Visual c sharp 2005 how to program, 2nd edition (2005)

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Visual c sharp 2005   how to program, 2nd edition (2005)

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Table of Contents Index Visual C#đ 2005: How to Program, Second Edition By H M Deitel - Deitel & Associates, Inc., P J Deitel - Deitel & Associates, Inc Publisher : Prentice Hall Pub Date : December 15, 2005 Print ISBN-10 : 0-13-152523-9 Print ISBN-13 : 978-0-13-152523-8 eText ISBN-10 : 0-13-133214-7 eText ISBN-13 : 978-0-13-133214-0 Pages : 1648 Learn how to build winning C# applications, start to finish, using the Deitels' proven methodology and signature Live-Code(tm) Approach! This new edition includes extensive use of Visual Studio 2005's new visual programming tools that tremendously reduce the amount of code programmers need to write in ADO.NET and ASP.NET applications With these new tools, programmers can develop powerful ADO.NET and ASP.NET applications quickly and easily Visual C#® 2005: How to Program, Second Edition By H M Deitel - Deitel & Associates, Inc., P J Deitel - Deitel & Associates, Inc Publisher : Prentice Hall Pub Date : December 15, 2005 Print ISBN-10 : 0-13-152523-9 Table of Print ISBN-13 : 978-0-13-152523-8 • Contents eText ISBN-10 : 0-13-133214-7 • Index eText ISBN-13 : 978-0-13-133214-0 Pages : 1648 Copyright Deitel® Series Page Preface Before You Begin Features in Visual C# 2005 How to Program, 2/e Teaching Approach A Tour of the Optional Case Study on Object-Oriented Design with the UML Teaching Resources for Visual C# 2005 How to Program, 2/e DEITEL® Buzz Online Free E-mail Newsletter Acknowledgments About the Authors About Deitel & Associates, Inc Chapter 1 Introduction to Computers, the Internet and Visual C# Section 1.1 Introduction Section 1.2 What Is a Computer? Section 1.3 Computer Organization Section 1.4 Early Operating Systems Section 1.5 Personal Computing, Distributed Computing and Client/Server Computing Section 1.6 Hardware Trends ii xxiii xxiv xxv xxix xxxii xxxiv xxxiv xxxiv xxxvii xxxvii 3 Section 1.7 Microsoft's Windows® Operating System Section 1.8 Machine Languages, Assembly Languages and High-Level Languages Section 1.9 C# Section 1.10 C, C++, Java and Visual Basic Section 1.11 Other High-Level Languages Section 1.12 The Internet and the World Wide Web Section 1.13 Extensible Markup Language (XML) Section 1.14 Microsoft's NET Section 1.15 The NET Framework and the Common Language Runtime Section 1.16 Test-Driving a C# Application Section 1.17 (Only Required Section of the Case Study) Software Engineering Case Study: Introduction to Object Technology and the UML Section 1.18 Wrap-Up Section 1.19 Web Resources Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 2 Introduction to the Visual C# 2005 Express Edition IDE Section 2.1 Introduction Section 2.2 Overview of the Visual Studio 2005 IDE Section 2.3 Menu Bar and Toolbar Section 2.4 Navigating the Visual Studio 2005 IDE Section 2.5 Using Help Section 2.6 Using Visual Programming to Create a Simple Program Displaying Text and an Image Section 2.7 Wrap-Up Section 2.8 Web Resources Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 3 Introduction to C# Applications Section 3.1 Introduction Section 3.2 A Simple C# Application: Displaying a Line of Text Section 3.3 Creating Your Simple Application in Visual C# Express 10 11 12 13 13 14 15 18 24 24 26 30 32 32 33 35 36 36 42 45 51 53 66 67 67 69 70 71 71 76 77 77 83 Section 3.4 Modifying Your Simple C# Application Section 3.5 Formatting Text with Console.Write and Console.WriteLine Section 3.6 Another C# Application: Adding Integers Section 3.7 Memory Concepts Section 3.8 Arithmetic Section 3.9 Decision Making: Equality and Relational Operators Section 3.10 (Optional) Software Engineering Case Study: Examining the ATM Requirements Document Section 3.11 Wrap-Up Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 4 Introduction to Classes and Objects Section 4.1 Introduction Section 4.2 Classes, Objects, Methods, Properties and Instance Variables Section 4.3 Declaring a Class with a Method and Instantiating an Object of a Class Section 4.4 Declaring a Method with a Parameter Section 4.5 Instance Variables and Properties Section 4.6 UML Class Diagram with a Property Section 4.7 Software Engineering with Properties and set and get Accessors Section 4.8 Value Types vs Reference Types Section 4.9 Initializing Objects with Constructors Section 4.10 Floating-Point Numbers and Type decimal Section 4.11 (Optional) Software Engineering Case Study: Identifying the Classes in the ATM Requirements Document Section 4.12 Wrap-Up Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 5 Control Statements: Part 1 Section 5.1 Introduction Section 5.2 Algorithms Section 5.3 Pseudocode 90 93 94 98 99 102 106 116 117 119 121 122 123 128 129 129 131 135 138 143 144 145 146 149 156 163 164 167 168 169 170 171 172 172 173 Section 5.4 Control Structures Section 5.5 if Single-Selection Statement Section 5.6 if else Double-Selection Statement Section 5.7 while Repetition Statement Section 5.8 Formulating Algorithms: Counter-Controlled Repetition Section 5.9 Formulating Algorithms: Sentinel-Controlled Repetition Section 5.10 Formulating Algorithms: Nested Control Statements Section 5.11 Compound Assignment Operators Section 5.12 Increment and Decrement Operators Section 5.13 Simple Types Section 5.14 (Optional) Software Engineering Case Study: Identifying Class Attributes in the ATM System Section 5.15 Wrap-Up Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 6 Control Statements: Part 2 Section 6.1 Introduction Section 6.2 Essentials of Counter-Controlled Repetition Section 6.3 for Repetition Statement Section 6.4 Examples Using the for Statement Section 6.5 while Repetition Statement Section 6.6 switch Multiple-Selection Statement Section 