... ofsociety and of popular culture has a long history, and war has been a familiartheme in television, movies, toys and digital and non-digital games (Regan 1994;Hall 2003). The usage of games, and ... promote cooperation and extend these values to the world ’ (ibid., 40) and tofocus on ‘international institutions and strong defensive and peacekeeping forces’(ibid., 63). Caring and responsibility ... the current media landscape:On the one hand, new media technologies have lower ed production and dis-tribution costs, expanded the range of available delivery channels, and enabledconsumers...