Thông tin tài liệu
Hashimi
Komatineni
MacLean
Android 2
Pro
Companion
eBook
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Covers Google’s Android 2 Platform including advanced
topics such as OpenGL, Widgets, Text to Speech,
Multi-Touch, and Titanium Mobile
Sayed Hashimi
|
Satya Komatineni
|
Dave MacLean
Pro
Android 2
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ndroid, Google’s open-source platform for mobile development, has
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a mobile presence. You can be part of this.
With real-world source code in hand, Pro Android 2 covers mobile application
development for the Android platform from basic concepts such as Android
Resources, Intents, and Content Providers to OpenGL, Text to Speech, Multi-
touch, Home Screen Widgets, and Titanium Mobile. We teach you how to build
Android applications by taking you through Android APIs, from basic to ad-
vanced, one step at a time.
Android makes mobile programming far more accessible than any other
mobile platforms available today. At no cost to you, you can download the
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Pro Android 2 is the result of over two years of eort to bring together in one
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Pro Android 2
■ ■ ■
Sayed Y. Hashimi
Satya Komatineni
Dave MacLean
ii
Pro Android 2
Copyright © 2010 by Sayed Y. Hashimi, Satya Komatineni, and Dave MacLean
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iii
To my son, Sayed-Adieb.
—Sayed Y. Hashimi
To my beautiful wife, AnnMarie, for her spirit; to Ashley, for her undaunting hope; to Nikolas, for
his kindness; to Kavitha, for being smart, witty, and fabulous; to Narayan, for sheer cuteness; and
to all my extended family in India and the USA for their love.
—Satya Komatineni
To my wife, Rosie, and my son, Mike, for their support; I couldn't have done this without them.
And to Max, for spending so much time at my feet keeping me company.
—Dave MacLean
iv
Contents at a Glance
■Contents at a Glance iv
■Contents v
■About the Authors xiii
■About the Technical Reviewer xiv
■Acknowledgments xv
■Foreword xvi
■Chapter 1: Introducing the Android Computing Platform 1
■Chapter 2: Getting Your Feet Wet 25
■Chapter 3: Using Resources, Content Providers, and Intents 57
■Chapter 4: Building User Interfaces and Using Controls 123
■Chapter 5: Working with Menus and Dialogs 171
■Chapter 6: Unveiling 2D Animation 217
■Chapter 7: Exploring Security and Location-Based Services 243
■Chapter 8: Building and Consuming Services 289
■Chapter 9: Using the Media Framework and Telephony APIs 327
■Chapter 10: Programming 3D Graphics with OpenGL 363
■Chapter 11: Managing and Organizing Preferences 421
■Chapter 12: Exploring Live Folders 439
■Chapter 13: Home Screen Widgets 457
■Chapter 14: Android Search 491
■Chapter 15: Exploring Text to Speech and Translate APIs 563
■Chapter 16: Touchscreens 591
■Chapter 17: Titanium Mobile: A WebKit-Based Approach to Android
Development 627
■Chapter 18: Working with Android Market 661
■Chapter 19: Outlook and Resources 675
■Index 687
v
Contents
■Contents at a Glance iv
■Contents v
■About the Authors xiii
■About the Technical Reviewer xiv
■Acknowledgments xv
■Foreword xvi
■Chapter 1: Introducing the Android Computing Platform 1
A New Platform for a New Personal Computer 1
History of Android 3
Delving into the Dalvik VM 5
Comparing Android and Java ME 7
Understanding the Android Software Stack 10
Developing an End-User Application with the Android SDK 11
Android Emulator 11
The Android UI 12
The Android Foundational Components 13
Advanced UI Concepts 14
Android Service Components 16
Android Media and Telephony Components 16
Android Java Packages 18
Taking Advantage of Android Source Code 23
Summary 24
■Chapter 2: Getting Your Feet Wet 25
Setting Up Your Environment 25
Downloading JDK 6 26
Downloading Eclipse 3.5 26
Downloading the Android SDK 27
■ CONTENTS
vi
Installing Android Development Tools (ADT) 28
Learning the Fundamental Components 31
View 31
Activity 31
Intent 31
Content Provider 32
Service 32
AndroidManifest.xml 32
Android Virtual Devices 32
Hello World! 33
Android Virtual Devices 38
Exploring the Structure of an Android Application 40
