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Direct 3D Succinctly by Chris Rose

Direct 3D Succinctly by Chris Rose

Direct 3D Succinctly by Chris Rose

... Basic Direct3 D Clearing the Screen using Direct3 D We will begin our exploration of Direct3 D by clearing the screen to CornflowerBlue. This exact functionality is presently being done by Direct2 D ... method. To use Direct3 D instead of Direct2 D, we can call the m_d3dContext->ClearRenderTargetView method. This method takes two parameters; the first parameter is a pointer to an ID3D11RenderTargetView ... but DirectX is able to use either. It is very important to know that the positive directions for the axes are only partially defined by the handedness of the coordinates. The positive directions...
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Direct 2D Succinctly Guide by Chris Rose

Direct 2D Succinctly Guide by Chris Rose

... Geometries 126 Part 2 Direct3 D 132 Chapter 15: Rendering Pipeline 133 Chapter 16: Starting a Direct3 D Project 135 Terms and Concepts 135 Chapter 17: Rendering a Triangle with Direct3 D 139 Vertex ... creates the instance of the Direct3 D device and the context used by the application (m_d3dcontext and m_d3dDevice). Note: Device and context are two important terms in DirectX. The device can ... Printing Direct2 D 100 Chapter 11: Margins 107 Chapter 12: Zooming 114 Chapter 13: Hit Testing or Picking 119 Chapter 14: Direct2 D Geometry 124 2 By Chris Rose Foreword by Daniel...
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Assembly Language Succinctly by Christopher Rose

Assembly Language Succinctly by Christopher Rose

... registers have their second byte addressable (there is no RDH, a high byte version of RDI). The high bytes of RAX, RBX, RCX, or RDX cannot be used with the low bytes of the other registers ... or block comments with the comment directive shown in the sample code. The comment directive is followed by a single character; this character is selected by the programmer. MASM will treat ... the Rounding Function 128 Conclusion 130 Recommended Reading 131 2 By Christopher Rose Foreword by Daniel Jebaraj 29 Destination and Source Operands Throughout this...
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Beginning Direct 3D Game Programming P2

Beginning Direct 3D Game Programming P2

... objects, which now are set directly by calling the methods ofIDirect3DDevice7. Direct3 D 7 dropped the special interface used in Direct3 D 6 to access tex-tures. The IDirect3DDrawSurface7interface ... 2.1Device selection in the Direct3 D Settingsdialog boxFigure 2.2The relationshipbetween DDI, HAL,and GDICHAPTER 1The Historyof Direct3 D/DirectXGraphics01 direct3 d chap01 6/19/03 5:18 PM ... product with Windows drivers. Direct3 D, part of DirectX, appeared in 1996 in DirectX 2.0. Direct3 D is designed to give accessto the advanced graphics capabilities of 3D hardware accelerators, while...
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Beginning Direct 3D Game Programming P1

Beginning Direct 3D Game Programming P1

... my new Web site, at http://www .direct3 d.net(now http://www .direct3 d.info), with the sole purpose of providing understandable andinstructive tutorials on Direct3 D programming.This was also my ... Brandon PenticuffIndexer: Katherine StimsonProofreader: Lorraine GunterDirectDraw, DirectMusic, DirectPlay, DirectSound, DirectX, Microsoft, Visual Basic, Visual C++,Windows, Windows NT, Xbox, ... AnjaBeginning Direct3 D®GameProgramming2ndEdition Wolfgang F. Engelwhich features advanced shader programming material by 27 authors. The tremendous success of Beginning Direct3 D Game Programming...
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Tài liệu 20 Terabytes a Night  by Doug Rosenberg with Matt Stephens doc