6.7 break and continue Statements Section 6.8 Logical Operators Section 6.9 Structured Programming Summary Section 6.10 (Optional) Software Engineering Case Study: Identifying Objects' States and Activities in the ATM System Section 6.11 Wrap-Up Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 7 Methods: A Deeper Look Section 7.1 Introduction Section 7.2 Packaging Code in C# 173 176 177 182 183 188 196 200 202 204 205 210 210 213 214 215 216 223 224 224 226 230 235 237 244 246 250 258 263 263 265 266 267 268 272 273 274 Section 7.3 static Methods, static Variables and Class Math Section 7.4 Declaring Methods with Multiple Parameters Section 7.5 Notes on Declaring and Using Methods Section 7.6 Method Call Stack and Activation Records Section 7.7 Argument Promotion and Casting Section 7.8 The Framework Class Library Section 7.9 Case Study: Random-Number Generation Section 7.10 Case Study: A Game of Chance (Introducing Enumerations) Section 7.11 Scope of Declarations Section 7.12 Method Overloading Section 7.13 Recursion Section 7.14 Passing Arguments: Pass-by-Value vs Pass-by-Reference Section 7.15 (Optional) Software Engineering Case Study: Identifying Class Operations in the ATM System Section 7.16 Wrap-Up Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 8 Arrays Section 8.1 Introduction Section 8.2 Arrays Section 8.3 Declaring and Creating Arrays Section 8.4 Examples Using Arrays Section 8.5 Case Study: Card Shuffling and Dealing Simulation Section 8.6 foreach Statement Section 8.7 Passing Arrays and Array Elements to Methods Section 8.8 Passing Arrays by Value and by Reference Section 8.9 Case Study: Class GradeBook Using an Array to Store Grades Section 8.10 Multidimensional Arrays Section 8.11 Case Study: Class GradeBook Using a Rectangular Array Section 8.12 Variable-Length Argument Lists Section 8.13 Using Command-Line Arguments Section 8.14 (Optional) Software Engineering Case Study: Collaboration Among Objects in the ATM System Section 8.15 Wrap-Up Summary Terminology 275 278 282 283 284 286 287 293 298 301 304 307 310 318 318 322 323 325 327 335 336 336 338 339 347 351 353 355 359 363 369 375 377 379 386 387 389 Self-Review Exercises Answers to Self-Review Exercises Exercises Special Section: Building Your Own Computer Chapter 9 Classes and Objects: A Deeper Look Section 9.1 Introduction Section 9.2 Time Class Case Study Section 9.3 Controlling Access to Members Section 9.4 Referring to the Current Object's Members with the this Reference Section 9.5 Indexers Section 9.6 Time Class Case Study: Overloaded Constructors Section 9.7 Default and Parameterless Constructors Section 9.8 Composition Section 9.9 Garbage Collection and Destructors Section 9.10 static Class Members Section 9.11 readonly Instance Variables Section 9.12 Software Reusability Section 9.13 Data Abstraction and Encapsulation Section 9.14 Time Class Case Study: Creating Class Libraries Section 9.15 internal Access Section 9.16 Class View and Object Browser Section 9.17 (Optional) Software Engineering Case Study: Starting to Program the Classes of the ATM System Section 9.18 Wrap-Up Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 10 Object-Oriented Programming: Inheritance Section 10.1 Introduction Section 10.2 Base Classes and Derived Classes Section 10.3 protected Members Section 10.4 Relationship between Base Classes and Derived Classes Section 10.5 Constructors in Derived Classes Section 10.6 Software Engineering with Inheritance Section 10.7 Class object Section 10.8 Wrap-Up 390 391 392 401 408 409 410 413 414 417 420 425 426 430 431 436 438 439 441 445 447 448 455 455 459 459 460 460 464 465 466 468 469 494 498 500 502 Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 11 Polymorphism, Interfaces & Operator Overloading Section 11.1 Introduction Section 11.2 Polymorphism Examples Section 11.3 Demonstrating Polymorphic Behavior Section 11.4 Abstract Classes and Methods Section 11.5 Case Study: Payroll System Using Polymorphism Section 11.6 sealed Methods and Classes Section 11.7 Case Study: Creating and Using Interfaces Section 11.8 Operator Overloading Section 11.9 (Optional) Software Engineering Case Study: Incorporating Inheritance and Polymorphism into the ATM System Section 11.10 Wrap-Up Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 12 Exception Handling Section 12.1 Introduction Section 12.2 Exception Handling Overview Section 12.3 Example: Divide by Zero Without Exception Handling Section 12.4 Example: Handling DivideByZeroExceptions and FormatExceptions Section 12.5 .NET Exception Hierarchy Section 12.6 finally Block Section 12.7 Exception Properties Section 12.8 User-Defined Exception Classes Section 12.9 Wrap-Up Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 13 Graphical User Interface Concepts: Part 1 502 504 505 505 506 508 509 511 512 515 517 532 533 543 548 556 557 559 559 560 560 562 563 564 564 567 573 574 582 587 590 591 593 593 594 594 596 Section 13.1 Introduction Section 13.2 Windows Forms Section 13.3 Event Handling Section 13.4 Control Properties and Layout Section 13.5 Labels, TextBoxes and Buttons Section 13.6 GroupBoxes and Panels Section 13.7 CheckBoxes and RadioButtons Section 13.8 PictureBoxes Section 13.9 ToolTips Section 13.10 NumericUpDown Control Section 13.11 Mouse-Event Handling Section 13.12 Keyboard-Event Handling Section 13.13 Wrap-Up Summary Terminology Self-Review Exercises Answers To Self-Review Exercises Exercises Chapter 14 Graphical User Interface Concepts: Part 2 Section 14.1 Introduction Section 14.2 Menus Section 14.3 MonthCalendar Control Section 14.4 DateTimePicker Control Section 14.5 LinkLabel Control Section 14.6 ListBox Control Section 14.7 CheckedListBox Control Section 14.8 ComboBox Control Section 14.9 TreeView Control Section 14.10 ListView Control Section 14.11 TabControl Control Section 14.12 Multiple Document