The Engineering of Mixed Reality Systems pot

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The Engineering of Mixed Reality Systems pot

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[...]... models the system and abstracts the distribution and software implementation considerations 1.2.2.3 Life Cycle • Chapter 16: A Software Engineering Method for the Design of Mixed Reality Systems Like the approach described in Chapter 10, the software engineering process model presented here proposes that mixed reality systems are developed via the progressive refinement of a set of linked models Here the. .. consider the command and its parameters as two different metaphors For example, for the case of the Dome Phicon, the physical properties reflect the parameter of the task “move the location of the dome of the map to (x,y).” In contrast, the digital properties of the eraser reflect the command itself Ports Physical input ports are related to the affordance of the object Affordance [18] is defined by the physical... been augmented to accommodate mixed reality concerns, including the physical aspects of interaction and the richer representational options of mixed systems 1.2.3 Application of Mixed Reality The final section consists of a set of detailed case studies that highlight the application of mixed reality in a number of fields, including emergency management, games, and health care The section includes five chapters... between the examples of Section 2.2: if we consider the symmetry of rotation of the objects, we have on the one hand objects like the tokens in NavRNA, the pucks in the actuated workbench and PICO that are invariant when rotated On the other hand, we find the Dome Phicon, the cubes of the reacTable, the music bottles, and the objects used in the Digital Desk that are not symmetrical Based on this absence of. .. categories of objects On the one hand, the tokens in NavRNA and the Dome Phicon are tools On the other hand, the music bottle is the object of the task 2.3.4.2 Characteristics of the Physical Properties We use three extrinsic characteristics for physical properties, namely noun metaphor of, ports of, and aspects of composition of the physical properties of mixed objects Noun Metaphor In [13], the noun... Evaluation of Mixed Reality Systems This chapter focuses on the usefulness of a mixed reality system that is complementary to the usability of the system As part of an iterative usercentred design approach, this chapter highlights the value of qualitative methods in natural setting for evaluating the usefulness of a mixed reality system Two case studies of mixed reality systems and their qualitative experimental... the most challenging aspects of interactive systems is the integration of the physical and digital aspects of interaction in a smooth and usable way The design challenge of such mixed reality (MR) systems lies in the fluid and harmonious fusion of the physical and digital worlds Examples of MR systems include tangible user interfaces, augmented reality, augmented virtuality and embodied interfaces The. .. used by the user to perform her/his task or the object that is the focus of the task To model mixed interaction, we enrich the instrumental interaction model [3] with the notion of interaction modality (d, l) [24] We study the two types of mixed objects, namely mixed tool and mixed task object, involved in the interaction in light of a definition of an interaction modality [24] as the coupling of a physical... highlight this variety The last part of the anthology is dedicated to applications of mixed reality 1.2 Mixed Reality Engineering In this very dynamic research and industrial context, the goal of this anthology is to go one step ahead to gain understanding of this challenging domain The book covers topics on mixed reality engineering by addressing the design and development of such systems: it includes... in the system is like an in the real world.” To assess the noun metaphor based on the modeling of mixed interaction, we study how the physical properties reflect the task performed with the mixed object For example in Fig 2.7 (dotted dark gray), the physical properties of the eraser reflect the task: erasing The Dome Phicon belongs to the same category, as opposed to the tokens of NavRNA, the cubes . representational options of mixed systems. 1.2.3 Application of Mixed Reality The final section consists of a set of detailed case studies that highlight the appli- cation of mixed reality in a number of fields,. The diversity of terms highlights the ever growing interest in MR systems and the very dynamic and challenging domain they define. 1.1.1 Variety of Mixed Reality Systems The growing interest of. Design of Mixed Reality Systems. Like the approach described in Chapter 10, the software engineering process model presented here proposes that mixed reality systems are developed via the progressive

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Mục lục

  • 1848827326

  • The Engineering of Mixed Reality Systems

  • Contributors

  • Contents

  • 1 Introduction

    • 1.1 Mixed Reality Systems: A Booming Domain

      • 1.1.1 Variety of Mixed Reality Systems

      • 1.1.2 Variety of Application Domains

      • 1.2 Mixed Reality Engineering

        • 1.2.1 Interaction Design

          • 1.2.1.1 Elements of Design

          • 1.2.1.2 Specific Design Issues

          • 1.2.1.3 Structuring the Design

          • 1.2.2 Software Design and Implementation

            • 1.2.2.1 Technical Solutions and Interaction Techniques

            • 1.2.2.2 Platform: Prototyping, Development and Authoring Tools

            • 1.2.2.3 Life Cycle

            • 1.2.3 Application of Mixed Reality

            • 2 An Integrating Framework for Mixed Systems

              • 2.1 Introduction

              • 2.2 Illustrative Examples

              • 2.3 Integrating Framework for Describing and Classifying Mixed Systems

                • 2.3.1 Modeling of a Mixed Object

                • 2.3.2 Mixed Object: Intrinsic Characterization

                  • 2.3.2.1 Characteristics of the Linking Modalities (Devices and Languages)

                  • 2.3.2.2 Characteristics of the Physical Properties

                  • 2.3.2.3 Characteristics of the Digital Properties

                  • 2.3.3 Modeling Mixed Interaction: Putting Mixed Objects into Interaction Context

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