beginning 3d game development with unity 4, 2nd edition

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beginning 3d game development with unity 4, 2nd edition

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[...]... met by the set date As a crossover, “action-adventure with a hint of RPG,” this game is a prime example of what an artist with a dream is capable of creating in Unity After “struggling for almost a year with a 3D engine famous for its amazing visuals,” Gallat discovered Unity and, within a couple of months, was able to create an alpha version of his game as a proof of concept—both to himself and to future... from Unity3 D As you will be introduced to a few of the Pro features in the last few chapters, you may wish to try the Pro version at that time Figure 2-1.  The Unity icon To start Unity, you can click the desktop icon or choose it from the Windows Start menu ➤ Programs ➤ Unity and, on the Mac, Applications ➤ Unity Loading or Creating a New Project or Scene To work with Unity, you must always start with. .. Introduction to Game Development Tales of Monkey Island was one of the most successful casual games a few years ago is a testament to the ongoing popularity of the genre More recently, The Room, a classic puzzle game designed for the mobile market by Fireproof Games, has garnered an impressive number of awards Winner of the GDC 2013 iPad Game of the Year and developed using the Unity game engine, The... engine, The Room (Figure 1-3) has proven that the adventure game is still alive and well Figure 1-3.  Screenshots from The Room, an award-winning classic puzzle/adventure game created in Unity (courtesy of Fireproof Games, 2013) Another Unity- authored game of interest is Lionel “Seith” Gallat’s Ghost of a Tale (Figure 1-4) Due out in 20 14, the game recently raised funding through Indiegogo, where a goal... game, as we tinker with the intractable objects Conversely, with plot-driven games, we work through the game in anticipation of having all of the pieces finally fall into place, in hopes of a clever twist on the expected results It is no surprise that many games in this genre are based upon books or stories by conventional authors As with books and, to a lesser extent, films, associating with the main character... ambition to create a game This book is not just about learning to use the Unity game engine A good part of it is about the process of creating and completing a game and the decision-making process that involves Choosing the Game Engine In the past, game- authoring engines were either fully featured commercial offerings, such as the UnReal and Crytek engines, that were licensed on a per -game basis or proprietary... high-poly mesh (top middle); the low-poly mesh with the resulting lightmap (top right); the low-poly mesh with the lightmap and a high res normal map (bottom left); the low-poly mesh with a low res normal map (bottom middle); and the low poly mesh with a high res normal map and no lightmap (bottom right) 19 Chapter 1 ■ Introduction to Game Development Shaders: In 3D, after you create a mesh object, you assign... action-adventure game created in Unity and due out in 2014 (courtesy of SeithCG, 2013) 4 Chapter 1 ■ Introduction to Game Development What Draws People to This Genre? The repeated revival of the adventure -game genre proves that there is a continuing demand for this type of entertainment While it would be fairly easy to copy its puzzle format without understanding the underlying principles, the resulting game would... licensed on a per -game basis or proprietary in-house engines that by necessity only did what the game required With the advent of the casual game, the Unity engine has moved to the forefront as the engine of choice for small studios and individuals The Unity engine is ideal for a first serious effort at game creation in that it offers a lot of high-end features, has a free version and low-cost Pro version,... your game, from the start of the project Navigation: One of the big differences between DCC and real time is scene navigation A big part of games is the method of navigating through the 3D environment Far from being standardized after near 20 years of real-time games, in a room full of 20 budding game artists and designers, you will get at least 20 different opinions on the best controls for a game . resources available on the Unity web site (www .Unity3 D.com), the Unity Forum (forum .unity3 d.com), Wiki (www.unifycommunity.com/wiki), UnityAnswers (answers .unity3 d.com), and numerous private-party. often ignored in other beginning Unity game books. This edition updates the classic adventure game to its modernized counterpart, the contemporary adventure game. A 3D world, physics, real-time. or no experience with using the Unity game engine. It also assumes that you are fairly new to the game- making process but have a strong desire to create your own real-time 3D game. Additionally,

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  • Contents at a Glance

  • Contents

  • About the Author

  • About the Technical Reviewer

  • Acknowledgments

  • Introduction

  • Chapter 1: Introduction to Game Development

    • The Adventure Genre

      • Text Adventure Games

      • Graphical Adventure

        • LucasArts Titles

        • Fast Forward to Real Time

          • Modern Successes of the Genre

          • What Draws People to This Genre?

            • New Experiences

            • Suspension of Consequences

            • Intellectual Stimulus

            • No Dexterity Required

            • Visual Interest

            • Story

            • Designing Your Game

              • Defining a Style

              • Compartmentalizing Environments

              • First-Person or Third?

              • Animation

              • Content

                • Challenges, Tasks, and Puzzles

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