Interface (MDI) Windows Section 14.13 Visual Inheritance Section 14.14 User-Defined Controls Section 14.15 Wrap-Up Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises 597 599 601 608 612 615 618 626 628 631 633 636 639 639 644 645 646 646 648 649 649 659 659 663 667 671 674 678 684 690 695 703 706 709 711 714 716 716 716 Chapter 15 Multithreading 719 Section 15.1 Introduction Section 15.2 Thread States: Life Cycle of a Thread Section 15.3 Thread Priorities and Thread Scheduling Section 15.4 Creating and Executing Threads Section 15.5 Thread Synchronization and Class Monitor Section 15.6 Producer/Consumer Relationship without Thread Synchronization Section 15.7 Producer/Consumer Relationship with Thread Synchronization Section 15.8 Producer/Consumer Relationship: Circular Buffer Section 15.9 Multithreading with GUIs Section 15.10 Wrap-Up Summary Terminology Self-Review Exercises Answers to Self-Review Exercises Exercises Chapter 16 Strings, Characters and Regular Expressions Section 16.1 Introduction Section 16.2 Fundamentals of Characters and Strings Section 16.3 string Constructors Section 16.4 string Indexer, Length Property and CopyTo Method Section 16.5 Comparing strings Section 16.6 Locating Characters and Substrings in strings Section 16.7 Extracting Substrings from strings Section 16.8 Concatenating strings Section 16.9 Miscellaneous string Methods Section 16.10 Class StringBuilder Section 16.11 Length and Capacity Properties, EnsureCapacity Method and Indexer of Class StringBuilder Section 16.12 Append and AppendFormat Methods of Class StringBuilder Section 16.13 Insert, Remove and Replace Methods of Class StringBuilder Section 16.14 Char Methods Section 16.15 Card Shuffling and Dealing Simulation Section 16.16 Regular Expressions and Class Regex Section 16.17 Wrap-Up Summary Terminology 720 721 723 725 728 730 737 745 753 758 758 762 763 764 764 765 766 767 768 769 771 774 776 777 777 779 781 783 785 788 790 794 804 804 807 value value attribute value of an attribute Value property of class DateTimePicker 2nd Value property of class LinkedListNode Value property of class NumericUpDown Value property of HttpCookie class value to the nearest integer value type 2nd value type constraint struct ValueChanged event of class DateTimePicker 2nd ValueChanged event of class NumericUpDown Values property of class Hashtable VALUES SQL clause ValueType class 2nd varargs (variable-length argument lists) variable 2nd declaration statement name 2nd variable is not modifiable variable scope variable-length argument list vector graphics 2nd verb phrase in requirements document verbatim string syntax version attribute (XSL) version in xml declaration vertex vertical coordinate vi text editor video clip View In Browser command in Visual Web Developer View menu 2nd View property of class ListView 2nd virtual keyword virtual directory 2nd visibility (UML) visibility marker (UML) visibility symbols (UML) 2nd Visible property of an ASP.NET Web control Visible property of class Control VisitedLinkColor property of class LinkLabel Visual Basic programming language visual inheritance visual programming 2nd Visual Studio component tray Visual Studio NET Quick Info box Visual Studio NET Class View Visual Studio NET Object Browser Visual Studio 2005 snap lines Visual Web Developer ASP.NET Web Service project vocabulary (XML) 2nd VoiceXML void keyword 2nd volume of a sphere 2nd Index [SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] W3C (World Wide Web Consortium) 2nd 3rd 4th Wait method of class Monitor 2nd 3rd 4th 5th WaitForPendingFinalizer s method of GC waiting line waiting thread 2nd WaitSleepJoin thread state 2nd 3rd 4th 5th walk the list "warehouse" section of the computer 2nd Watch window (debugger) 2nd waterfall model WAV file format WeatherClient.cs WeatherServer.cs Web application development Web control Web Form 2nd 3rd 4th Web method Web page Web reference selection and description Web references Add Web Reference dialog Add Web Reference option in Visual Studio adding a Web reference to a project in Visual Studio 2nd 3rd adding a Web service reference to a project Web reference selection and description Web server 2nd 3rd 4th Web service 2nd 3rd Web service components Web Service Description Language (WSDL) Web service method Web Services processing user-defined types Web services 2nd Web Services Interoperability Organization (WS-I) 2nd Web services located on localhost Web Site Administration Tool Web site using two frames: navigational and content Web-based application Web.config ASP.NET configuration file WebBrowser class CanGoBack property CanGoForward property DocumentCompleted event DocumentTitle property DocumentTitleChanged event GoBack method GoForward method GoHome method Navigate method Navigating event ProgressChanged event 2nd Refresh method StatusText property StatusTextChanged event Stop method Url property WebClient class OpenRead method WebControl class WebControls Modification exercise WebMethod attribute 2nd WebService attribute 2nd WebService class WebServiceBinding attribute 2nd WebTime Modification exercise Welcome1 Welcome2 Welcome3 Welcome4.cs well-formed XML document where clause WHERE SQL clause 2nd 3rd 4th 5th 6th while repetition statement 2nd 3rd 4th 5th 6th 7th activity diagram (UML) white space 2nd 3rd characters White static property of structure Color whitespace character 2nd whole/part relationship widget width attribute 2nd Width property of structure Size width-to-height ratio Wiltamuth, Scott window auto hide window gadget Window menu window tab Windows Dynamic Help Font Properties 2nd 3rd 4th Solution Explorer 2nd Windows 2000 Windows application Windows bitmap (BMP) Windows Control Library project Windows Explorer Windows Form Windows Form Designer Windows Media Player control 2nd Windows Media Player demonstration Windows operating