Hướng dẫn thiết kế 3dsmax chi tiết

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Hướng dẫn thiết kế 3dsmax chi tiết

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Hướng dẫn thiết kế 3dsmax chi tiết

[...]... and Allan McKay – Catastrophic FX (www.allanmckay.com), many many thanks for the awesome words! Also many thanks to Jim Thacker and the guys over at 3D World magazine (www.3dworldmag.com) for not bitching too much when I’m late with copy due to being snowed under with this project! Many thanks also go out to Cris Robson over at 3D-Palace (www.3d-palace.com) for hosting my website stuff and for understanding... – 3D Studio Max 1.0 I’ve used most of the products out there in my time in the industry, but I still keep coming back to 3ds Max, mainly due to my familiarity with its intuitive interface, workflow, architecture, modeling toolkit, excellent particle system, and so on But that’s just my own history You’ve obviously got an interest in the software and are reading this book for you want to further your... rendered using Mental Ray (such as multiple pass motion blur), we shall use it instead It’s all about using the tools available to us In addition, there are other tools such as the new Pro Materials, architectural materials and objects, dynamics in the form of Reactor, scene management tools, modeling amendments, and object type additions Again, we’ll use these as and when required The tutorials in this... through the documentation, you’ll gain experience as to where feature ‘X’ or item ‘Y’ is located and what its basic operation is, so that the main content of this particular publication can be spent teaching you how to use these elements, either individually or combined, to create dramatic effects, rather than telling you how to find them, access them, and use them If you’ve not looked at the tutorials... each tutorial To keep a form of consistency, we’re going to adhere to a certain format throughout the book This will take on the form of the following: Introduction – A summary of what we’re going to achieve, what tools we’re going to use, and what the final result should look like Analysis of effect – A comprehensive breakdown of the effect using some reference material to give you a better understanding... oceanographer, climatologist, or any other such scientist; so the analysis of the reference material is purely derived from scrutinizing the images and footage and from reading up on the effect while researching and sourcing the material If you’re experienced in a specific field and you feel I’ve gone way off the mark in one of the analysis sections, please let me know by posting a message in this book’s

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Mục lục

  • Front Cover

  • Dedication

  • Deconstructing the Elements with 3ds Max

  • Copyright Page

  • Table of Contents

  • Companion Website – Contents

  • Foreword

  • Acknowledgments

    • Equipment

    • About the author

    • Introduction

      • Why 3ds Max?

      • 3ds Max Versions

      • Your level of experience

      • You are only as good as your reference material!

      • Format

      • Structure of each tutorial

      • The online digital assets

      • The video tutorials

      • Tutorial support

      • Part I: Fire

        • Chapter 1. Ball of fire

        • Chapter 2. Sun surface – extreme UV solar imagery

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