Analyzing the Notepad Application 42
Loading and Running the Notepad Application 43
Dissecting the Application 44
Examining the Application Lifecycle 51
Debugging Your App 54
Summary 55
■Chapter 3: Using Resources, Content Providers, and Intents 57
Understanding Resources 58
String Resources 59
Layout Resources 60
Resource-Reference Syntax 62
Defining Your Own Resource IDs for Later Use 63
Compiled and Noncompiled Android Resources 64
Enumerating Key Android Resources 65
Working with Arbitrary XML Resource Files 73
Working with Raw Resources 74
Working with Assets 75
Reviewing the Resources Directory Structure 75
Understanding Content Providers 76
Exploring Android’s Built-in Providers 77
Architecture of Content Providers 83
Implementing Content Providers 95
Understanding Intents 106
Available Intents in Android 107
Intents and Data URIs 109
Generic Actions 110
Using Extra Information 111
Using Components to Directly Invoke an Activity 113
Best Practice for Component Designers 114
Understanding Intent Categories 114
The Rules for Resolving Intents to Their Components 117
Exercising the ACTION_PICK 117
Exercising the GET_CONTENT Action 119
Further Resources for This Chapter 121
Summary 121
■ CONTENTS
vii
■Chapter 4: Building User Interfaces and Using Controls 123
UI Development in Android 123
Understanding Android’s Common Controls 129
Text Controls 129
Button Controls 133
List Controls 139
Grid Controls 143
Date and Time Controls 145
Other Interesting Controls in Android 147
The MapView Control 148
The Gallery Control 148
The Spinner Control 148
Understanding Layout Managers 149
The LinearLayout Layout Manager 149
The TableLayout Layout Manager 153
The RelativeLayout Layout Manager 157
The FrameLayout Layout Manager 159
Customizing Layout for Various Device Configurations 162
Understanding Adapters 164
Getting to Know SimpleCursorAdapter 165
Getting to Know ArrayAdapter 165
Creating Custom Adapters 166
Debugging and Optimizing Layouts with the Hierarchy Viewer 167
Summary 170
■Chapter 5: Working with Menus and Dialogs 171
Understanding Android Menus 171
Creating a Menu 173
Working with Menu Groups 174
Responding to Menu Items 175
Creating a Test Harness for Testing Menus 176
Working with Other Menu Types 183
Expanded Menus 183
Working with Icon Menus 183
Working with Submenus 184
Provisioning for System Menus 185
Working with Context Menus 185
Working with Alternative Menus 188
Working with Menus in Response to Changing Data 192
Loading Menus Through XML Files 192
Structure of an XML Menu Resource File 193
Inflating XML Menu Resource Files 193
Responding to XML-Based Menu Items 194
A Brief Introduction to Additional XML Menu Tags 195
Using Dialogs in Android 196
Designing an Alert Dialog 197
Designing a Prompt Dialog 199
The Nature of Dialogs in Android 204
■ CONTENTS
viii
Rearchitecting the Prompt Dialog 205
Working with Managed Dialogs 206
Understanding the Managed-Dialog Protocol 206
Recasting the Non-Managed Dialog As a Managed Dialog 206
Simplifying the Managed-Dialog Protocol 208
Summary 215
■Chapter 6: Unveiling 2D Animation 217
Frame-by-Frame Animation 218
Planning for Frame-by-Frame Animation 218
Creating the Activity 219
Adding Animation to the Activity 220
Layout Animation 223
Basic Tweening Animation Types 224
Planning the Layout-Animation Test Harness 225
Creating the Activity and the ListView 226
Animating the ListView 228
Using Interpolators 231
View Animation 233
Understanding View Animation 233
Adding Animation 236
Using Camera to Provide Depth Perception in 2D 239
Exploring the AnimationListener Class 240
Some Notes on Transformation Matrices 241
Summary 242
■Chapter 7: Exploring Security and Location-Based Services 243
Understanding the Android Security Model 243
Overview of Security Concepts 244
Signing Applications for Deployment 244
Performing Runtime Security Checks 249
Understanding Security at the Process Boundary 249
Declaring and Using Permissions 250
Understanding and Using Custom Permissions 252
Understanding and Using URI Permissions 258
Working with Location-Based Services 258
Understanding the Mapping Package 259
Understanding the Location Package 270
Summary 287
■Chapter 8: Building and Consuming Services 289
Consuming HTTP Services 289