system Windows Wave file format (WAV) Windows XP Windows XP Service Pack allow Web requests wire format wire protocol Withdrawal class (ATM case study) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th word character (regular expressions) word processor 2nd Wordpad text editor workflow workflow of an object (UML) World Wide Web (WWW) 2nd World Wide Web Consortium (W3C) 2nd 3rd 4th worst-case run time for an algorithm wrapper object (collections) Write Write method of BinaryWriter 2nd Write method of class BinaryWriter Write method of class Console WriteLine method of class Console WriteLine method of class StreamWriter WriteLine method of Console 2nd WriteXml method of class DataSet 2nd WS-I (Web Services Interoperability Organization) 2nd WS-I Basic Profile 1.1 (BP 1.1) WSDL (Web Service Description Language) WSDL description request from a Web browser WsiProfiles.BasicProfil e1_1 WWW (World Wide Web) www-306.ibm.com/software/data/db2/ www.adobe.com www.c-sharpcorner.com www.c-sharpcorner.com/Games.asp www.codeproject.com/index.asp?cat=3 www.csharp-station.com/ www.csharphelp.com/ www.deitel.com 2nd www.deitel.com/books/csharpfhtp2/ www.deitel.com/books/csharpforprogrammers 2nd www.deitel.com/books/csharphtp2/index.html 2nd www.deitel.com/books/vbHTP3/index.html www.deitel.com/newsletter/subscribe.html 2nd www.devx.com/dotnet www.dotgnu.org www.error-bank.com/ www.gamespp.com/cgi-bin/index.cgi?csharpsourcecode 2nd www.garshol.priv.no/download/text/bnf.html www.gotdotnet.com/ www.ibm.com/software/rational/uml www.jasc.com 2nd www.macromedia.com www.microsoft.com/msagent www.microsoft.com/msagent/downloads/developer.asp www.microsoft.com/msagent/downloads/user.asp www.microsoft.com/net www.mono-project.com www.mono-project.com/Main_Page www.mysql.com 2nd www.oasis-open.org www.omg.org 2nd 3rd www.oracle.com/database/index.html www.postgresql.org www.prenhall.com/deitel 2nd www.sql.org www.sybase.com www.thespoke.net www.uml.org 2nd 3rd www.unicode.org 2nd www.w3.org 2nd www.w3.org/2000/10/XMLSchema www.w3.org/TR/xhtml1 www.w3.org/XML/Schema www.w3.org/XML/Schema.html www.w3schools.com/schema/default.asp www.w3schools.com/sql/default.asp www.w3schools.com/xhtml/default.asp www.worldofdotnet.net www.WS-I.org www.xhtml.org www.xml.org 2nd WYSIWYG (What You See Is What You Get) editor Index [SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] X format specifier X property of class MouseEventArgs x-axis x-coordinate x-y-coordinate Xalan XSLT processor XBRL (Extensible Business Reporting Language) Xerces parser from Apache XHTML (Extensible HyperText Markup Language) 2nd 3rd 4th 5th XHTML comment XHTML document displayed in the left frame of Fig 5.9 XHTML form XHTML frames document with navigation and content XHTML markup XHTML Recommendation XHTML response when the browser requests WebTime.aspx XHTML table XHTML tag XHTML validation results XML attribute attribute value child element container element declaration 2nd element empty element end tag markup node parent element prolog root root element start tag vocabulary XML (Extensible Markup Language) 2nd 3rd 4th XML document containing book information XML document that describes various sports 2nd XML document using the laptop element defined in computer.xsd XML file that does not conform to the XML Schema document in Fig 18.11 XML instance document 2nd xml namespace prefix XML namespaces demonstration XML parser XML Path Language (XPath) 2nd XML processor XML Schema 2nd 3rd complex types simple types XML Schema document defining simple and complex types XML Schema document for book.xml XML Schema document specifying a DataSet's structure XML Schema URI (http://www.w3.org/2000/10/XMLSchema) XML serialization XML used to mark up an article XML Validator XML Validator displaying an error message XML vocabulary XML Working Group of the W3C XmlDataSource ASP.NET data control XmlNodeReader iterating through an XML document XmlNodeType enumeration xmlns attribute in XML 2nd XmlReader class Create method Read method XmlReaderSettings class IgnoreWhitespace property Schemas property XmlReaderTest Modification exercise XmlSchemaSet class XOR bitwise operator XPath XPath (XML Path Language) 2nd XPath expression 2nd 3rd XPathDocument class XPathExpression class XPathNavigator class XPathNavigator navigating selected nodes XPathNodeIterator class Current property MoveNext method XSL (Extensible Stylesheet Language) 2nd 3rd XSL document that transforms sorting.xml into XHTML XSL Formatting Objects (XSL-FO) XSL specification XSL style sheet 2nd XSL template xsl template element XSL Transformations (XSLT) XSL variable XSL-FO (XSL Formatting Objects) xsl:for-each element xsl:output element xsl:value-of element XslCompiledTransform class Load method Transform method XSLT processor XSLT style sheet applied to an XML document XSLT that creates elements and attributes in an XHTML document Index [SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] Y property of class MouseEventArgs y-axis y-coordinate Yahoo! Picture Gallery (gallery.yahoo.com) yellow Yellowstatic property of structure Color Index [SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] zero-based counting zeroth element ... Java™ How to Program, 6/eIncluding Cyber Classroom Perl How to Program Python How to Program Small C+ + How to Program, 5/eIncluding Cyber Classroom Small Java™ How to Program, 6/eIncluding Cyber Classroom... Advanced Java™ 2 Platform How to Program C How to Program, 4/e C+ + How to Program, 5/eIncluding Cyber Classroom e-Business and e-Commerce How to Program Internet and World Wide Web How to Program, 3/e... Small Java™ How to Program, 6/eIncluding Cyber Classroom Visual C+ +® NET How to Program Visual C# ® 2005 How to Program, 2/e Visual Basic® 2005 How to Program, 3/e Wireless Internet & Mobile Business How to Program XML How to Program [Page iii]

