfix Source Code

      • Backslash Combinations

      • Support for Backslash Combinations

      • Running slasher

      • Stepping Through the slasher Source Code

      • Building slasher the Unix Way

      • Which Compiler Did You Run?

      • Running the Unix Version of slasher

    • Sprucing Up Your Code

      • Source Code Spacing

      • Comment Your Code

      • The Curly Brace Controversy

    • What’s Next?

  • Controlling Your Program’s Flow

    • Flow Control

      • The if Statement

    • Expressions

      • True Expressions

      • Comparative Operators

      • Logical Operators

      • truthTester.xcodeproj

      • Compound Expressions

      • Statements

      • The Curly Braces

      • Where to Place the Semicolon

      • The Loneliest Statement

      • The while Statement

      • The for Statement

      • loopTester.xcodeproj

      • The do Statement

      • The switch Statement

      • Breaks in Other Loops

      • isOdd.xcodeproj

      • Stepping Through the isOdd Source Code

      • nextPrime.xcodeproj

      • Stepping Through the nextPrime Source Code

    • What’s Next?

  • Pointers and Parameters

    • What Is a Pointer?

      • Why Use Pointers?

      • Checking Out of the Library

    • Pointer Basics

      • Variable Addresses

      • The & Operator

      • Declaring a Pointer Variable

    • Function Parameters

      • What Are Function Parameters?

      • Variable Scope

      • How Function Parameters Work

      • Parameters Are Temporary

      • The Difference Between Arguments and Parameters

    • What Does All This Have to Do with Pointers?

    • Global Variables and Function Returns

      • Global Variables

      • Adding Globals to Your Programs

      • Function Returns

      • printf() Returns a Value

      • Danger! Avoid Uninitialized Return Values!

      • To Return or Not to Return?

    • More Sample Programs

      • listPrimes.xcode

      • power.xcodeproj

    • Using the Debugger

    • What’s Next?

  • Variable Data Types

    • Data Types Beyond int

      • floatSizer

      • Walking Through the floatSizer Source Code

      • The Integer Types

      • Type Value Ranges

      • Memory Efficiency vs. Safety

    • Working with Characters

      • The ASCII Character Set

      • ascii.xcodeproj

      • Stepping Through the acsii Source Code

    • Arrays

      • Why Use Arrays?

      • dice.xcode

      • Stepping Through the dice Source Code

    • Danger, Will Robinson!

    • Text Strings

      • A Text String in Memory

      • nameBad.xcodeproj

      • Stepping Through the nameBad Source Code

      • The Input Buffer

      • On with the Program

      • The Problem with nameBad

      • The nameGood Source Code

    • The #define Directive

      • Function-Like #define Macros

      • wordCount.xcodeproj

      • Stepping Through the wordCount Source Code

    • What’s Next?

  • Designing Your Own Data Structures

    • Bundling Your Data

    • Model A: Three Arrays

      • multiArray.xcodeproj

      • Stepping Through the multiArray Source Code

      • Getting Rid of the Extra Carriage Return

      • Adding Error Handling

      • Walking Through the multiArrayWithErrCode Source Code

    • Finishing Up With Model A

    • Model B: The Data Structure Approach

      • structSize.xcodeproj

      • Stepping Through the structSize Source Code

    • Passing a struct As a Parameter

      • Passing a Copy of the struct

      • paramAddress.xcodeproj

      • struct Arrays

    • Allocating Your Own Memory

      • Using malloc()

      • free()

      • Keeping Track of That Address!

    • Working with Linked Lists

      • Why Use Linked Lists?

      • Creating a Linked List

      • dvdTracker.xcodeproj

      • Stepping Through the dvdTracker Source Code

    • What’s Next?

  • Working with Files

    • What Is a File?

    • Working with Files: File Basics

      • Understanding File Names

      • Opening and Closing a File

      • Reading a File

      • printFile.xcodeproj

      • Stepping Through the printFile Source Code

      • stdin, stdout, and stderr

    • Working with Files: Writing Files

      • Writing to a File

      • dvdFiler.xcodeproj

      • Creating a New Source Code File

      • Exploring dvdData

      • Running dvdFiler

      • Stepping Through the dvdFiler Source Code

    • Working with Files: Fancier File Manipulation

      • The Update Modes

      • Random File Access

      • Using Random Access Functions

      • dinoEdit.xcodeproj

      • Stepping Through the dinoEdit Source Code

    • What’s Next?

  • Advanced Topics

    • Typecasting

      • Cast with Care

      • Casting with Pointers

    • Unions

      • Why Use Unions?

    • Function Recursion

      • A Recursive Approach

    • Binary Trees

      • Searching Binary Trees

      • Recursion and Binary Trees

    • Function Pointers

    • Initializers

      • An Initializion Example

    • The Remaining Operators

    • Creating Your Own Types

      • Enumerated Types

    • Static Variables

    • More on Strings

      • strncpy()

      • strncat()

      • strncmp()

      • strlen()

      • More Standard Library Information

    • What’s Next?

  • Where Do You Go from Here?

    • The Mac User Interface

      • Objective-C and Cocoa

      • Learning Cocoa

    • One Last Bit of Code

    • Go Get ’Em

  • Answers to Exercises

    • Chapter 4

    • Chapter 5

    • Chapter 6

    • Chapter 7

    • Chapter 8

    • Chapter 9

    • Chapter 10

    • Chapter 11

  • Index

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