Tài liệu 20 Terabytes a Night  by Doug Rosenberg with Matt Stephens doc

... 2Image Processing Pipelines LSST’s image processing software uses a “pipeline” architecture. Images go in one end of the pipeline through an Input Queue, and are analyzed as they pass through various “processing stages”, then exit through an Output Queue. LSST’s middleware defines a general purpose architecture for pipelines which allows for parallel processing of the image stream. Parallel processing is an absolute necessity when you’re dealing with a stream of 3 gigapixel images with a new image coming through every few minutes. We’re going to be looking at one of many LSST pipelines later in this chapter, a pipeline called “Day MOPS”.  Figure 3. LSST’s middleware manages the image processing pipelines. Policies LSST’s software will operate at much too high a rate for there to be human guidance and direction during the execution of a pipeline.However, there are many occasions where human guidance is necessary. LSST pipelines can be controlled by Policies, which are sets of parameters that human experts (astrophysicists) can define. So a Policy is really like a proxy object that replaces a person who would be guiding the image processing software if you slowed down the processing by a couple of million times. (See Figure 4).  40for $10,000 back then. Our department VAX 11/780 minicomputer supported 16 concurrent users on something like a single megabyte of RAM. By contrast, the topic of this book is an image processing system that will process 20 Terabytes of data every night for a decade. ... 2Image Processing Pipelines LSST’s image processing software uses a “pipeline” architecture. Images go in one end of the pipeline through an Input Queue, and are analyzed as they pass through various “processing stages”, then exit through an Output Queue. LSST’s middleware defines a general purpose architecture for pipelines which allows for parallel processing of the image stream. Parallel processing is an absolute necessity when you’re dealing with a stream of 3 gigapixel images with a new image coming through every few minutes. We’re going to be looking at one of many LSST pipelines later in this chapter, a pipeline called “Day MOPS”.  Figure 3. LSST’s middleware manages the image processing pipelines. Policies LSST’s software will operate at much too high a rate for there to be human guidance and direction during the execution of a pipeline.However, there are many occasions where human guidance is necessary. LSST pipelines can be controlled by Policies, which are sets of parameters that human experts (astrophysicists) can define. So a Policy is really like a proxy object that replaces a person who would be guiding the image processing software if you slowed down the processing by a couple of million times. (See Figure 4).  ... 8 Figure 1—LSST will produce many catalogs, which will be widely accessible by the public Lots of Brains and a Fair Amount of Time There are a couple of things that Jeff and Tim do have working in their favor: plenty of brains (not only their own, but a widespread and largely brilliant team of astrophysicists that are experts on various pieces of the problem), and a fair amount of time (LSST is scheduled to go operational in 2015, and is currently in an R&D phase). However, it’s safe to say that most of the astrophysicists on the team wouldn’t consider themselves software engineers, although most of them are programmers. In this situation, a good strategy is to make extensive use of rapid prototyping (in this case algorithm development via prototyping) in addition to the UML modeling. So a two‐pronged strategy of prototyping and modeling has been underway on LSST for a few years now. The LSST prototyping strategy involves annual Data Challenges (see Figure 2). These Data Challenges are development efforts with a limited functional and performance scope, and somewhat relaxed modeling requirements. During LSST’s Construction Phase, prototyping will switch to incremental development, where the actual system will be developed in a sequence of incremental releases, and somewhat more modeling will be expected.   Figure 2. LSST’s R&D Phase is being conducted as a series of Data Challenges In the next Chapter, we’ll take you into a modeling workshop that I helped to conduct, for Data Challenge 3 (DC3), where the need for some process tailoring became obvious. But first let's look at some of the challenges faced by the LSST modeling team.  24  Foreword Geoff Sparks, Sparx Systems CEO  Since 2002, Sparx Systems has benefitted by having ICONIX as a member of its...
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Sleep Disorders Edited by Chris Idzikowski pptx

Sleep Disorders Edited by Chris Idzikowski pptx

... associated sleep disordered breathing Sleep Disorders Edited by Chris Idzikowski Published by InTech Janeza Trdine 9, 51000 Rijeka, Croatia Copyright © 2012 InTech All ... co-occurring sleep disorders, and this might explain their daytime drowsiness as confirmed by MSLT data and, indirectly, by the Epworth Sleepiness Scale (ESS) results in ADHD adults (Oosterloo et al., ... Additional hard copies can be obtained from orders@intechweb.org Sleep Disorders, Edited by Chris Idzikowski p. cm. ISBN 978-953-51-0293-9 Sleep Disorders Diagnosis and Management in...
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Secrets of Eden by Chris Bohjalian potx

Secrets of Eden by Chris Bohjalian potx

... dead, events, or locales is entirely coincidental.Copyright © 2010 by Chris BohjalianReading Group Guide copyright © 2010 by Shaye Areheart Books, an imprint of the Crown Publishing Group, ... John, and of Christ’s three words at the endof his torment on the cross; she was imagining that precise momentwhen he bows his head and gives up his spirit.It is finished, said Christ. There.And ... House, Inc.Library of Congress Cataloging- in- Publication DataBohjalian, Christopher A.Secrets of Eden : a novel / Chris Bohjalian.—1st ed. 1. Murder victims—Fiction. 2. Murder victims’ families—Fiction....
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WHO KILLED THE ELECTRIC CAR? Directed by Chris Paine docx

WHO KILLED THE ELECTRIC CAR? Directed by Chris Paine docx

... that the EV was elitist by “grassroots” organizations like Californians Against Hidden Taxes, which was funded primarily by the Western Petroleum States Association oil lobby. With the EV1’s launch ... Board, appointed by Governor Gray Davis in February 1999 and reappointed by Governor Arnold Schwarzenegger in August 2004. Previously, Dr. Lloyd served as the Executive Director of the Energy ... Mandate (ZEV) is born. It required 2% of new vehicles sold in California to be emission-free by 1998, 10% by 2003. It is the most radical smog-fighting mandate since the catalytic converter. With...
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