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  • Visual C#R 2005: How to Program, Second Edition

  • Table of Contents

  • Copyright

  • DeitelR Series Page

  • Preface

    • Before You Begin

    • Features in Visual C# 2005 How to Program, 2/e

    • Teaching Approach

    • A Tour of the Optional Case Study on Object-Oriented Design with the UML

    • Teaching Resources for Visual C# 2005 How to Program, 2/e

    • DEITELR Buzz Online Free E-mail Newsletter

    • Acknowledgments

    • About the Authors

    • About Deitel & Associates, Inc

  • Chapter 1. Introduction to Computers, the Internet and Visual C#

    • Section 1.1. Introduction

    • Section 1.2. What Is a Computer?

    • Section 1.3. Computer Organization

    • Section 1.4. Early Operating Systems

    • Section 1.5. Personal Computing, Distributed Computing and Client/Server Computing

    • Section 1.6. Hardware Trends

    • Section 1.7. Microsoft's WindowsR Operating System

    • Section 1.8. Machine Languages, Assembly Languages and High-Level Languages

    • Section 1.9. C#

    • Section 1.10. C, C++, Java and Visual Basic

    • Section 1.11. Other High-Level Languages

    • Section 1.12. The Internet and the World Wide Web

    • Section 1.13. Extensible Markup Language (XML)

    • Section 1.14. Microsoft's .NET

    • Section 1.15. The .NET Framework and the Common Language Runtime

    • Section 1.16. Test-Driving a C# Application

    • Section 1.17. (Only Required Section of the Case Study) Software Engineering Case Study: Introduction to Object Technology and the UML

    • Section 1.18. Wrap-Up

    • Section 1.19. Web Resources

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 2. Introduction to the Visual C# 2005 Express Edition IDE

    • Section 2.1. Introduction

    • Section 2.2. Overview of the Visual Studio 2005 IDE

    • Section 2.3. Menu Bar and Toolbar

    • Section 2.4. Navigating the Visual Studio 2005 IDE

    • Section 2.5. Using Help

    • Section 2.6. Using Visual Programming to Create a Simple Program Displaying Text and an Image

    • Section 2.7. Wrap-Up

    • Section 2.8. Web Resources

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 3. Introduction to C# Applications

    • Section 3.1. Introduction

    • Section 3.2. A Simple C# Application: Displaying a Line of Text

    • Section 3.3. Creating Your Simple Application in Visual C# Express

    • Section 3.4. Modifying Your Simple C# Application

    • Section 3.5. Formatting Text with Console.Write and Console.WriteLine

    • Section 3.6. Another C# Application: Adding Integers

    • Section 3.7. Memory Concepts

    • Section 3.8. Arithmetic

    • Section 3.9. Decision Making: Equality and Relational Operators

    • Section 3.10. (Optional) Software Engineering Case Study: Examining the ATM Requirements Document

    • Section 3.11. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 4. Introduction to Classes and Objects

    • Section 4.1. Introduction

    • Section 4.2. Classes, Objects, Methods, Properties and Instance Variables

    • Section 4.3. Declaring a Class with a Method and Instantiating an Object of a Class

    • Section 4.4. Declaring a Method with a Parameter

    • Section 4.5. Instance Variables and Properties

    • Section 4.6. UML Class Diagram with a Property

    • Section 4.7. Software Engineering with Properties and set and get Accessors

    • Section 4.8. Value Types vs. Reference Types

    • Section 4.9. Initializing Objects with Constructors

    • Section 4.10. Floating-Point Numbers and Type decimal

    • Section 4.11. (Optional) Software Engineering Case Study: Identifying the Classes in the ATM Requirements Document

    • Section 4.12. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 5. Control Statements: Part 1

    • Section 5.1. Introduction

    • Section 5.2. Algorithms

    • Section 5.3. Pseudocode

    • Section 5.4. Control Structures

    • Section 5.5. if Single-Selection Statement

    • Section 5.6. if...else Double-Selection Statement

    • Section 5.7. while Repetition Statement

    • Section 5.8. Formulating Algorithms: Counter-Controlled Repetition

    • Section 5.9. Formulating Algorithms: Sentinel-Controlled Repetition

    • Section 5.10. Formulating Algorithms: Nested Control Statements

    • Section 5.11. Compound Assignment Operators

    • Section 5.12. Increment and Decrement Operators

    • Section 5.13. Simple Types

    • Section 5.14. (Optional) Software Engineering Case Study: Identifying Class Attributes in the ATM System

    • Section 5.15. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 6. Control Statements: Part 2