Using the HttpClient for HTTP GET Requests 290
Using the HttpClient for HTTP POST Requests 291
Dealing with Exceptions 295
Addressing Multithreading Issues 297
Doing Interprocess Communication 301
Creating a Simple Service 301
Understanding Services in Android 302
Understanding Local Services 303
[...]... T-Mobile G1 Announced 20 08 20 07 OHA Announced 20 07 20 05 20 05 Google Buys Android Inc 20 08 SDK 1.0 Released 20 08 Android Open Sourced 20 07 Early Look SDK 20 05 Work on Dalvik VM Starts Figure 1–3 Android timeline In late 20 07, a group of industry leaders came together around the Android Platform to form the Open Handset Alliance (http://www.openhandsetalliance.com) Some of the alliance’s prominent members... Implementing a Simple Suggestion Provider 520 Planning the Simple Suggestions Provider 520 Simple Suggestions Provider Implementation Files 521 Implementing the SimpleSuggestionProvider class 521 Understanding Simple Suggestions Provider Search Activity 525 Search Invoker Activity 529 Simple Suggestion Provider User Experience ... 1: Introducing the Android Computing Platform NOTE: The T-Mobile G1 phone, released in late 20 08, comes with 192MB of RAM, a 1GB SD card, and a 528 MHz Qualcomm MSM 720 1A processor Motorola Droid, released in late 20 09, comes with 25 6MB of RAM, a 16GB microSD card, and a 550 MHz Arm Cortex Processor Compare that to the lowest-priced Dell laptop, which comes with a 2. 1 GHz dual-core processor and 4GB... 625 ■Chapter 17: Titanium Mobile: A WebKit-Based Approach to Android Development 627 Titanium Mobile Overview 628 Architecture 629 The Titanium Ecosystem 6 32 Downloading and Installing Titanium Developer 633 Getting to Know the Ropes: The First Project .640 Creating a Titanium Mobile Project ... Android SDK In this section, we’ll introduce you to the high-level Android Java APIs that you’ll use to develop end-user applications on Android We will briefly talk about the Android emulator, Android foundational components, UI programming, services, media, telephony, animation, and OpenGL We will also show you some code snippets Android Emulator Android SDK ships with an Eclipse plug-in called Android. .. xmlns :android= "http://schemas .android. com/apk/res /android" > Although Android supports dialogs, all dialogs in Android are asynchronous These asynchronous dialogs present... android: versionName="1.0.0"> The Android manifest file is where activities... November 20 07 In September 20 08, T-Mobile announced the availability of T-Mobile G1, the first smartphone based on the Android platform A few days after that, Google announced the availability of Android SDK Release Candidate 1.0 In October 20 08, Google made the source code of the Android platform available under Apache’s open source license CHAPTER 1: Introducing the Android Computing Platform When Android. .. 488 Summary 489 ■Chapter 14: Android Search 491 Android Search Experience .4 92 Exploring Android Global Search 4 92 Enabling Suggestion Providers for Global Search 497 QSB and Suggestions Provider Interaction 500 Activities and Search Key Interaction 5 02 Behavior of Search Key on a Regular Activity ... such as memory, processor speed, and power This virtual machine is called the Dalvik VM, which we’ll explore in a later section “Delving into the Dalvik VM.” The familiarity and simplicity of the Java programming language coupled with Android s extensive class library makes Android a compelling platform to write programs for CHAPTER 1: Introducing the Android Computing Platform Figure 1 2 provides an . Animation Types 22 4 Planning the Layout-Animation Test Harness 22 5 Creating the Activity and the ListView 22 6 Animating the ListView 22 8 Using Interpolators 23 1 View Animation 23 3 Understanding. Animation 23 3 Adding Animation 23 6 Using Camera to Provide Depth Perception in 2D 23 9 Exploring the AnimationListener Class 24 0 Some Notes on Transformation Matrices 24 1 Summary 24 2 ■Chapter. Chapter 121 Summary 121 ■ CONTENTS vii ■Chapter 4: Building User Interfaces and Using Controls 123 UI Development in Android 123 Understanding Android s Common Controls 129 Text Controls 129 Button
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