Game programming gems 4

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Game programming gems 4

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Mục lục

  • Cover

  • First Page

  • Contents

  • Foreword

  • Preface

  • Acknowledgments

  • About the Cover Image

  • Section 1 - General Programming

    • Introduction

    • 1.1 The Science of Debugging Games

    • 1.2 An HTML-Based Logging and Debugging System

    • 1.3 The Clock: Keeping Your Finger on the Pulse of the Game

    • 1.4 Designing and Maintaining Large Cross-Platform Libraries

    • 1.5 Fight Memory Fragmentation with Templated Freelists

    • 1.6 A Generic Tree Container in C++

    • 1.7 The Beauty of Weak References and Null Objects

    • 1.8 A System for Managing Game Entities

    • 1.9 Address-Space Managed Dynamic Arrays for Windows and the Xbox

    • 1.10 Critically Damped Ease-In/Ease-Out Smoothing

    • 1.11 A Flexible, On-the-Fly Object Manager

    • 1.12 Using Curstom RTTI Properties to Stream and Edit Objects

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