    • Section 6.1. Introduction

    • Section 6.2. Essentials of Counter-Controlled Repetition

    • Section 6.3. for Repetition Statement

    • Section 6.4. Examples Using the for Statement

    • Section 6.5. do...while Repetition Statement

    • Section 6.6. switch Multiple-Selection Statement

    • Section 6.7. break and continue Statements

    • Section 6.8. Logical Operators

    • Section 6.9. Structured Programming Summary

    • Section 6.10. (Optional) Software Engineering Case Study: Identifying Objects' States and Activities in the ATM System

    • Section 6.11. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 7. Methods: A Deeper Look

    • Section 7.1. Introduction

    • Section 7.2. Packaging Code in C#

    • Section 7.3. static Methods, static Variables and Class Math

    • Section 7.4. Declaring Methods with Multiple Parameters

    • Section 7.5. Notes on Declaring and Using Methods

    • Section 7.6. Method Call Stack and Activation Records

    • Section 7.7. Argument Promotion and Casting

    • Section 7.8. The Framework Class Library

    • Section 7.9. Case Study: Random-Number Generation

    • Section 7.10. Case Study: A Game of Chance (Introducing Enumerations)

    • Section 7.11. Scope of Declarations

    • Section 7.12. Method Overloading

    • Section 7.13. Recursion

    • Section 7.14. Passing Arguments: Pass-by-Value vs. Pass-by-Reference

    • Section 7.15. (Optional) Software Engineering Case Study: Identifying Class Operations in the ATM System

    • Section 7.16. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 8. Arrays

    • Section 8.1. Introduction

    • Section 8.2. Arrays

    • Section 8.3. Declaring and Creating Arrays

    • Section 8.4. Examples Using Arrays

    • Section 8.5. Case Study: Card Shuffling and Dealing Simulation

    • Section 8.6. foreach Statement

    • Section 8.7. Passing Arrays and Array Elements to Methods

    • Section 8.8. Passing Arrays by Value and by Reference

    • Section 8.9. Case Study: Class GradeBook Using an Array to Store Grades

    • Section 8.10. Multidimensional Arrays

    • Section 8.11. Case Study: Class GradeBook Using a Rectangular Array

    • Section 8.12. Variable-Length Argument Lists

    • Section 8.13. Using Command-Line Arguments

    • Section 8.14. (Optional) Software Engineering Case Study: Collaboration Among Objects in the ATM System

    • Section 8.15. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

    • Special Section: Building Your Own Computer

  • Chapter 9. Classes and Objects: A Deeper Look

    • Section 9.1. Introduction

    • Section 9.2. Time Class Case Study

    • Section 9.3. Controlling Access to Members

    • Section 9.4. Referring to the Current Object's Members with the this Reference

    • Section 9.5. Indexers

    • Section 9.6. Time Class Case Study: Overloaded Constructors

    • Section 9.7. Default and Parameterless Constructors

    • Section 9.8. Composition

    • Section 9.9. Garbage Collection and Destructors

    • Section 9.10. static Class Members

    • Section 9.11. readonly Instance Variables

    • Section 9.12. Software Reusability

    • Section 9.13. Data Abstraction and Encapsulation

    • Section 9.14. Time Class Case Study: Creating Class Libraries

    • Section 9.15. internal Access

    • Section 9.16. Class View and Object Browser

    • Section 9.17. (Optional) Software Engineering Case Study: Starting to Program the Classes of the ATM System

    • Section 9.18. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 10. Object-Oriented Programming: Inheritance

    • Section 10.1. Introduction

    • Section 10.2. Base Classes and Derived Classes

    • Section 10.3. protected Members

    • Section 10.4. Relationship between Base Classes and Derived Classes

    • Section 10.5. Constructors in Derived Classes

    • Section 10.6. Software Engineering with Inheritance

    • Section 10.7. Class object

    • Section 10.8. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 11. Polymorphism, Interfaces & Operator Overloading

    • Section 11.1. Introduction

    • Section 11.2. Polymorphism Examples

    • Section 11.3. Demonstrating Polymorphic Behavior

    • Section 11.4. Abstract Classes and Methods

    • Section 11.5. Case Study: Payroll System Using Polymorphism

    • Section 11.6. sealed Methods and Classes

    • Section 11.7. Case Study: Creating and Using Interfaces

    • Section 11.8. Operator Overloading

    • Section 11.9. (Optional) Software Engineering Case Study: Incorporating Inheritance and Polymorphism into the ATM System

    • Section 11.10. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 12. Exception Handling

    • Section 12.1. Introduction

    • Section 12.2. Exception Handling Overview

    • Section 12.3. Example: Divide by Zero Without Exception Handling

    • Section 12.4. Example: Handling DivideByZeroExceptions and FormatExceptions

    • Section 12.5. .NET Exception Hierarchy

    • Section 12.6. finally Block

    • Section 12.7. Exception Properties

    • Section 12.8. User-Defined Exception Classes

    • Section 12.9. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 13. Graphical User Interface Concepts: Part 1

    • Section 13.1. Introduction

    • Section 13.2. Windows Forms

    • Section 13.3. Event Handling

    • Section 13.4. Control Properties and Layout

    • Section 13.5. Labels, TextBoxes and Buttons

    • Section 13.6. GroupBoxes and Panels

    • Section 13.7. CheckBoxes and RadioButtons

    • Section 13.8. PictureBoxes

    • Section 13.9. ToolTips

    • Section 13.10. NumericUpDown Control

    • Section 13.11. Mouse-Event Handling

    • Section 13.12. Keyboard-Event Handling

    • Section 13.13. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers To Self-Review Exercises

