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3D Game Programming All in One- P27

3D Game Programming All in One- P27

3D Game Programming All in One- P27

... String containing file name. Return: nothing Description: Windows Only: Enables or disables logging of DirectInput events to log file specified by string. Usage: InputLog(DI.log); IsDemoRecording() ... GetRecord (text, index) Parameters: text String with new line-delimited records. index Record-based offset into the text string. Return: string Contains the found record-string. Description: ... Torque Game Engine Reference696 IncreaseFSAA() Parameters: none Return: nothing Description: Invokes IncreaseNPatch . Usage: IncreaseFSAA () IncreaseNPatch() Parameters: none Return: nothing Description:...
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3D Game Programming All in One- P22

3D Game Programming All in One- P22

... to make sounds for use in your game. Installing Audacity To install Audacity, do the following: 1. Browse to your CD in the \Audacity directory. 2. Locate the audacity-win-1_0_0.exe file and double-click ... to help define and organize resources for use in the game. We encountered this concept when building our Emaga sample games in earlier chapters. Chapter 19 ■ Creating and Programming Sound550 ... tightrope walk balancing realistic sounds with the need sometimes to exaggerate certain characteristics in order to make the right point in the game context. When creating your game, you have a choice...
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3D Game Programming All in One- P25

3D Game Programming All in One- P25

... According to my list, the requirements that remain outstanding are the following: 2. Internet multiplayer game play. 3. Global in -game chat. 11. All other players are enemies. 12. All point values ... %inInfoBlock = false; %MissionInfoObject = %MissionInfoObject @ %line; break; } if( %inInfoBlock ) %MissionInfoObject = %MissionInfoObject @ %line @ " "; } %file.close(); } %MissionInfoObject ... We'll change all instances of findFirstFile($Server::MissionFileSpec) to fFF() , all instances of findNextFile ($Server::MissionFileSpec)) to fNF() , and finally, all instances of getMissionDisplayName...
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3D Game Programming All in One- P26

3D Game Programming All in One- P26

... Final Change The final, very, very last piece of code we are going to change will allow us to remain in the program after we exit a game. Previously, when we exited a game using the Escape ... community. In addition to extending the core capabilities, another reason for modifying the engine would be to move the more CPU-intensive parts of your game scripts into the core engine in order ... z" String containing a tuple indicating where to place the enumed property in 3D world space. x,y,z (alternative) If "xyz" isn't used, then this is a tuple indicating where...
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3D Game Programming All in One- P28

3D Game Programming All in One- P28

... records. index Record-based offset into the text string. subst Substitute string. Return: string The resultant string. Description: Substitutes the record-string sub for the record-string found at index ... into the text string. subst Substitute string. Return: string The resultant string. Description: Substitutes the word-string sub for the word-string found at index in the string text . Usage: ... textList.getRowText(index) textList.removeRow(index) textList.rowCount() textList.scrollVisible(index) textList.sort(colId{,increasing}) textList.sortNumerical(colId{, increasing}) textList.findText(text) continued...
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3D Game Programming All in One- P29

3D Game Programming All in One- P29

... should be displayed in blue or brown. 3D ViewSelect 3D viewer. If you have a 3Dfx-compatible 3D acceleration graphics card installed,QuArK will use it to speed up drawing in 3D windows. If you don't ... can actually edit polyhedrons in the 3D window as well as manipulate textures.OpenGL view Creates a new free-floating 3D edit window using the OpenGL standard 3D graphic library. In QuArK ... polyhedrons in 3D space. As mentioned earlier, theseare also called brushes. Brushes will present in your game as a wall, floor, ceiling, furni-ture, or anything with a fixed collidable 3D shape....
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3D Game Programming All in One- P30

3D Game Programming All in One- P30

... II Online, 22gaps in map box mapping option, 411gaps in map cylindrical cap mapping option, 412gaps in map cylindrical mapping option, 412gaps in map planar mapping option, 411gaps in map ... 634–635, 643interior library, Torque Game Engine, 27interior structures, 499InteriorInstance class, 732InteriorInstance object, 125internal methods, terrains, 368International Game Developers ... 708profilescreating and programming sound, 550–555defined, 163sizing properties, 164program setup, UltraEdit-32, 32Programmers Haven Web site, 747 programming editing tools, 751 programming editors, 31programming...
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3D Game Programming All in One- P31

3D Game Programming All in One- P31

... break into the fieldof game programming by insulating them from complex legal andbusiness issues. Xtreme Games has hundreds of developers aroundthe world. If you’re interested in becoming one ... 41configuring, 33–35discussed, 31Find in Files feature, 38control flow, 23extrapolation strategies, 28input model, 24installing, 29interior library, 27interpolation strategies, 28networking ... 342–343wind, cloud layers, 521windCoefficient property, 601windEffectPrecipitation property, 521Window menu (MilkShape 3D) , 397Windows operating system, 8, 10windVelocity property, 521Winter,...
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Tài liệu 3D Game Programming All in One- P1 docx

Tài liệu 3D Game Programming All in One- P1 docx

... “how” to do something; you’re not reallyinterested in every single detail. Along these lines, I experimented with a totallybeginner book titled Game Programming All in One, in which the reader ... general game programming from the ground up, 3D Game Programming All in One teaches you how to make 3D games—period.This book isn’t so much about developing 3D engines, complex 3D math, or evenphysics, ... watermark. In conclusion, I highly recommend 3D Game Programming All in One to anyone whowants to learn how to build 3D games, but doesn’t necessarily want to spend 5-10years learning how to build a 3D...
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Tài liệu 3D Game Programming All in One- P2 pptx

Tài liệu 3D Game Programming All in One- P2 pptx

... renderingthe models in 3D scenes.Textures (in certain cases calledskins—see Figure 1.13) definethe visually rendered appear-ance of all those models that gointo a 3D game. Proper andimaginative ... specializations in programming. In this book you will bedoing a large amount of programming of game rules, character control, game event man-agement, and scoring. You will be using Torque Script to do all ... engine.Basic Control FlowThe Torque Game Engine initializes libraries and game functions and then cycles in themain game loop until the program is terminated. The main loop basically calls...
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