    • Exercises

  • Chapter 14. Graphical User Interface Concepts: Part 2

    • Section 14.1. Introduction

    • Section 14.2. Menus

    • Section 14.3. MonthCalendar Control

    • Section 14.4. DateTimePicker Control

    • Section 14.5. LinkLabel Control

    • Section 14.6. ListBox Control

    • Section 14.7. CheckedListBox Control

    • Section 14.8. ComboBox Control

    • Section 14.9. TreeView Control

    • Section 14.10. ListView Control

    • Section 14.11. TabControl Control

    • Section 14.12. Multiple Document Interface (MDI) Windows

    • Section 14.13. Visual Inheritance

    • Section 14.14. User-Defined Controls

    • Section 14.15. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 15. Multithreading

    • Section 15.1. Introduction

    • Section 15.2. Thread States: Life Cycle of a Thread

    • Section 15.3. Thread Priorities and Thread Scheduling

    • Section 15.4. Creating and Executing Threads

    • Section 15.5. Thread Synchronization and Class Monitor

    • Section 15.6. Producer/Consumer Relationship without Thread Synchronization

    • Section 15.7. Producer/Consumer Relationship with Thread Synchronization

    • Section 15.8. Producer/Consumer Relationship: Circular Buffer

    • Section 15.9. Multithreading with GUIs

    • Section 15.10. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 16. Strings, Characters and Regular Expressions

    • Section 16.1. Introduction

    • Section 16.2. Fundamentals of Characters and Strings

    • Section 16.3. string Constructors

    • Section 16.4. string Indexer, Length Property and CopyTo Method

    • Section 16.5. Comparing strings

    • Section 16.6. Locating Characters and Substrings in strings

    • Section 16.7. Extracting Substrings from strings

    • Section 16.8. Concatenating strings

    • Section 16.9. Miscellaneous string Methods

    • Section 16.10. Class StringBuilder

    • Section 16.11. Length and Capacity Properties, EnsureCapacity Method and Indexer of Class StringBuilder

    • Section 16.12. Append and AppendFormat Methods of Class StringBuilder

    • Section 16.13. Insert, Remove and Replace Methods of Class StringBuilder

    • Section 16.14. Char Methods

    • Section 16.15. Card Shuffling and Dealing Simulation

    • Section 16.16. Regular Expressions and Class Regex

    • Section 16.17. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 17. Graphics and Multimedia

    • Section 17.1. Introduction

    • Section 17.2. Drawing Classes and the Coordinate System

    • Section 17.3. Graphics Contexts and Graphics Objects

    • Section 17.4. Color Control

    • Section 17.5. Font Control

    • Section 17.6. Drawing Lines, Rectangles and Ovals

    • Section 17.7. Drawing Arcs

    • Section 17.8. Drawing Polygons and Polylines

    • Section 17.9. Advanced Graphics Capabilities

    • Section 17.10. Introduction to Multimedia

    • Section 17.11. Loading, Displaying and Scaling Images

    • Section 17.12. Animating a Series of Images

    • Section 17.13. Windows Media Player

    • Section 17.14. Microsoft Agent

    • Section 17.15. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 18. Files and Streams

    • Section 18.1. Introduction

    • Section 18.2. Data Hierarchy

    • Section 18.3. Files and Streams

    • Section 18.4. Classes File and Directory

    • Section 18.5. Creating a Sequential-Access Text File

    • Section 18.6. Reading Data from a Sequential-Access Text File

    • Section 18.7. Serialization

    • Section 18.8. Creating a Sequential-Access File Using Object Serialization

    • Section 18.9. Reading and Deserializing Data from a Sequential-Access Text File

    • Section 18.10. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 19. Extensible Markup Language (XML)

    • Section 19.1. Introduction

    • Section 19.2. XML Basics

    • Section 19.3. Structuring Data

    • Section 19.4. XML Namespaces

    • Section 19.5. Document Type Definitions (DTDs)

    • Section 19.6. W3C XML Schema Documents

    • Section 19.7. (Optional) Extensible Stylesheet Language and XSL Transformations

    • Section 19.8. (Optional) Document Object Model (DOM)

    • Section 19.9. (Optional) Schema Validation with Class XmlReader

    • Section 19.10. (Optional) XSLT with Class XslCompiledTransform

    • Section 19.11. Wrap-Up

    • Section 19.12. Web Resources

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 20. Database, SQL and ADO.NET

    • Section 20.1. Introduction

    • Section 20.2. Relational Databases

    • Section 20.3. Relational Database Overview: Books Database

    • Section 20.4. SQL

    • Section 20.5. ADO.NET Object Model

    • Section 20.6. Programming with ADO.NET: Extracting Information from a Database

    • Section 20.7. Querying the Books Database

    • Section 20.8. Programming with ADO.NET: Address Book Case Study

    • Section 20.9. Using a DataSet to Read and Write XML

    • Section 20.10. Wrap-Up

    • Section 20.11. Web Resources

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 21. ASP.NET 2.0, Web Forms and Web Controls

    • Section 21.1. Introduction

    • Section 21.2. Simple HTTP Transactions

    • Section 21.3. Multitier Application Architecture

    • Section 21.4. Creating and Running a Simple Web-Form Example

    • Section 21.5. Web Controls

    • Section 21.6. Session Tracking

    • Section 21.7. Case Study: Connecting to a Database in ASP.NET

    • Section 21.8. Case Study: Secure Books Database Application

    • Section 21.9. Wrap-Up

    • Section 21.10. Web Resources

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 22. Web Services

    • Section 22.1. Introduction

    • Section 22.2. .NET Web Services Basics

    • Section 22.3. Simple Object Access Protocol (SOAP)

    • Section 22.4. Publishing and Consuming Web Services

    • Section 22.5. Session Tracking in Web Services

    • Section 22.6. Using Web Forms and Web Services

    • Section 22.7. User-Defined Types in Web Services

    • Section 22.8. Wrap-Up

    • Section 22.9. Web Resources

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 23. Networking: Streams-Based Sockets and Datagrams

    • Section 23.1. Introduction

    • Section 23.2. Connection-Oriented vs. Connectionless Communication

    • Section 23.3. Protocols for Transporting Data

    • Section 23.4. Establishing a Simple TCP Server (Using Stream Sockets)

    • Section 23.5. Establishing a Simple TCP Client (Using Stream Sockets)

    • Section 23.6. Client/Server Interaction with Stream-Socket Connections

    • Section 23.7. Connectionless Client/Server Interaction with Datagrams

    • Section 23.8. Client/Server Tic-Tac-Toe Using a Multithreaded Server

    • Section 23.9. WebBrowser Control

    • Section 23.10. .NET Remoting

    • Section 23.11. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 24. Searching and Sorting

    • Section 24.1. Introduction

    • Section 24.2. Searching Algorithms

    • Section 24.3. Sorting Algorithms

    • Section 24.4. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 25. Data Structures

    • Section 25.1. Introduction

    • Section 25.2. Simple-Type structs, Boxing and Unboxing

    • Section 25.3. Self-Referential Classes

    • Section 25.4. Linked Lists

    • Section 25.5. Stacks

    • Section 25.6. Queues

    • Section 25.7. Trees

    • Section 25.8. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 26. Generics

    • Section 26.1. Introduction

    • Section 26.2. Motivation for Generic Methods

    • Section 26.3. Generic Method Implementation

    • Section 26.4. Type Constraints

    • Section 26.5. Overloading Generic Methods

    • Section 26.6. Generic Classes

    • Section 26.7. Notes on Generics and Inheritance

    • Section 26.8. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Chapter 27. Collections

    • Section 27.1. Introduction

    • Section 27.2. Collections Overview

    • Section 27.3. Class Array and Enumerators

    • Section 27.4. Non-Generic Collections

    • Section 27.5. Generic Collections

    • Section 27.6. Synchronized Collections

    • Section 27.7. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Appendix A. Operator Precedence Chart

  • Appendix B. Number Systems

    • Section B.1. Introduction

    • Section B.2. Abbreviating Binary Numbers as Octal and Hexadecimal Numbers

    • Section B.3. Converting Octal and Hexadecimal Numbers to Binary Numbers

    • Section B.4. Converting from Binary, Octal or Hexadecimal to Decimal

    • Section B.5. Converting from Decimal to Binary, Octal or Hexadecimal

    • Section B.6. Negative Binary Numbers: Two's Complement Notation

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

    • Exercises

  • Appendix C. Using the Visual Studio 2005 Debugger

    • Section C.1. Introduction

    • Section C.2. Breakpoints and the Continue Command

    • Section C.3. The Locals and Watch Windows

    • Section C.4. Controlling Execution Using the Step Into, Step Over, Step Out and Continue Commands

    • Section C.5. Other Features

    • Section C.6. Wrap-Up

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review Exercises

  • Appendix D. ASCII Character Set

  • Appendix E. UnicodeR

    • Section E.1. Introduction

    • Section E.2. Unicode Transformation Formats

    • Section E.3. Characters and Glyphs

    • Section E.4. Advantages/Disadvantages of Unicode

    • Section E.5. Using Unicode

    • Section E.6. Character Ranges

    • Summary

    • Terminology

    • Self-Review Exercises

    • Answers to Self-Review exercises

    • Exercises

  • Appendix F. Introduction to XHTML: Part 1

    • Section F.1. Introduction

    • Section F.2. Editing XHTML

    • Section F.3. First XHTML Example

    • Section F.4. W3C XHTML Validation Service

    • Section F.5. Headers

    • Section F.6. Linking

    • Section F.7. Images

    • Section F.8. Special Characters and More Line Breaks

    • Section F.9. Unordered Lists

    • Section F.10. Nested and Ordered Lists

    • Section F.11. Web Resources

  • Appendix G. Introduction to XHTML: Part 2

    • Section G.1. Introduction

    • Section G.2. Basic XHTML Tables

    • Section G.3. Intermediate XHTML Tables and Formatting

    • Section G.4. Basic XHTML Forms

    • Section G.5. More Complex XHTML Forms

    • Section G.6. Internal Linking

    • Section G.7. Creating and Using Image Maps

    • Section G.8. meta Elements

    • Section G.9. frameset Element

    • Section G.10. Nested framesets

    • Section G.11. Web Resources

  • Appendix H. HTML/XHTML Special Characters

  • Appendix I. HTML/XHTML Colors

  • Appendix J. ATM Case Study Code

    • Section J.1. ATM Case Study Implementation

    • Section J.2. Class ATM

    • Section J.3. Class Screen

    • Section J.4. Class Keypad

    • Section J.5. Class CashDispenser

    • Section J.6. Class DepositSlot

    • Section J.7. Class Account

    • Section J.8. Class BankDatabase

    • Section J.9. Class Transaction

    • Section J.10. Class BalanceInquiry

    • Section J.11. Class Withdrawal

    • Section J.12. Class Deposit

    • Section J.13. Class ATMCaseStudy

    • Section J.14. Wrap-Up

  • Appendix K. UML 2: Additional Diagram Types

    • Section K.1. Introduction

    • Section K.2. Additional Diagram Types

  • Appendix L. Simple Types

    • Additional Simple Type Information

  • Index

    • SYMBOL

    • A

    • B

    • C

    • D

    • E

    • F

    • G

    • H

    • I

    • J

    • K

    • L

    • M

    • N

    • O

    • P

    • Q

    • R

    • S

    • T

    • U

    • V

    • W

    • X

    • Y

    • Z

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